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Everything posted by a_bertrand
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5$ for two PSD? I hope you don't expect much more than a circle and a text inside right?
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API => Application Programming Interface Basically it's just a library which gives you access to pre-made features. DirectX on windows is an API for 3D and 2D graphics as well as sound and controllers (game controllers). For the Google API, check their docs ;)
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Suggestions On Engines/Framework (And, I'm willing to 'pay' for one)
a_bertrand replied to Vladdemise's topic in General
NWE Is certainly fully modifiable, due to its modular design, nearly everything is actually a module and can be kept, replace or removed. You may also only use some pieces and trash everything else and in any cases no parts are hidden or obfuscated. Now if you have all the skills you say, why use an engine? And why use PHP in first place? If you know C# I would personally go with C# / ASP.NET -
There was a bug with the check on the latest version of the mines and the locations. Update your modules (via the admin panel) and you should be up and running (hopefully). Let me know if it's not the case.
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Because you do it wrong, you should not use a string as first parameter but the define which will be automatically setup for you (during module installation) and stored in config/auto_defines.php Your code should be: <?phpSetUserVariable(attack, 1050); TableHeader("Player Stat");echo 'Attack: '.GetUserVariable(attack).''; echo 'Defense:'.GetUserVariable(defense).''; echo 'Speed:'.GetUserVariable(spvvveedfff).''; TableFooter(); ?> Yet, for me those should be stats and not user variables, for stats it's a bit differently handled. User variable wiki: http://www.nw-engine.com/wiki/index.php/User_variable Stats: http://www.nw-engine.com/wiki/index.php/UserStat
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Ok fixed those two. So now all should be ok, right?
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fl studio => I don't like it :-P
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some nice softs, being 3D, music, image, or whatever
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Well if you send me the 25 xml errors, I can check. For the HTML warnings, I would say you could ignore them as long as the end result is what you expect ;) BTW Make sure to upgrade the modules to have the new XML. If you don't know how to do it: admin panel, module manager, and then update the different modules.
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Ok, I changed a bit the XSD file, and updated many config.xml to be compliant with the XSD. The only one which I cannot fix without doing a release is the modules/config.xml, there you will need to modify the Author attribute in author attribute manually, it will be there in the next release but till then you will need to do it yourself. So update all your modules, and check if you get anymore errors. I hope to have covered all, if not let me know ;)
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Yes I see, thanks, I will try to go through it. All the "theme_table" errors are because I didn't added yet the theme_table and the xsd, for the missing author, somehow they have be spelled with an upper case it seems, will try to fix it in the coming weeks (will take a bit more than 2 weeks now as holidays).
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Fixed those two issues. Thanks for reporting, and please reports any other issues you may find.
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A new module is available for free to all full owners. It let players mix some ingredients together and hopefully get some results back. For example, mix gin and vermouth => martini. The formula can be defined via the admin panel. During the development of this mod, I found 1 bug in the object editor, and added some new content. So updates your mods ;-)
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NX or VNC are both free and could be used, however remote desktop is already there ;-)
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Module Player Barter free for all full owners
a_bertrand replied to a_bertrand's topic in New Worlds Engine
Ok fixed. It was also missing a title line for the list of items, added as well. -
Hi, A new module is available to all full owners: the player barter It allows players to put on sale items as single or in bunch at the price they want. If somebody is interested then he can purchase them. As always the module is available through the marketplace or directly from the module manager.
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missing the .. in the link from Hedge (and looking how you have it).
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Somebody uses BASIC ? I remember when I first learned it (was 12 Y old... long time ago now XD) sorry off topic but brings back memories ;-)
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You high-jacked the thread "Farewell......." with your patch about McCodes, and you waked up the thread, I'm not negative I simply don't understand your statement and pointed it out and... thread being done long time ago? Sorry makes again little sense, I posted like 2 hours after your last post... CB cool down, I think you are starting to act and react in a odd way. On the positive side, I start to see posts from you on your own forum, and that's something we didn't saw since a long time ;)
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Mmm for me, by reading you => Our softs do contain bugs on purpose such that you can learn how to fix them. Sorry CB but overall your statements means very little to me beside a huge confusion...
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That's why people should buy broken cars instead of brand new working cars sure. Also why buy pants and shoes, you should buy just some raw materials and saw them yourself.... Sorry this sort of thinking is totally flawed ColdBlooded. And if you really think what you say, why do you care about patching then? You should leave the bugs around to "improve" the quality of the training you offer.
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I didn't took it badly, I was just wondering what would that change.
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New Russian Roulette module available to all.
a_bertrand replied to a_bertrand's topic in New Worlds Engine
That would be great Dayo! -
New Russian Roulette module available to all.
a_bertrand replied to a_bertrand's topic in New Worlds Engine
Thanks (BTW if you wonder where the mod is, it's available from the market place: http://www.nw-engine.com/index.php?c=modules&m=117 or directly from the module manager) -
1) Does that matter? If there is not many or actually tons of users does it means it changes you chances to have a successful game based on it? Examples in the real world: If a PC game developer picks a 3D game engine which is widely used (let's say Unity 3D) will that make his game a best seller? Or on the other side he picks something unknown will it kill the chances to make a good game? No to both. Same applies here, what counts: the features the game engine offers, and your own skills. Not the number of sales. Anyhow, let's say there is a good number of users, more than many could have thought (included me). 2) Currently there is indeed no known "successful" games currently using NWE. The reason is that for me, a good game takes time to build, whatever you use an engine or not. An engine helps to start but will not make a game a success based just on that. Does that mean NWE cannot be used? I would say no, I'm still myself working on it improving existing things and adding new features. You need something for it? Ask and usually I will do it.