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Everything posted by KyleMassacre
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Thats alright. I need to update my clan bank anyways so when I do I will edit it to fit in with the new updates so just incase anyone still wants to use mine. Because my version allows the depositing of currency to the vault but only clan masters can make a withdraw
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Not necessarily true. Because 99% of mc codes "aftermath" files are run from attack.php unless you rewrote your attack script and broke them up individually. Now what you would want to do is make sure they cant just type yourgame.tld/attacktake.php?u=1 or whatever have you, which should be done even if not using this addition. Most game players that are there to play probably wont even attempt to find a workaround anyways unless they are there to mess with you or are bored.
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Or you can make it so players can not attack you. That is much easier IMO. Its just one simple if statement to your attack file
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Player Email Verification
KyleMassacre replied to KyleMassacre's topic in Free Modules (Requests or Offers)
Thank you for that greg. But after doing a little compare and contrast between some modules, I think im going about it the wrong way but bottom line it has the same effect so maybe wrong way is not the correct term. The file you see in the screens is not a home.php but a pre process file so it loads right away and at the top of the file. And the reason I would prefer to keep it this was is simply because unlike the ban module which locks you in the ban content file letting you know your banned this actually gives the new member a little glimpse of the game they signed up for. Im thinking of possibly adding a cron so that maybe if they are not verified by a certain number of days they get deleted from the game. -
Very cool sniko. Even though you already know what I think as im sitting here blowing you up with ideas :p
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Its old but oh well
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Good morning/afternoon everyone, I came up with a new module and I dont know if anyone is interested in it but if you are I can add this to the market place for you to download. What this does is makes users confirm their email addy by using a confirmation code that is sent to them via the email they have provided. I have attached some screenshots to show you the process they go through and I will describe what each one is. This image is showing the user logged in but they are locked into this module so they cannot proceed anywhere else but the index page. [ATTACH=CONFIG]903[/ATTACH] Just incase the player loses their confirmation code they may request a new one and it will attempt to send it to the email they used to register with. [ATTACH=CONFIG]904[/ATTACH] Here is an example email that has been sent containing their registration code that they must enter in the form to play your awesome game. [ATTACH=CONFIG]905[/ATTACH] Now with their code they received they must enter it and presto they are in [ATTACH=CONFIG]908[/ATTACH] [ATTACH=CONFIG]907[/ATTACH] If they enter the incorrect code they get an error message letting them know about it [ATTACH=CONFIG]906[/ATTACH] So let me know what you think. I am also going to add in just incase they decided to put in a bunk email a way to change it. And my only concern is the facebook module. I dont have a facebook so I dont know if that will conflict in either being redundant or any other negative way. Oh and also, notice that there is some html. I went ahead and added some email headers in order to help it from going into spam but fair warning that nothing is safe from spam ;)
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Well im completely horrible with design so I wouldnt know for sure how to fix it.
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Yeah I just downloaded it and checked it out. Here are some things you should work on: The code editor, it doesnt show right. And maybe instead of the image for the header use ImageGameName(); instead. That way it uses the fonts for the game name and you can use a background image for it. Other than that so far I like it haha [ATTACH=CONFIG]898[/ATTACH]
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Now are you using your own font for the title or are you using the function for the fonts?
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Haha thats awesome
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The module has been accepted. So now you guys can see how simple the combat module makes it to create any type of personalized combat extension.
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It is actually the easiest thing I have done and ill submit it soon. Ok its submitted and as soon as it gets accepted ill open it up for download
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Alright alain worked like a charm. Here is a little screeny now of me losing an attack [ATTACH=CONFIG]896[/ATTACH] Hope you enjoy!!
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Ok, how about this weekend ill work on the fundamentals of setting things up with sending to and from an armory and you make sure they can equip or use the objects but not be able to sell them or give them away
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Making a vault hold items is the easy part. The hard part is giving items from the vault and the players not selling them. I mean I dont want to throw alain under the bus but I think that is something he is going to have to handle cause I think its going to have to change the items class in the lib file and I am lost when it comes to classes. I cant even join a table to.save my life
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I actually thought of that. Now if I may be so honest I think I forgot to change it lol. Ill take note of it and change it sometime in the future after I finish my other projects. Plus if you do then with my next mod you can just mug t back lol
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Yeah sounds great! But if you dont provide a fail link will it still default to something just incase?
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Well thats not going to help anyone help you. Post the errors you get and im sure someone will help you out. But chances are the code is messed up from the forum and the code from the original post wont load up for some reason
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So, im having a little issue with the mugging back and can use a bit of help alain. Im looking at the start combat func and see a success link (which works fine) but the fail link im having a problem with. To me it looks like the only time it lets me use the fail link is if the inhospital function doesnt exist or if I leave the fail link blank. Is it supposed to be like that and/or is there a way to change it to be able to set a fail link and default to something if its blank?
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Hello there NWE community! I am creating a module to mug other players through the combat module and I am almost done with it but here is a quick run down: A player starts a combat session: [ATTACH=CONFIG]891[/ATTACH] [ATTACH=CONFIG]892[/ATTACH] And if the player wins then they "Mug" money from that player [ATTACH=CONFIG]893[/ATTACH] I added a user variable just incase people wanted to display mug stats like how much money a player has mugged from another Things to come is: A mug back feature, where if the attacker loses then the player attacked will take money from their beaten down body
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Well, I think most people are going to want to know what all needs to be patched in order to give you a fair price. So if you can try to give a bit more details
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Just a little update, if you havent been following the posts I have completed a few modules in my previous post. I knocked out the clan events and a clan vault system which I would link up the posts but im on my phone and a lot of times when I copy/paste my phone restarts. Also I sorta canned the war module because it was really stressing me out by not working at all the way I wanted so I passed the torch on to someone else. For the clan armory, at my level it will be a bit difficult because the only options I can think of to do it would need the items lib edited or clans would not be able to loan items only give them but I can take a shot at that if someone really didnt mind that haha. My next projects in which I wont go into too much detail but I would like to create a clan admin area to maybe store some files for a clanmaster to have a one stop access to managing their clan. A clan mass mailer so that clan masters can easily communicate to all their lovlies. An account activation after a user registers to verify the give the correct email for my next idea: A mass mailer where the owner can send an email to players with a subscribe/unsubscribe to help prevent spamming. So please, let me know what all you think ALL feedback is welcome and appreciated!
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I was thinking of trying to create some organised crimes that can either give the clan money, or even give people some sort of stat increase. Also I was going to see about coming up with some sort of fortification module where other clans can attack the fortifications to weaken them up but im thinking thats out of my league as well lol