Dayo Posted April 12, 2020 Posted April 12, 2020 I have been working on the release of V2.2.3 this weekend, it would be great if a few people can download and test it, there are some nice new features 😉 You can download it here: https://github.com/ChristopherDay/Gangster-Legends-V2/releases/tag/2.2.3 2 1 Quote
Tom V Posted April 12, 2020 Posted April 12, 2020 I believe it was Longshot that identified an issue with the collection and handling of bounties. Can it be fixed with a function in the kill module? Quote
Dayo Posted April 12, 2020 Author Posted April 12, 2020 (edited)  31 minutes ago, Tom V said: I believe it was Longshot that identified an issue with the collection and handling of bounties. Can it be fixed with a function in the kill module? https://github.com/ChristopherDay/Gangster-Legends-V2/commit/0028e8e7ec5ad6f3146a2da96ba5939ec6a855b0 That was the bug with bounties, ill make sure its in 2.2.3 Edited April 12, 2020 by Dayo Quote
URBANZ Posted April 12, 2020 Posted April 12, 2020 (edited) Had a quick scan through some of the code, very nice update. Also noticed gangs are included in this update definitely an excellent addition Edited April 12, 2020 by urbanmafia Quote
Dayo Posted April 12, 2020 Author Posted April 12, 2020 On 4/12/2020 at 8:09 PM, Sim said: Is it big fixes or any new features? Bug Fixes Default Template -> Login page Errors are now shown Fixed login form display Install directory is removed after install You can now delete modules that are deactivated You can now install themes New Features Gangs are now part of the core game! The popular paid GL mod is now free with some great additions Upgrade Gang You can rename Gangs to crews/families/tribes etc ... from within the ACP. Improved UI on Gang Home Page New navigation menus Points Casinos Email Verification You can adjust "from" email address Added add and subtract functions to User class, these work like the set function Added a better BBCode parser with support for smileys New Profile view If you are an admin and you are on a module that has an admin panel option, these options will be shown in the menu, i.e. if your on the crimes page you can jump to crime list or new crime with 1 click rather then 3/4. New Notification layout Added pagnation Added the ability to delete notifications Added a new class for cronless crons! improved Forum UI Nicer looking topic lists with post count and last post time If you go to ?page=forums this now displays a list of forums. Better BBCode support New Hooks newUserRevive - Run when a user is shot and starts a new account alterModuleTemplate - This allows you to alter any module template and its data from any other module profileLink - This hook allows you to add links to a users profile without having to edit the module i.e. you can add a "mug" link to the profile profileStat - Similar to profileLink but this would allow you to add something like "OC: Ready" userAction - Added more user action hooks Bank Send Withdraw Deposit Black market buy item Bounties Add Remove Crimes Commit Detectives Hite Garage Sell Crush Repair Login Logout Property Drop Transfer 1 Quote
Sim Posted April 12, 2020 Posted April 12, 2020 (edited) Where is the userAction hook code located at? I been looking for it for days. Are these hooks just placeholders until you get around to creating them? Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed? I figured it was a user action log and would save there action to a table.  I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL. Edited April 12, 2020 by Sim Quote
mobstercity Posted April 13, 2020 Posted April 13, 2020 19 hours ago, Sim said: Where is the userAction hook code located at? I been looking for it for days. Are these hooks just placeholders until you get around to creating them? Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed? I figured it was a user action log and would save there action to a table.  I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL. Chris is quiet busy..... you should go on discord and pm him on there! mostely he wil respond in 2 hour! 🙂 2 Quote
MNG Posted April 13, 2020 Posted April 13, 2020 19 hours ago, Sim said: Where is the userAction hook code located at? I been looking for it for days. Are these hooks just placeholders until you get around to creating them? Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed? I figured it was a user action log and would save there action to a table.  I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL. Lol Chris is a very busy person relax, just message him on discord or ask the question in the gl engine chat. Him or a well known developer of the engine will probably give you an answer faster. 1 Quote
Tom V Posted April 14, 2020 Posted April 14, 2020 I submitted a pull request to allow the admin to configure the duration ( in hours ) until expiry of the detective report. Please review it and make any changes that you see fit. 1 Quote
Dayo Posted April 14, 2020 Author Posted April 14, 2020 thanks, im looking at it now, ill try get it in 2.2.3 1 Quote
Dayo Posted April 17, 2020 Author Posted April 17, 2020 I have now released this on GitHub and Make Web Games! 1 Quote
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