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DeathsAlive

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Everything posted by DeathsAlive

  1. This sounds rather interesting to be honest. Might be a handy way to limit players from "Over leveling" which I have been thinking about recently. Can you send me a PM with full details/screens please Kyle (when you get home ofc) :) ?   Real Time Strategy I think :) ?
  2. Sorry for the late reply! Been so busy at work with a new project that I have had little, to no time to focus on SoulQuest. But if you're able to dig that out, it would be fantastic. I'll also take a look into what Bertrand suggested :)
  3. Started working on something like this for Android (learning how to make simple games etc on their) It's good fun, and a nice starting point :)
  4. http://www.w3schools.com/tags/att_input_autocomplete.asp autocomplete="off". Simples :)
  5. During the course of investigations. I have come across various messages. Some amusing, others..disturbing. But I have modified the admins ability to view messages. A reason must be given, which is then logged.
  6. Awesomes! Will have a look at quests later :) In fall fairness, not REALLY looked into them. Just toyed with different ideas and such. :) Thanks guys! :o)
  7. The quest is that, quests. I'm creating something where a user gets a badge/icon/bonus/achievement points for completing X,Y,Z. For example "Congratulations, you've won 10 battles". Which would, for example. Earn 5 achievement points? And unlock a prize or icon or something in the achievement directory? In reference to the questing. They could also earn one for completing 10 quests, helping X find their pebbles etc. :)
  8. So, to keep a game competitive and players interested/progressing towards something. You need some sort of achievement system. The theory/design I have in mind/paper for this. Seems rather convoluted/long winded. Was wondering if anyone has designed such a system and would care to offer some insight/guidance on this. Happy to share my approach as well :)
  9. Looks good dude! I like the colours :)
  10. The only one I noted down (without diving into PHPMyAdmin) was "messages" and "sent_to"   The polls one I could live with, that was for high simplicity :) I'm just redesigning and altering the modules to suit my needs. Just makes me "grr" when I see it. Not all official modules. Some are from the market place.
  11. Nice one! Seems to be the most simple way :)
  12. Been developing with NWE for a little while now. And I have got to say, I really do like the framework/engine. But one thing that I have found, and repeatedly annoyed me. Why do a lot of modules not conform to at least 2nd or 3rd normal form (Normalization) standards (in terms of database design) but also, they reference the players by username and not ID...? And some even store the username in database as the reference point. Please tell me I'm not the only one who finds this rather annoying?
  13. Trying to see how I would achieve this, care to enlighten me >.<
  14. I think a VPS might be better. Take a look at http://www.ovh.co.uk :)
  15. Any insight into whether this will need it's own module, or the options exist already within the quest module? Or maybe it's possible to alter the existing one to somehow accommodate this? Thanks again MWG :)
  16. Necro'ed the thread! >.<
  17. Thanks so much! Didn't take you any time at all! :)
  18. Well. When I get in from work, I'll take a look at it :) Think it may be a case of creating a session table, which holds a encrypted cookie data. And on page load, checking that data? Thinking about it, could be easily done with a hook maybe. Ether way, I'll have a play with it when I get home! ^_^
  19. The fundamentals of how it's done are easy. I'm just unsure of how to do it within the modular system that NWE uses. And of course deal with the existing encryption. Might be a case of remaking the "login" module I feel...?
  20. Nice one Mr Bertand! I can scratch that one off my "to-do" list :3 Much appreciated good sir!
  21. Anyone know how the login/session management system works? Or offer any insight into how this might be achieved. I have yet to look at it myself. It's just on my list of things to do and was wondering if anyone else has achieved this, so it could expedite my process :)
  22. Well, since this has gone stale. How about a simple pole // community voting system? :)
  23. I really like PDO. But then again, after studying programming and OOP (object oriented programming) for two years at college and then two years at University. I love objective programming :L
  24. I REALLY hope not. But a little worried since I can only use an alphanumeric password. My "normal" one is 13 characters, which contain symbols. Annoying that I can't use it :) But I will sign up in a moment :)
  25. The only downside I can see to them being handled the way they are (via in game mail) is that if the admin(s) get a lot of mail, it can just get buried.
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