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Sim

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Everything posted by Sim

  1. Sim

    Item System

    It's not speculation. Let's both register at same time, I'll order double exp and reduced crime rate and we will see who levels up faster for next 24 hours? If you want to disagree, I won't even comment because anyone with common sense knows this But as I stated the end result is always how much time and skill a player puts into any game most of the time.
  2. Sim

    Item System

    Of course, but not as fast. Instantly for paying customers. Which still gives paying customers an advantage in any game.
  3. I have a little issue with my item System. Once a player owns an item, it's in there inventory, a player can LIST on personal shop Public Shop List it for trade Equip Item As of now, any item can be listed for sale in there personal shop, public Shop and listed for trade. Do people believe a item can only be listed in one place or multiple places?
  4. How many MODDers here are opposed or against or not opposed and not against doing this? $insert = $this->db->prepare ("INSERT INTO tradeItems ( TI_tradeID, TI_userID, TI_invIDs ) VALUES ( '" . $ID . "', '" . $this->user->info->U_id . "', '" . $invIDs . "' )" ); $insert->execute(); Instead of binding every field. $insert->bindData(":ID", $ID); ECT, ect
  5. Sim

    Item System

    I know you was referring to @Spydre452 and not m All items and packages give players advantages. Double EXp n money for 12hr, 24hr. Every game does it. I see no wrong work it in my eyes.
  6. Sim

    Item System

    Got a list of games of you play? Even console games? GTA online? Even words with friends gives advantage to paying players.
  7. I'm hoping to allow some people test it this weekend for bugs I've overlooked. I had to restart the trade zone yesterday because I made a mistake in my database design. And, it's a pain cycling threw the items from inventory or store, or blackmarket, ECT. And getting item types. The trade zone is even more complicated. Especially since the functions that are needed for every mod to work properly is a couple hundred lines of code and are copied and pasted in every mod. On Cell Phone to. I'm sure the hundred of lines of code wouldn't bother me so bad if I wasn't coding on cell. (CODE CLEAN UP LATER).
  8. @Dayo
  9. Sim

    Item System

    As long as there is not money or rewards for winning, there really is no harm. I can't think of any game I play that's free and pay for items new features that is %100 fair. Every Freemium game I've ever played gives advantage to paying players. EVERY SINGLE ONE. but the purpose of games are for players to have fun. And the purpose of this community is game development. The purpose of making money or not. So :). End of discussion about it being advantage towards paying players. Lol If anyone has any suggestions about good boost items, keep the topic going :; I must requote this statement. There is not a single freemimum game I've played where paying players are not giving an advantage over non-paying players.
  10. @Tingle you can download it here. It's the link in first post. I'm not really sure where the actual download button is on GitHub but @Dayoor someone should add the latest release on the market place
  11. Can someone sticky this Thread(which I am suprised @Dayo ) had not already done. It's in GL category and documentation.
  12. Sim

    Item System

    I wouldn't necessary say p2w. The items may give users an advantage, I wouldn't say it's unfair to other players. The items wouldn't give players a complete stat adventage. Most MC-Codes, and now GL games all sell packages. That are points or refill stamina. Extra money? Is that pay2win? If you say yes then tes pay2win. But not all items are play2win. My game will allow multiple characters so they might have an option to purchase unavailable characters. Extra cash, faster upgrades, ECT. I believe if a player is going to purchase refill stamina to play the game more, then either, the game mechanics are wrong since now a person can no longer play the game (must wait for stamina, ext), and even if they do purchase something to allow extra turns then they deserve it cause they would play as much as they can regardless so they would already would be one of the top players. But anyway, this is why someone like me would create a ranking system that would be for all players, players who bought anything to help them progress faster, and 3rd ranking system for players who had made no purchases. This is fair for all players. People who had not made any purchases can view there rankings and be happy they are higher then people who have made purchases.
  13. Thanks. It would have been done was ago, but real job must come first. That's another reason I need a partner, otherwise it will take forever to release. But maybe not, I already have slot of modifications done for GL.
  14. GL actually needs an uninstall module to remove data related to unwanted/removed mods
  15. Or delete them. I will end up deleting 80% of them
  16. No comments in days with all new updates and pictures with pretty pictures. Very discouraging. 🙂
  17. To should create your own topic asking someone instead of posing in everyone else's thread. And how your going about it most likely won't end up with you getting any design 🙂
  18. Not really interested in recoding a new game engine. (Reinvent the wheel). If it's not necessary. There's plenty of engines on here. I also have quite a collection of universal mods for GL that would any game genre or style developed for GL. If you'd like to create the game with GL(engine modification be faster) shoot me a message. Otherwise, I'm still looking. 🙂
  19. It's fair. It's been a few years since I sure with it. Developed a little 2 player chess game and something called blocks(like Tetris but had to match colors using Tetris pieces) I could create whatever I need to, it might take me a bit longer then other languages as I am not as familiar with all syntax as well as I am with PHP.
  20. Sim

    Images

    I will be releasing this within a week or two. As for the images for cars, I could that for you, message me.
  21. Sim

    Your game income

    You currently own any games or run any? If not, want to partner up? I just made a post looking to partner up with someone
  22. Sim

    Your game income

    Should the topic state game owners? Or old game owners. Or Not freelancers?
  23. So with my item System I want different item types to show different pages based on the item type, but the HTML is going to be from an outside class and not the TPL. So I'm having an issue with adding html to the template: $this->html = $type->getHTML(); $this->html .= $type->getHTML(); adds the html twice. TPL public $placeholder = "{myHTML}"; PHP: $this->html .= $this->page->buildElement('placeholder', array( "myHTML" => $type->getHTML() )); SHOWS MY HTML CODE. DONT RENDER IT TPL: public $placeholder = " "; HTML: $this->html = $type->getHTML(); $this->html .= $this->page->buildElement('placeholder'); RESULT: (UGLY PHP CODE) But does what Its supposed to.
  24. I had to give to a little shoutout 🙂
  25. Sim

    Item System

    Many people wouldn't think but the main reason I am and have been so focused on my item System is because that is where I plan AND expect the majority of my game income to come from. I would like nearly every aspect of my game to be ran by the item System. So, items give player boost. Shorter wait times, increases odds, items will reward players money and experience, ECT. With items being able to do this, I believe it would be much easier to load up a store full of items where once they use it, it activates the effect.
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