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KyleMassacre

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Everything posted by KyleMassacre

  1. I Think you have done great with the engine. But the community needs to step it up a bit and try to make some more modules lol. I have a few in the works but I just gotta tweak somethings around to get it past the firewall haha. but all in all job well done Alain
  2. Since this is an old module the forum messed a lot of things up. For example you need to remove all the http:// from links unless you need them to go to an outside websites and also the target=_"blank"s
  3. The game actually looks pretty good and i hope you get some great offers just solely based on the game contents and features. Good luck
  4. The layout looks nice just a couple of things though that i have noticed. The code editor doesnt have syntax highlighting and it is also only a couple of lines in height, and the folder list is really, really dark. Its hard to see what you are searching for unless you scroll over the folder/file name
  5. Ill try to stay on topic the best I can ;) Currently im focusing on clan modules cause I feel thats what this engine really needs to get a game up that people will play. I have already submitted a module for a game mod to switch back and forth between clans in the game to help manage more areas of the game. I just submitted a weekly lotto module, and once it gets accepted (if it does) I plan on updating it to be a revolving lotto where if it decides to not pick a winner it will roll over the jackpot into the next week, but with an option to not do that if the owner decides not to. In process I have clan events which is pretty much complete, im just doing some finishing touches and hope to submit that tomorrow morning actually. I also have a clan vault in the works but am having some difficulty getting it to work the way I really want it. I have completed donating and requesting money and it will have a clan master payout feature with withdraws, individual payouts, and mass payments. Coming down the pipeline which I may need some help from some of you smarty pants is some sort of clan warring feature. I can do the declaring and surrendering but the hard part is effects after an attack/combat for example deducting for lack of a better term "respect points". Also what I would like to accomplish but will need help with is a clan armory. So for now that is whats on my plate and if anyone is interested in helping me tackle any of these feel free I can use all the help I can get
  6. I got tbe same thing but seemed to correct itself. It looked like it was trying to retrieve data before the sqls were put in the db
  7. You are extremely awesome
  8. As promised but once again from my phone. I dont feel like hopping on a comp
  9. At home I think im only 10/15 so maybe if I remember ill post it up
  10. This is from my phone in 4G lol [ATTACH=CONFIG]871[/ATTACH]
  11. To make it easy how about clans_home.php and clans_special.php?
  12. For the marker thats what I meant to do but for some reason the installer wouldnt trigger. and for the post content part of this discussion I guess I was just reading too much into it. I just figured maybe you can run like an if statement and add in a $_GET or 2 to retrieve an action of a module to only execute it when needed. I just figured it would be much easier to add some after affects to the combat module to get some desired outcomes if it worked the way I was thinking lol. I guess ill try and figure something out. Lets say for example you update one of your modules like combat or view player, do you replace the whole module, or do you just replace certain "lines or code" of that module. The reason I ask is because what if someone makes an addition of their own to a module does that get wiped out?
  13. For the mugging feature i figured running a post content (which I assume is AFTER) I can run a module after a combat which in turn would adjust a stat. And crafted carefully you can make it do a multitude of things right? Maybe this is one of those things that im just not fully grasping the concept and it will.dawn on me a week from now lol. For the installer, I thought that if the engine detected those files it executed the installer.php regardless but maybe its just for the default engine installation? I figure it would be nice to have as then you can run it and install maybe any swls needed, possible update a particular module for example maybe add a button to combat for mugging or whatever have you
  14. I was curious to know about for starters the pre/post_content.php and its capabilities. For example post_content, lets say I run any given module and to be more specific ill use combat, now can I use post_content to run an action like mugging another player or anything of that nature? If no, what would be the best course of action? No another question I have is installer.php and install.marker. I tried using those and nothing happened, I tried adding those 2 files inside the actual module folder and module_folder/install/installer.php and install.marker, is there something else I should be doing? And by golly I had something else I wanted to ask but by the time I got around to this I completely forgot
  15. I was just thinking something like a home.php but for the clans content.php cause as of now it just has the welcome message and to pick something to the left. Im pretty sure stuff can be developed to fill up that blank space. And possibly a home_special just incase.
  16. Lately illusions and I have been some what collaborating about stuff and I was thinking about how cool it would be and possibly open up.some.doors with adding a clans_special type hook to add stuff into that blank canvas inside clans/content what do you think alain since you are clans owner?
  17. Lol im not too keen on tabbing code but thanks for the congrats. This may sound like a noob question but where would I go to manage the module? Im not planning on making it a paid module but in the future when I make something worth it I would like to know cause I dont see anywhere to go in the marketplace or in my account.
  18. If I may be honest with you, I actually like it. Its got nice appeal, simple yet stylish design, and a professional look to it IMO.
  19. So I updated the script and here is what I fixed: Tabbed the code for readability Added missing table footer Removed multiple moderation checks And fixed the query that makes the whole thing work *oops* :p But everything should be up to par. Now let me elaborate on this cause reading my original post it maybe a little confusing. Like I said above this is for moderators and above in the game by default if you want only the Super User(s) you will have to change the first 2 or 3 lines or so in the "in_clans.php and the clans_menu.php. This is not really a clans module but a module to help moderate clans or "spy" on them if you will from a game owner/game moderator point of view. It automatically puts the moderator that is executing the script as a clan master so he/she has roam of the clan in question, I would advise that you only allow trusted individuals access to this if you want help moderating the clans. So I hope this sheds a bit more light on the module itself Any questions/comments/concerns are welcome
  20. Its used for moderator and above ie mod and superuser so that not just anyone can sit there and swap back and forth between clans. At least when I was testing it out as a super user it would let me execute the script. As for the table footer I could have sworn I had it in there cause I remember thinking I must have accidentally deleted it moving stuff around :p And finally the single check: that would have been too easy thats why haha but later ill update it and even make an attempt to tab the code for others readability even though I like mine un-tabbed haha.
  21. Hello everyone (who is interested) I submitted my first module to the NWE marketplace and hopefully its good enough for Mr. Alain to approve it ;) Basically what it does is allows for a moderator or above to easily swap from clan to clan to check on other clans if need be. Well I thought I could write a little more about it but I pretty much summed it up in the opening line of this paragraph lol but if you do have any questions, comments, or concerns ill do my best to answer them
  22. Im not quite sure. I did see it on a game called bloodhustle back in the day though. Also good to see ya poppin in here and there
  23. I believe its case sensitive. In one query you have ref and in another you have REF try making them the same but I am not 100% certain
  24. Orrr what you can do is edit your staff locations to add an input for a picture where you define your url for your city pic or whatever you want to call it then kind of do the same thing as you noted above for your explore page but just change the query around to something like $p=$db-> fetch_row($db->query("SELECT `pic_column_name` FROM `cities` WHERE `cityid`={$ir['location']}")); echo "<img src='{$p['pic_column_name']}.png' height='80px' width='550px' style='border: 1px solid #000000;'>"; Something a little like that but like I said you will have to edit your staff file to add that into the db which isnt too hard at all. And if you need help with that let me know I can help you. Other that that nice job and your way will work just dine too
  25. Also is all this necessary? global $db, $ir, $c, $h, $userid, $set, $_CONFIG; I.could be blind but all I see is $db and none of the others very much anywhere especially in the staff file
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