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Everything posted by rulerofzu
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Custom Work For Your MCCode Game [v1/v2/v2.5]
rulerofzu replied to Cronus's topic in Paid Modifications
I did also say post a snippet of code. But hey your the one getting really defensive! It was merely a suggestion to help yourself. Good luck with the sales perhaps if someone who does purchase wants to report back then it will help you leave the past behind. -
Pretty much like your own screenshots. Just pointing out that you seem to use the same line for most people's games at the moment. When your own upcoming game looks like it will be no different game play wise to any other nor does it give the impression it will be original. May look nice but looks aint everything.
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Custom Work For Your MCCode Game [v1/v2/v2.5]
rulerofzu replied to Cronus's topic in Paid Modifications
I think the point is Cronus your previous work has a lot to be desired. Poor code and security. Perhaps you should post something free or a snippet of code. -
I need chat mod made. For MCCodes Redux (v2.5) 2.5.6b
rulerofzu replied to EATmyFIST's topic in Paid Modifications
http://makewebgames.io/showthread.php/40219-Ajax-Gang-Channel-Chat-System-PROMOTION-7-50-on-McCodes-Marketplace Its for mc 2.0.x but perhaps ask Dave if it can be converted -
Same can be said for 1920. Left menu and content in the center. Judgement should be reserved until you can actually look around the game. Your doing well I like it. Theme your form input and buttons though!
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SRB silent but deadly.
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I made the list I take it you got the paypal money!! Its a well compiled list thanks DJK for taking the time to put it together I am sure it will come in handy for anyone looking for help and developers.
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Custom Work For Your MCCode Game [v1/v2/v2.5]
rulerofzu replied to Cronus's topic in Paid Modifications
Not really bad code can work but its still bad. A recent mod sold through your site for example mres on numbers lazy yes the code doesnt throw an error but its bad code. Just thought it would be good for you to state who you work with personally I wouldnt book work in unless i knew who was going to work on it. -
Custom Work For Your MCCode Game [v1/v2/v2.5]
rulerofzu replied to Cronus's topic in Paid Modifications
Who are they? -
There is a conversion tutorial somewhere do a search. Paul Evans was the forum user who posted it.
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Should do really or at least the licence should be shown with a, tick box if you agree, before payment. It is not usually normal to have it just in the download for you to read afterwards. In fact could be in violation of your paypal agreement. Whilst I was joking with my previous comment about I could do this and you couldnt do anything about it. In reality that would be the case. If it is not clearly defined in your terms and licence then you cant say. Sorry you cant do that its in breach of our licence. Make yourselves fully 100% clear on what your licence holders can and cannot do and if you revise it let them know its been revised.
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Having worked previously with Iso and bought his previous engine of which was fully secured and laid out very differently to every other engine available at the time and most available now then I would be more confident with using this engine than a mcc release. Congrats on the release of your engine. Hope it is a success. Feel free to give me a discount for my kind words above lol
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Nope no freddy resemblance for me either. I dont think the white background works though.
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Difference is a fan site probably doesnt make any direct revenue from the brand/trademark. Advertising revenue probably. Using them in a game would mean you are selling the trademarked name. So that would be frowned upon.
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You would need to delete user userstats mail events inventory attack refs any other modification that stored a user Take the userid and then reset all the tables that auto increment with ALTER TABLE users AUTO_INCREMENT = the number you wish to reset it to. Issue with this in a live game is what if someone registers whilst your doing the above? You would need to close registrations everytime you need to do it. Personally i wouldnt bother about it. Its probably only an issue for you whilst testing creating your game after which you can reset and it will be fine afterwards.
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This is where the itemtype and itemid come into being useful. Make your energy potion an itemtype then you can check if the player has any or not. Would be better for you to give it a try rather than asking if someone can post the code here for you.
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Wasnt somethings taken out of v1 when it was made open src?
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The design is good no question on that however its the content, game play and overall if the game develops a community or not that counts which has yet to be seen. I wish Peter and HD the best of luck with it.
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Description is like any other mafia game to me :P
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I hope the content matches the quality of the design. Mafia theme of any sort just doesnt interest me at all but good luck with it I hope it goes well.
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I could create world1,2,3,4,5,6,7,8.rulerofzu.com According to the licence I am only using on one domain and within my licence requirements and you would not be able to do anything about it CB. Simple to install as ".$prefix." database with a slight alteration to the engine and away i go..... 1 domain and 1 database. You can only claim them as separate entities if they are that 100% separate :P
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When you purchase the engine all those are provided with the engine. They are also listed individually for if you purchase the developer version. The full engine comes with all 87 modules.
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$maxenergy is not global therefore cannot be called as it is in the query. function do_explore() { global $ir, $h, $c, $userid, $db; Should be function do_explore() { global $ir, $h, $c, $userid, $db, $maxenergy; or you could just change the query to use $ir['maxenergy'] instead and delete both lines 7 and 8. Line 7 isnt referred to at all as far as i can tell which it could have been by also adding to the globals $hsteps.
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Seriously? Have you read the list of modifications for NWE? http://www.nw-engine.com/index.php?c=modules