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Everything posted by Sim
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Got a list of games of you play? Even console games? GTA online? Even words with friends gives advantage to paying players.
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I'm hoping to allow some people test it this weekend for bugs I've overlooked. I had to restart the trade zone yesterday because I made a mistake in my database design. And, it's a pain cycling threw the items from inventory or store, or blackmarket, ECT. And getting item types. The trade zone is even more complicated. Especially since the functions that are needed for every mod to work properly is a couple hundred lines of code and are copied and pasted in every mod. On Cell Phone to. I'm sure the hundred of lines of code wouldn't bother me so bad if I wasn't coding on cell. (CODE CLEAN UP LATER).
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As long as there is not money or rewards for winning, there really is no harm. I can't think of any game I play that's free and pay for items new features that is %100 fair. Every Freemium game I've ever played gives advantage to paying players. EVERY SINGLE ONE. but the purpose of games are for players to have fun. And the purpose of this community is game development. The purpose of making money or not. So :). End of discussion about it being advantage towards paying players. Lol If anyone has any suggestions about good boost items, keep the topic going :; I must requote this statement. There is not a single freemimum game I've played where paying players are not giving an advantage over non-paying players.
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@Tingle you can download it here. It's the link in first post. I'm not really sure where the actual download button is on GitHub but @Dayoor someone should add the latest release on the market place
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Can someone sticky this Thread(which I am suprised @Dayo ) had not already done. It's in GL category and documentation.
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I wouldn't necessary say p2w. The items may give users an advantage, I wouldn't say it's unfair to other players. The items wouldn't give players a complete stat adventage. Most MC-Codes, and now GL games all sell packages. That are points or refill stamina. Extra money? Is that pay2win? If you say yes then tes pay2win. But not all items are play2win. My game will allow multiple characters so they might have an option to purchase unavailable characters. Extra cash, faster upgrades, ECT. I believe if a player is going to purchase refill stamina to play the game more, then either, the game mechanics are wrong since now a person can no longer play the game (must wait for stamina, ext), and even if they do purchase something to allow extra turns then they deserve it cause they would play as much as they can regardless so they would already would be one of the top players. But anyway, this is why someone like me would create a ranking system that would be for all players, players who bought anything to help them progress faster, and 3rd ranking system for players who had made no purchases. This is fair for all players. People who had not made any purchases can view there rankings and be happy they are higher then people who have made purchases.
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Looking for partner to run game/games. Or join game already developed
Sim replied to Sim's topic in Game Support
Thanks. It would have been done was ago, but real job must come first. That's another reason I need a partner, otherwise it will take forever to release. But maybe not, I already have slot of modifications done for GL. -
Looking for partner to run game/games. Or join game already developed
Sim replied to Sim's topic in Game Support
GL actually needs an uninstall module to remove data related to unwanted/removed mods -
Looking for partner to run game/games. Or join game already developed
Sim replied to Sim's topic in Game Support
Or delete them. I will end up deleting 80% of them -
No comments in days with all new updates and pictures with pretty pictures. Very discouraging. 🙂
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To should create your own topic asking someone instead of posing in everyone else's thread. And how your going about it most likely won't end up with you getting any design 🙂
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Looking for partner to run game/games. Or join game already developed
Sim replied to Sim's topic in Game Support
Not really interested in recoding a new game engine. (Reinvent the wheel). If it's not necessary. There's plenty of engines on here. I also have quite a collection of universal mods for GL that would any game genre or style developed for GL. If you'd like to create the game with GL(engine modification be faster) shoot me a message. Otherwise, I'm still looking. 🙂 -
Looking for partner to run game/games. Or join game already developed
Sim replied to Sim's topic in Game Support
It's fair. It's been a few years since I sure with it. Developed a little 2 player chess game and something called blocks(like Tetris but had to match colors using Tetris pieces) I could create whatever I need to, it might take me a bit longer then other languages as I am not as familiar with all syntax as well as I am with PHP. -
I will be releasing this within a week or two. As for the images for cars, I could that for you, message me.
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You currently own any games or run any? If not, want to partner up? I just made a post looking to partner up with someone
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Should the topic state game owners? Or old game owners. Or Not freelancers?
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So with my item System I want different item types to show different pages based on the item type, but the HTML is going to be from an outside class and not the TPL. So I'm having an issue with adding html to the template: $this->html = $type->getHTML(); $this->html .= $type->getHTML(); adds the html twice. TPL public $placeholder = "{myHTML}"; PHP: $this->html .= $this->page->buildElement('placeholder', array( "myHTML" => $type->getHTML() )); SHOWS MY HTML CODE. DONT RENDER IT TPL: public $placeholder = " "; HTML: $this->html = $type->getHTML(); $this->html .= $this->page->buildElement('placeholder'); RESULT: (UGLY PHP CODE) But does what Its supposed to.
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Looking for partner to run game/games. Or join game already developed
Sim replied to Sim's topic in Game Support
I had to give to a little shoutout 🙂 -
Many people wouldn't think but the main reason I am and have been so focused on my item System is because that is where I plan AND expect the majority of my game income to come from. I would like nearly every aspect of my game to be ran by the item System. So, items give player boost. Shorter wait times, increases odds, items will reward players money and experience, ECT. With items being able to do this, I believe it would be much easier to load up a store full of items where once they use it, it activates the effect.
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Upon release, how long did it take for your game to starting making $100+/month, $100+/week. I doubt many people on here make $1000s/month or week. Also, what are your top sellers? What type of player upgrades? If you don't mind answering.
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I am seeking a partner to run and manage a game or two. I can perfectly manage to run a game by myself, but two people increases the chances of success. What I bring to the table: roughly 20 years of programming experience. I am fairly decent at advertising. Also, I will ay fair which I expect from whoever I am working with(Meaning I won't or don't expect more money from income. Would/will send money your supposed to receive. If I am in control of domain/hosting. It won't magically disappear one day. If at some point months or years later, I decide I no longer wish to partake in the game(s), you will be treated very fair with my half of ownership. The reason i would like to work with someone is I believe it's a better chance of success, I don't like the fact of handling %100 of the responsibilities Meaning I can't take a one or two break away in case something happens. Another person on board also means double the content. Or if the person I team up with can't program, it could allow me more time to create and upgrade features instead of worrying about adding, fixing content. I would also be interested in teaming up with a new game already released. I prefer not to join a project that is already in development and game plan/design is final. But like I said, I am fair and easy to work with. @MNG might say otherwise. I would prefer to work with the game engine GL since I have been doing a lot of development for it lately, but if I am joining an already released game, I am fully capable of working with any existing script.
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Since I am nearing completion of this module, I decided to do away with adding all the modules to the menu and create a custom menu for it using the custom menu hook. It's a nice touch. The trade zone link will end up looking like this Trade Zone( # ) if there any transactions that need the players approval. Here's what everyone been waiting for besides the release. All places where an item should be is now there. I just uploaded the shops folder 10x wondering why something wasn't working until I realized I was uploading the wrong folder so that just means I am to tired. Lol... All that's left is the user trades and then some extensive testing since it's a fairly large mod.
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So: here's the two class files: <?php interface Item_Types { public function __construct($data = array()); public function getID(); public function getValue(); public function getName(); public function getPrice(); //return results or msg or whatevee you like, if type different from weapon, armour. public function useIT(); } ?> <?php class Weapon implements Item_Types{ public $desc = "Increases attack power"; public $itemType = "Weapon"; public $itemID = null; public $name = null; public $value = 0; public $price = 0; public $data = array(); //pass any data needed for item type to be used. public function __construct($data = array()) { $this->data = $data; $this->itemID = $data['id']; $this->name = $data['name']; $this->value = $data['value']; $this->price = $data['price']; } public function getID(){ return $this->itemID; } public function getValue(){ return $this->value; } public function getName(){ return $this->name; } public function getPrice(){ } //returns value. public function useIT(){ //was testing to see if could access properties global $db, $user; $user = new user(1, false); $user->set("US_money", $user->user->info->US_money + 10000); return $this->value; } } include $ItemTypesDir . "ItemTypes.interface.php"; include $ItemTypesDir . $iType["parentID"] . ".itemType.php"; Causes error: There was an error! File: /home/simmakew/public_html/GL/modules/installed/itemTypes/Types/ItemTypes.interface.php Line: 3 Error: Cannot declare interface Item_Types, because the name is already in use Type: E_RECOVERABLE_ERROR But if I do this: //include $ItemTypesDir . "ItemTypes.interface.php"; include $ItemTypesDir . $iType["parentID"] . ".itemType.php"; Comment the interface out. I get this error There was an error! File: /home/simmakew/public_html/GL/modules/installed/itemTypes/Types/Weapon.itemType.php Line: 3 Error: Interface 'Item_Types' not found Type: E_RECOVERABLE_ERROR I highly doubt that there is any variable or object named Item_Types. I changed it t to that after I received the error to see if maybe I did declare something "ItemType" before changing, but I don't use _____ in any variables classes or any other objects. This fixed the error. require_once($ItemTypesDir . "ItemTypes.interface.php"); require_once($ItemTypesDir . $iType["parentID"] . ".itemType.php");