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[PRE-RELEASE] Gangster Legends V2.2.3


Dayo

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31 minutes ago, Tom V said:

I believe it was Longshot that identified an issue with the collection and handling of bounties.  Can it be fixed with a function in the kill module? 

https://github.com/ChristopherDay/Gangster-Legends-V2/commit/0028e8e7ec5ad6f3146a2da96ba5939ec6a855b0 That was the bug with bounties, ill make sure its in 2.2.3

Edited by Dayo
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On 4/12/2020 at 8:09 PM, Sim said:

Is it big fixes or any new features?

Bug Fixes

  • Default Template -> Login page
    • Errors are now shown
    • Fixed login form display
    • Install directory is removed after install
    • You can now delete modules that are deactivated
    • You can now install themes

New Features

  • Gangs are now part of the core game!
    • The popular paid GL mod is now free with some great additions
      • Upgrade Gang
      • You can rename Gangs to crews/families/tribes etc ... from within the ACP.
      • Improved UI on Gang Home Page
  • New navigation menus
    • Points
    • Casinos
  • Email Verification
    • You can adjust "from" email address
  • Added add and subtract functions to User class, these work like the set function
  • Added a better BBCode parser with support for smileys
  • New Profile view
  • If you are an admin and you are on a module that has an admin panel option, these options will be shown in the menu, i.e. if your on the crimes page you can jump to crime list or new crime with 1 click rather then 3/4.
  • New Notification layout
    • Added pagnation
    • Added the ability to delete notifications
  • Added a new class for cronless crons!
  • improved Forum UI
    • Nicer looking topic lists with post count and last post time
    • If you go to ?page=forums this now displays a list of forums.
    • Better BBCode support

New Hooks

  • newUserRevive - Run when a user is shot and starts a new account
  • alterModuleTemplate - This allows you to alter any module template and its data from any other module
  • profileLink - This hook allows you to add links to a users profile without having to edit the module i.e. you can add a "mug" link to the profile
  • profileStat - Similar to profileLink but this would allow you to add something like "OC: Ready"
  • userAction - Added more user action hooks
    • Bank
      • Send
      • Withdraw
      • Deposit
    • Black market
      • buy item
    • Bounties
      • Add
      • Remove
    • Crimes
      • Commit
    • Detectives
      • Hite
    • Garage
      • Sell
      • Crush
      • Repair
    • Login
    • Logout
    • Property
      • Drop
      • Transfer
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Where is the userAction hook code located at? I been looking for it for days.

Are these hooks just placeholders until you get around to creating them?

Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed?

I figured it was a user action log and would save there action to a table. 

 

I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL. 

Edited by Sim
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19 hours ago, Sim said:

Where is the userAction hook code located at? I been looking for it for days.

Are these hooks just placeholders until you get around to creating them?

Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed?

I figured it was a user action log and would save there action to a table. 

 

I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL. 

Chris is quiet busy..... you should go on discord and pm him on there! mostely he wil respond in 2 hour! 🙂

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19 hours ago, Sim said:

Where is the userAction hook code located at? I been looking for it for days.

Are these hooks just placeholders until you get around to creating them?

Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed?

I figured it was a user action log and would save there action to a table. 

 

I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL. 

Lol Chris is a very busy person relax,  just message him on discord or ask the question in the gl engine chat. Him or a well known developer of the engine will probably give you an answer faster.

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