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Everything posted by KyleMassacre
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Well i do in fact know. The reason I know is because of trial and error. Why dont you try it out and let us know what you found, the easiest way to learn something is to try it
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Did you try it? -> If so -> What was the out come?
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Its old and outdated. You will be better off rewriting it
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Use your imagination with this too to make your own custom colors. There are sites that can style CSS colors for gradients and such. I think even jquery has some "progress bars" that you can even use too
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I agree with your points just not your rating and I know that you know its not realistic :p. Any who, If there is one thing a "dark" layout needs, it a pop of color. You want to keep theirs eyes on the content area. You have the right idea there though with the image for the table but its just too much and doesn't really flow well. You have a lot of dark colors and black pretty much goes with anything so use your imagination. My rating: 7/10 The table image just kills it for me. Everything else is there though
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Looks right but I would redirect them to a default page if the module query string isnt there
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Resurrecting an Old Project (GRPG codebase)
KyleMassacre replied to MuskogeeWil's topic in Game Projects
Orrrrrrrr, you can recode it and finally release bro lol -
Peter does bring up some valid points. It is a bit dark, and I'm not the biggest fan of a table image. Just give your tables a bit of contrast and you should be good to go. Style up your submit buttons and your stat bars but don't go overboard on them. Just give them a fill instead of grey and black Now for the pros. I do like the simplistic look to it and makes it look pretty clean. I will disagree with Peter on the feel and I can see mysepf playing a game that looks like that.
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Any casino/game-mod you've got - I want it!
KyleMassacre replied to dnenb's topic in Requests & In Production
Ummm unless im not seeing it right I believe it is. To me it looks like they have a 50/50 chance of betting some crystals or money and only 2 outcomes will happen, either win or lose. 2 outcomes = 100% 1 outcome will happen (2/1*100) = 50. If math serves me correctly :) -
StarLords3K - An on-line strategic 4X space game
KyleMassacre replied to mahks's topic in Game Projects
I'm probably the last person to talk to about html/css but I gave it a go on chrome on my phone :p http://jsfiddle.net/W77Ub/ Is this what your talking about? -
StarLords3K - An on-line strategic 4X space game
KyleMassacre replied to mahks's topic in Game Projects
It seems to me that ALL major browsers support iframes and I know chrome supports visibility -
And you do too? Well I'm not a huge fan of bumping old threads myself but I'm a bit torn on whether to lock it myself. His post is infact about wise crime (on topic) but its old :p now just because of its age does that warrent opening up another topic about it? If so, does it belong in the collab thread? Is the owner of wise crime going to stand up and battle his case and this turn in to a troll thread now with arguments left and right? See where I'm undecided here? Maybe another moderator can close/move it but I'm leaning more towards keeping it open and maybe this thread will die again but this time forever or seeing what comes of it. But dernnit, since I'm here I may as well speak my peace. If the new owner is anything like the original owner (skooda remember him guys ;)) then I believe it and wouldn't play this game. Now I don't know if the owner is intentionally resetting the game because bad management or for more outrageous reasons but that's whack. If you reset give them their DPs back.
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yeah I'm aware of that but the flickering is annoying to me
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I seen a game using iframes and tbh I hated it. it go so annoying when content was just refreshing all the time - - - Updated - - - I seen a game using iframes and tbh I hated it. it go so annoying when content was just refreshing all the time
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Hey everyone, Lately I have been deciding to try and expand my knowledge in other areas, I figure its best to know a little about a lot than a little about a little. So I went ahead and created my first application and wanted to share it with you guys. I watched quite a few youtube tuts but I didnt want to just copy and paste stuff per se and I wanted to add my own little touches to it as well. There are some things i need to fix like changing font colors for negative results. For some reason when you have a textbox that is disabled (can't type in it) it wants to keep the default forecolor. So maybe you guys have a trick or hack for it??? I plan on optimizing it as well but that will come in time when I dig deeper and find out how things work. Just so you know I'm not here trying to show off to you guys like "Looky here, my first application and its the bomb", in reality it quite stinks lol. I want to show you guys and maybe we can kind of collab and see stuff like what I did wrong, what I can do to improve, or maybe even some tricks of the trade. Since I super new to VS I don't really know how everything works so I just added it to github and I'll paste the link here. So please give me your thoughts and keep in mind I'm only a few days old in this endeavor so don't be too rough now but I am a big boy and can take some constructive feedback to improve. Here's the link: https://github.com/KyleMassacre/Calculator
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having problems with login page rc engine
KyleMassacre replied to xRudeboiix's topic in Other Game Engines
yes please more help for us to help you. there could be a few problems like your form, authentication error, or more -
I would be pretty interested in seeing how you went about it
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that would be nice to give people the option to what route they wish to go whether it be mysqli or pdo. But for the topic at hand I think a good file structure would be your best bet to creating a modular site and enforce the file structure. You don't want a ton of loose files in your directories, not saying you can't have any but those loose files would mainly be for the "core" of your framework. I know I keep bringing up NWE and may sound like a broken record but I feel its an excellent example of a modular framework so maybe take some notes from that especially since it lets you go many directories deep to grab files for use
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something like if (isset ($_GET["navTo"])) { header("Location: " . $_GET["navTo"] . ".php); }
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Yeah, I think ill just lock this old topic. skooda hasn't even been here in the longest time
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Well, the coder if your attitude towards your players are anything like your attitude here then that would probably be the main issue. But spike has pointed out some good things about a game. Most games these days are pretty repetitive in a way and 80% of them are all mafia based. So think of it this way: What do you have to offer players of your game that the game they are playing doesn't already have? You should have a theme which has been pointed out in numerous threads here. Whats the point of having a mafia based game where weapons, crimes, etc don't fit the genre. A story line is beneficial and pretty mandatory in almost all aspects. If you have crimes in your game make it follow a story instead of "steal some cds". That's not following a story. You can do the same with education (if using mcc for example). Make the education follow the story as well, and align everything up. Little things also make a world of difference, for example: Leveling - Levels 1-15 => "this rank" so on d so forth. This could also be inline with your crimes and education. Make things aligned and flow with eachother. A lot of hardcore gamers notice these subtleties. Another thing I have seen make games fail is currency. Keep track of money in your game and make logs that csn track them for you. Think of it like balancing your checkbook. Dont pump a bunch of money in the game and not give players a way to spend it. Things like lottos can ruin a game so take a portion of it out of the winnings. Be nice to your players but don't give into them either. You should have staff you can trust and your job should be to add content and communicate directly through your staff. But please monitor them as well, let them run the game but you just be the law of the land. These are just things that I have seen in some big games that still run or know from failures/success on my part from running a game
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once paypal recieves confimation from whatever bank they will let you know the outcome and hit your site with the notification sending a response to your ipn
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your wish is my command
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or to make life a bit easier in my opinion instead of having 1 input type you can have as many hidden values as you like. It may make your form a bit longer but it may be a bit easier on the crediting script. But seker's way mwould also work fine. Bottom line is that once paypal gets a response about payment status they will notify you and your crediting begins