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KyleMassacre

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Everything posted by KyleMassacre

  1. Can you show me so I can maybe get some pointers
  2. So I spotted my "bug" a bit after I wrote about it which was an error on my part I did a manual insert for a player and messed it up some how so that's all taken care of. I am am possibly going to make some changes since I pretty much have the staff panel completed for it. I mentioned before that everything will be done via the panel but I'm not too comfy with the fact of inserting raw HTML into the database for security reasons. For that I would need to write tons more code or use a pre written library for it but it seems like too much over kill just for one module and one little part of the module. So what I was thinking was, to make it still relatively easy to change the template I can make just a template file that people can use. And with that option it would actually allow me to expand on that even more by allowing the person to have multiple templates of their choice and select which one if they do decide to have more than one.
  3. Please pay not attention to him when he acts like that @The Coder: Why can you be a little bit more productive? I know you can. Now back on to business: Your first go I would have to say it's pretty bad, I have no other way of saying it lol. Your second go at a design is much better than your first. If you keep at it you will get a lot better. And while your at it you may as well take that first crappy one and try to slice it up and code it. It's a fairly easy enough style to do that will still take a bit of effort.
  4. What are you willing to trade for it?
  5. Just to spin off what DJK said about balance and all that jazz. I don't know if you noticed this article but I may help a little bit: http://makewebgames.io/content.php/157-How-google-docs-excel-can-help-to-create-your-content
  6. Thank you but I'm not sure if I want to take on work as of right now.
  7. As long as it is within the licensing terms everything should be ok. I don't know of a developer here that says that you can't touch the code to modify it for what you need. What I would be more concerned about is the people doing the conversions. If you get someone that is shady then your basically giving them the module for free so please choose wisely
  8. I think keeping the aspect ratios from real life to a game is best. You don't want to make it exactly like real life but you don't want to have a shotgun have more power than a bazooka.
  9. I have dabbled in them all but not too much of GL or panther. Which reminds me sniko when I get some time we should totally start back up again
  10. Yeah if the user class was built right *hint-hint* Grant. $ir['columnName'] to: open up classes.php and add: $this->columnName then its usable as $user_class->columnName
  11. I would just like to add since you are reporting problems about your custom v2 engine. I'll be willing to bet that you bought your "custom" game from someone and didn't actually buy it from the vendor ie. MCC. If they are legitimate bugs then the MCC support staff should help you (granted your game is licensed but we won't get into that). But you should list the type of bugs you are experiencing like Dave said. You may actually get someone to help for free if they are easy enough or for a relatively low out of pocket cost
  12. Ok I went ahead and merged all 3 of your threads into 1. There is really no point in having 3 threads saying your game is in beta. now on topic: Like Peter said, you should spend a bit more time on your game before going into a beta. Before going into beta you should   Come up with a storyline Make sure your storyline matches the theme through and through. Add some unique features Test those new features to the best of your ability Launch a closed beta and give a few of the people money, crystals, etc to test the features like a player would and reset them when closed beta is done Open up for real beta (optional depending on outcome of closed beta) Then launch
  13. Your wish is my command
  14. Read up on mysql data types
  15. I think it all has to do with you and your imagination. But I guess what you could do is start with a background, personally I'm a fan of simplicity (very light textures) and every thing you create I would think should be its own layer this way you can find tune that one layer as you need. Where i always had trouble was slicing the images and only slice what you need. For example: you create a main menu, the whole menu doesn't need to be sliced but maybe just the header, footer, and one little menu link section I dont think there really is a step by step because I'm pretty sure that everyone has their own way of doing this good luck
  16. Samurai: noun [plural sam·u·rai. Japanese History] 1. a member of the hereditary warrior class in feudal Japan. 2. a retainer of a daimyo. Your "wheel of destiny" is Chinese lol
  17. My registration system I'm making will be different ;)
  18. I hear that!!! I just got my iPhone and just got in a bit of trouble today for it. It wasn't damnyouautocorrect.com material though. I went to say "ahhh" to my girlfriend and it spelled "Abby" :o Let the record show, I don't know any Abby's at all
  19. You need to add $userid to the list of global variables to the sell weed function and also you are using $newprofit in your update query but I don't see that variable which I believe it should be $newprof
  20. Post moved to a more relevant location This is your first post so I'll go easy on ya' :p It helps the potential candidates here if you post kind of a bit more in detail of what you are actually after here.   Are you looking for modules, security, possibly both? Are you paying or looking for some free help (I seen you mentioned rewards, what may those be)   You can probably get free help but keep in mind a couple things   You may not get it it may be subpar help   For hosting there are some options. You have some free hosting like x10 but they are kind of bad or there are some pretty decent web host out there that are fairly cheap like digital ocean or interserver. I currently use interserver and have no complaints. They start out at like $5/month and digital ocean is about the same price and I know a few people who are using them and they tell me great things about them. Good Luck with the help
  21. No, not yet. I'm trying to crack down on a class that I am taking because I'm a tad bit behind right now but after I finish that then it shouldn't be too long now. All that hat is left really is the staff panel and a bug I encountered for some reason and can't find the definite root cause so I can't effectively troubleshoot it
  22. I'm not producing and argument here I'm just stating that this is for MCC and that this doesn't come with an extra or custom mysql extension. It uses $db with query, fetch_row, fetch_single, and close. So there is nothing fancy here so query security with binded parameters isn't there but I did secure as I went along. As for session hijacking, that shouldn't be an issue because the important sessions are not started until you are logged in after registration. And this should working pretty much any host that rarely updates their systems so there shouldn't be a problem about that.
  23. We'll let me answer your questions here. What is needed is MCC V2 .0.5B, PHP >= 5.1.2. This uses the $db connection wrapper/class so if you think I'm going to write this using PDO you have another thing coming. So by default this uses mysql* so if you have a clone for lack of a better term of of the said classes/wrappers you should be in good shape. I know you <3 your PDO so much and all but would you care to explain to me why I would need to re-invent the wheel when modules for the most part should be plug and play to the best of the developers ability to do so? I will "assume" you have a PDO class set up already so if you did it right it should work just fine for you.
  24. Hello peeps, I am wrapping up an "Enhanced Registration" module that I have been trying to work on in between work, jury duty, and school. This should be done relatively soon but it is kind of a overhaul of the current system. It is a multi-step system (Its not too much for the player to do) but it does weed out people who are not interested really in playing the game What this system does: Different password encryption methods Admin can change them on the fly Will not impact currently registered users on change By default it is set up to MD5 because 99% of MCC games are MD5 [*]Email Verification At time of registration they supply only email and username The email will send a temp password (plain text) to the player [*]They use the temp password to generate their real password [*]Then they select their gender since most games still use a gender system [*]Then they get inserted into the game They are automatically logged in for ease of use What this system will do: For the most part I need to create the entire staff panel Everything will be configurable on fly: Encryption type Min/Max username length Min/Max password length Flag users when the encryption method changes (Yes/No) to keep their passwords current Registration Captcha Length/Color (ehhhh, why not) Default Password (one sent in email) Length Email Template The current email template looks like this: It is nothing fancy but I figure it is a bit better than a plain text email. And what I am thinking about doing is going one step further with the user password change is possibly making it so they SHOULD change their password every "X" months for enhanced security? So I am looking for potential buyers (of course) and if you have any ideas before I do finish it up I can maybe add in real quick, inquiries, comments, etc feel free to post below. If your question is about the price, I will answer that right now. IDK yet!!! Maybe I will take reasonable offers for this system.
  25. Thanks for waking up the dead. Last post was about 1 1/2 years ago CLOSED!!!
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