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Everything posted by KyleMassacre
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well if you have a template you like its really easy to implement. do you have a layout or do you need on made?
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Yeah, thanks to seanybob haha but there is still one gnarly one if a user becomes admin they can wreck your game, i have recently been trying to fix it in a "clean" way but ughhh!! I completely concur, there is a tool to "help" you convert it over but its in my opinion just a tool so you can kind of see how its sort of supposed to be
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instead of digging up requests that are over 4 months old look for new requests its just proper forum etiquette. or what you can do is start your own thread with your samples and let people know who your are, once again proper forum etiquette.
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I'm soo lost on your posts, what is he going to convert over to nwe for his mc code game?
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what are we going to do about google ;) I've even come across a website that puts your cellphone number on blast and there is really nothing you can do about it
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I went through and looked at most exploits that I know of and playershops being my favorite so kudos on fixing that one
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I don't use mysql_*() but shouldn't you have a connection when using mysql? and I am aware its an error with param 1 but still
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not too shabby for an hour tbh. spend some more time on it. the only thing I'm not fond of is the game logo and the fact the content area is so small I like pretty much a full screen design
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I'd go with 1 and do individual player shops so its set up as kind of a farmers market especially if its medieval then it seems as if it was a little market inside a kingdom square
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I get a 404 error
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that's a pretty easy straight forward way :p. or create a hypothetical grid map and each location is on its own cell like A(3, 2) B(1,-3) now you take the distance between each x cord^ + each y cord^ and get the square root of that value. then you need to determine travel speed and thee you go. btw the answer is 3-1=2^= 4 + 2- -3=5^ =25. 4+25=29. square root of 29= 5.4 rounded up
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you can maybe look up stuff with geo locations and they have some classes on phpclasses.org and basically add your own longitude and latitude to you locations when you edit/create them to simulate "real life" its not an easy task but I'm sure can be done
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the way I see it, its hard to determine a sale price but imho $20-$60 is a bit low considering your buying domain, licensed V2, and all licensed modules. on average domain can range from $5-$15/year which we'll do worst case and call it $5, V2 and resale value is close to $50-60, once again we'll go worst case. Now for the mods I didn't get a chance to really look at all them or any of the customized features but lets say hose licenses are 1/2 off for resale and not to mention the time and effort put in. Maybe you can include the template separate and charge more or less bases on if the person wants it or not. so bottom line I wouldn't sell for any lower than $100 but for people interested just think a out the potential return and base your offer with that in mind. and again these are just my opinions and feel free to take them with a grain of salt
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you can download the patch file from your license tab on nw-engine and look and see what pages there are tbat he updated. He only from what I see puts the files he changes in the patch .zip The "core" is basically all directories that aren't the module and template. as for a source viewer djk made a little page where you upload you .nwp and you can see what the package contains along with the source. that link is somewhere here and also down towards the bottom of nw-engine.
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Advice and Opinions on Creating a Game and/or Engine
KyleMassacre replied to Nemesiidae's topic in General
I agree with illusions here. and if you wanted to create your own engine I would browse around the current ones and maybe see how their stuff works. and as for the different engines to use there are a few and its ultimately up to you. I personally have only used MC and NWE and as with everything in life they all have their pros and cons. MC- They have a lot of semi ready to go modules here are the forums you may just have to dig in a clean a lot of them up but they are pretty much plug and play. I have seen quite a bit security issues on the engine but what is 100% secure anyways? Sarah Palins Yahoo account got hacked and leaked with all here government contacts lol. V3 I hear is from what I hear is in the works and I'm kind of excited about that, so lets see what that has to offer. NWE- Right now I've been working on that and I'd have to say I really dig it. Sure it may be a little bit away from install and play but give it some time and I'm pretty sure something will come up soon. I know a couple of us have been racking our brains on coming up with stuff. Its pretty customizable in almost all aspects of the engine and 99% of it you don't even have to touch the code to tweak it to your liking. Its modular so when a dev releases something to the market you will see it and Its a one click install, it gets ftp'd to your site and sqls get loaded at the same time. There is a lot more to note but I don't feel like getting into it all haha. EzRPG- I haven't used it but its being developed on right now as well. GL- Dayo as a matter of fact just announced V1 for this engine and its supposed to be a complete re-write of the orignals so I hope that works out as well. GRPG-Just got sold to someone, its no longer Publius so I don't know what's to come of that. There really isn't much talk about it. So in a nutshell just browse around and get some ideas for your own or maybe you will find one that you like and just use that and good luck with your prospects. -
here's a little update of everything happening with this: I have completed it for the most part but after testing and some feedback it was decided to expand on this for mostly fairness to the players. As it stands right now you are able to start a bounty, attack for the earnings and cancel a bounty as long as no one is attempting to claim it. I pretty much added a tally counter so everytime a user makes an attempt it counts +1 and upon failing it goes -1. is it the best system for it lol probably not but it works out just perfectly. An alteration that was decided upon is a limit on the amount a certain user is allowed to be on the bounty list at a time, and now that I think of it as I'm writing this do you think an archive of bounties would be beneficial that's gets truncated weekly to help with abuse? Back to the limit, so possibly a config value for ease but also allows for the fact of overriding it? Now a potential upgrade that I wanted to ask you if you would like is maybe an incremental bounty amount? Where on every failed attempt the bounty goes up showing what a badass this guy really is? Let me know your thoughts and concerns. Thank you
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ill try it out again when I get back on my comp but I wasn't sure if the frame rate was slow on my end or what
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I can say its not a bad looking game, I mean in could use a pop of color and the iteminfo.php organization kind of through me off a bit but other than that it looks purrrrty good and good luck
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and I just want to make sure that you are forfeiting all licenses upon new owner correct?
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haha no big deal
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uh-ohh, im getting an error message when trying to submit a module saying that i need to use the website when using the free version but when i click my verifyit, that shows as a registered copy[ATTACH=CONFIG]973[/ATTACH] Also, where do you submit modules via the website anyway haha?
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Leeeeeeeetss get ready to rummmmmmmmmmbleeeeeeeeeee [chime] ding ding ding [/chime]
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ok i think it makes sense <user_data table="$1" column="$2" /> $1 = a table that has user sensitive data regarding a user id that for ease of the owner to delete while a dev is creating a module $2 = a column name in $1 that holds the user id that you are deleting
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Do you think you can give us a little break down on how some of the changes are used especially with the config.xml files?