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Everything posted by KyleMassacre
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Glad to see some positive feedback about someone. Good job
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Ok let's get this topic back on track here shall we. For now on let's only post serious inquiries here. Now, from what I know and have seen RC is a licensed product so does that mean the license is going to be transfered to the buy of the site or is it their responsibility to purchase the license?
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I do everything via Skype the only reason I email is either at work or family
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What kind of genre are you working with? Mafia, medieval, thugs?
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Derrty but gets the job done :p I'm not the biggest fan of die() but ehh oh well lol
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You may need to think about upping the price for that then. Creating the items isn't the hard part and you maybe able to get someone to do that for $30. The issue is the images. If you want legit images that is otherwise people may need to buy some stock images or create their own. Chances are that buying stock or creating their own is worth more than $30 plus time for someone to individually add these items
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There are numerous ways like what Zettieee said by restricting it to a particular userid, you can password protect it by creating just a real simple form or etc. those are just some of the easiest ways that don't require much effort
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Nice post Offc. Barbrady, I never even thought of something like that
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I agree with Peter. Look through your DVR or On Demand at TV show episode names. It's not so much the genre of something but could also be the content of something where you can derive a name. I mean you don't want to have a lifestyle game like Sims and call it like Shadows Empire
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I wouldn't go off and say "Total Fail" lol I would say it's an honest mistake especially for non HTML savvy people like myself. I have also forgotten to close a tag properly myself. The effort was there he just forgot to add a "/"
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New Pimp Game Coming very soon: Pimp Warz
KyleMassacre replied to benlucraft's topic in Game Projects
It's not all about that. I know some of the posts here can be/seem rude but think of it as I guess tough love. We understand you are new and don't know a whole lot or anything really. We just see tons of people come here saying that they have always dreamed about owning a game. Feel free to start your game but just so you know there is a high chance that it will flop. A lot of these guys speak from experience and even myself. I had a game once a while ago and at the start it did great in my eyes but I didn't know anything thing, I just jumped right into it. And towards the end I couldn't keep up with demand or bug fixes so it was a waste. So what you need to do is write everything down then start your game on a local host and just build it up to exactly how you want it then go ahead and release live. The more time and effort you put into it will truly show. And just remember there are a ton of us here willing to help you where you get stumped but the best thing to you to do first is try because we are not here to do it all for you but we can coach you. -
Your wish is my command
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New Pimp Game Coming very soon: Pimp Warz
KyleMassacre replied to benlucraft's topic in Game Projects
What does all those things you listed have to do with Pimps? I believe we talked about this already and said you need to start planning out your games a little better. -
With all due respect, if you dont have the time to add this stuff to the game what makes you think that you will have the time to own/operate a game. That is a poor excuse to be honest. For the success formulas that all depends on you and requires some math. By default the formula is ((WILL*0.8)/2.5)+(LEVEL/4) so you will just have to tinker around with those formulas to make them harder or easier. So for example someone with Level 1 and Will of 100 has a success rate of 32.25%. So if rand(1,100) >= 32.25 they succeed. Moving the .8 up makes it a bit easier, moving the 4 down makes it easier and moving the 2.5 down makes it easier. By doing this: ((WILL*0.8)/3.5)+(LEVEL/4) it went from 32.25 down to 23.11 for someone of the same conditions.
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Do you need stuff like the content writing of it or do you have all the content and just needed someone to put in what you have?
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Donator Packs - Items & More
KyleMassacre replied to Reecey12345's topic in Requests & In Production
Fourthded it @DJK that's why I used it :p -
Yeah you can get it from here https://github.com/ezrpg/ezRPG-1.2.x
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How about EzRPG?
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Your userid variable hasn't been instantiated yet. Which means your adding your function before the $r = $db->fetch_row($query). Just move it down a few lines. Sensless plug: or buy my Ajax player rating module from the MCC market place or my blog
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[In Prod.] Enhanced Registration
KyleMassacre replied to KyleMassacre's topic in Requests & In Production
Yeah I did think about that as well. I'm still really undecided on how I want to handle a lot of the stuff because I want to make it safe and easy for both game owner and player. Thanks a lot for your input Dom. -
Well I'll disagree here with !Angel, I happen to like the layout and the theme. Very nice work EDIT I would remove the "HOME" at the top. It looks a bit out of place
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Your getting the right idea. Now you just need to start adding textures and stuff
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It may be different for each person especially when you get adding to the global functions page or editing it. The function is called check_level. But make sure you add it in the right spot or else every page load some one does that is a common multiple of 50 it will just credit them instead of when the level up happens
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[In Prod.] Enhanced Registration
KyleMassacre replied to KyleMassacre's topic in Requests & In Production
Well if it's for MCC games then most likely it's Cronus' player verification module which at the time was good but now quite outdated. My whole goal is to make the registration process a little bit more secure in regards to password protection. Albeit that MCC started using a salt to hash their passwords but it still uses an algorithm that no one should be using anymore to store passwords. Now, has my system for that been done? I can't say for sure but MTG stated he does something similar but it's not exactly the same. And since I really don't know what algo game owners go with its hard to say but this will let you change from one to the other without messing up current users when logging in. Which if you think about it would be safer because an exploiter won't really know what bit them if they do decide to get a hold of the users password string because one can be sha* one can be md5, etc. Now just because you get an email saying to click this link to continue your registration or to activate your account doesn't necessarily mean they are using the same system as I am creating either, and I have even come across ones that let you login even if your account is not activated which completely defeats the purpose. What this does is when a user registers they don't get inserted into the game until they are verified so this can help out with your game getting spammed or weeding out people that for some reason just sign up and never even log in. I have showed owed a few people so far of what I have and have gotten pretty positive feedback from them. Though, they are friends so they could just be being nice to me :p So I hope this shed a bit more light on what this module is suppose to accomplish and I still don't have a set price but I will take that $10 into strong consideration. So if anyone has anymore feedback it is welcome and also if you have any ideas as well. -
That ain't all bad for freebie. Thanks for the share