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KyleMassacre

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Everything posted by KyleMassacre

  1. That is a pretty sick template there Petey. Am I the only one that realizes that in all his game templates the location is always Detroit ;)
  2. True, and I know you havent been around much but I "think" the entire concept of NWE was for 1 a little thing that berty drew up to show that there is more or can be more out there than MCC in anticipation for V3 and it was designed to be as modular as possible and to let you as the license holder to expand on it easily. He just paved the streets so its up to us "the license holders" to build the "community". So there may be some features that you would think would be a game script but its not there nor will probably be there by default. Just think of this as more of a framework that was built up a bit more than a framework. Now I can be wrong in my interpretation of his intentions of the engine is/was but thats how I see it. So you are able to build on it as you wish as this was never supposed to be an out of the box ready to play game. And granted, some documentation may be clearer or built on in the wiki but the best resources are in the library of files itself. If you have any questions about the engine feel free to ask and I can try to answer to the best of my ability and if I cant ill research and see what I can dig up but I think maybe this weekend ill tackle this delete user and hopefully get it uploaded to the mother ship to be downloaded.
  3. That should be fairly easy to create and im kind of tempted to create it if you tell me how detailed you want it otherwise I can just delete them from the users table and delete user variables but if you have some other stuff youd like to go with it let me know
  4. Im thinking maybe on the public page(s) should be fine. Just remove the verifyit() on the ingame page
  5. I havent looked at the crons in a while but do you have an event being sent through the cron job as well?
  6. The comment is my fault and no offence taken I just forgot to remove it when I submitted. A scan of the install.sql is a nice touch and you mentioned dependent tables which can be an issue. Now I wanna go back to xml, (which im not really good at) and maybe add a field in there for dependent tables and maybe cross reference other xml files/sql files and just do some sort of compare and contrast to see if it is needed or not when you uninstall? I know it would be a chore if possible but since we are kicking around ideas here and there. @Illusions: welcome back long time no see
  7. Ill keep that in mind when I do the changes to allow for text only
  8. If your using >= 5.2 you can try filter_var()
  9. 3) since there is a disable feature already in store we can "assume" that dropping a module from the directory should have relatively no harm on existing modules. The only problem I see is functions possible from another module which can be avoided if using the function exists function which I think should always be used when developing a module and your are using something thats not from your lib, variables: which I believe can be safe if you use runhook() and if not maybe look into that. But I was thinking that maybe another xml field that we can use to define all tables that has nothing to do with the table editor that will scan your db for the tables and remove them like that?
  10. Thank you for your kind words
  11. Those are some valid concerns and maybe alain can make a little change log atleast on the main site. And you can rest assure that my modules dont touch core or have anything to do with them :p. Rule of thumb that I found out on submitted a few modules is that we do not touch existing tables that would be bad practice anyway so with that said I guess its safe to assume that you dont write over existing files and I hope that puts you at ease a little
  12. Yeah I gotta take a look at it and see. And like I said this worked for me using the exact same script so it weird that your having issues with it but then again my stuff always works for me and no one else haha. And I believe in the pre file I have a comment in there saying something like if (/*! IsAdmin()*/) or something like that for my testing that I forgot to remove upon release, if you get rid of that it should work.
  13. I am going to have to look in to that and get back with you because it worked for me through my testing. And to answer your question about how its sending an email: there is a lib file that has the email function in it
  14. Dont kill me for sparking up this old thread but I seen a bot in the users online list and thought about adding in my 2 cents seeing this may help some people. What you can possibly do is alter the table that collects the votes to add a spot for the players ip address and add it in the insert query when they vote. But before you do the insert query there should be a query that checks to see if a player has voted on the site before that they are currently voting on and just add into that query to check to see if that ip has also voted. Maybe when I get a chance I can post something up using cronus' voting mod since its already free and its the only one I have if anyone is interested.
  15. No problem, im excited to see what you come up with
  16. There shouldnt be any problems with it.
  17. I dont know what to say. I want to develop a game but on the flip side I dont. I guess im just having fun thinking about developing a "mach" game just to see where things go ya know?
  18. I have spoken to cronus here and there but the last time i spoke to him was about a month ago or so and he said his computer completely crashed but i think hes really focusing on school at this point in time
  19. I think that maybe maybe with the completion of V3 it will help open some doors with some new and improved ideas, something new always brings in.... well, something new @crimec: When you say What do you mean, because the way I see it is that this is our forum that is paid for us to use. And I think that mccodesmods.com was mainly a place for cronus to sell his stuff on his own site he added a forum to post new mods like here, offer some support for his mods. I dont think it was meant to try to overthrow MWG. Mainly what we need here is all of us need an attitude change including myself since I too get frustrated and people need to grow up and stop stealing other peoples stuff either as their own or just giving it out freely
  20. I have never seen something like this before so sorry for being a scrub but is it common practice to have an empty array for almost every variable? And why mres a number? If your using php > 5.2 filter_var() works pretty good from what I have seen and much easier to use
  21. Thats good and all but what about for newbies or for people that forget about the manually entered array and create a new drug? How about: $ids = $db->query("select id from from drugs"); foreach($ids as $id) { $rand = mt_rand(50, 100); $update = $db->query("update drugs set itemsellprice = {$rand} where id = {$id}"), }
  22. Im not exactly sure on what you want to accomplish here, a little more info would help a bit. Also you have a fetch_row but its not being used. Can you please try to explain in a little more detail
  23. CB and a_b spot on. All of us as a community I think need to do a bit better and I know there are a few people here that do really try their hardest to help people new and old with some helpful tips and tricks because a lot of them still help me. Bottom line this isnt makeMCwebgames.com, there are several other engines available and if you dont like them make up your own. If you need help, ask and there are people ready to help. Need something made, there are threads for that. Make use of the forum people the way it is intended to be used, its not that hard
  24. @chicka You have some valid points in regards to spam and advertising. But does MCC really make this forum what it is? Sure its arguably the most used engine around, but its not the only engine around either. There are plenty of other engines out there it just so happens that the founders of MC bought this site which I think was a good move for them anyways to promote their engine. What I think really kills this forum these days are these scrubs that want a game fast to earn some extra income without investing anything of their own whether it be time or money, they just want it now and free. Can you stop that? No. How do we fix it? Just like what people here have been doing and being as straight up as possible and trying convince them to learn the tasks on their own by trial and error, then come and post what they have done and the effect of it. The flipside to that is their are some people who we all have seen lately that buy the mods and either try to sell them off as their own or give to all their friends. How do we stop that? Pretty impossible I think unless their is some licensing script/class someone wants to add into their mods but chances are people cant be bothered with that because someone will probably null it out. Spam: Hmmm, I dont know how VB works but I know smf has something where the first 10 or so posts must have a captcha entered in order for the post to be accepted. I think that can help eliminate some of the spam. For people leaving the forum, it can be numerous reason and im not saying that its one particular reason over the other. Maybe has something to do with families, personal reasons, internet access, or even tired of getting ripped off. To be honest im a little worried about posting paid work because one person may buy it but all of a sudden 50 people have it so now I lost out on a grip of money. With that being said a lot of people here dont want to post free stuff maybe because they have gotten ripped of several paid mods or their work isnt recognized because it gets passed off by the person who.copied and pasted it. To me those are most of my concerns and if we can some how get those fixed the world in my eyes would be a better place. So ill stop rambling on right now, I tend to do that. See look, im doing it again after my sign off. Ohh bother
  25. I have seen this done and have actually done it before on one game I had. Players really dig donator weapons but if you have them readily available it kind of takes the spark out of things and it just becomes pretty much an everyday thing because they just think "eh, I can just buy that later". So my opinion would be to just randomly through out some donator weapons once, maybe twice a quarter but thats pushing it. And maybe once or twice a year do a donator pack give away cause that will get other players a tad bit jealous and make the urge even higher to buy them the next time it comes available
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