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New game engine in progress!


gamble

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I have currently started a new game engine I am trying to get away from the norm but need a way to eliminate Tasks/Crimes but can not figure out a way! I have a lot done on it but still got some things left... a list of features will be given below!

Features:

 

  • Items
  • Equip Items
  • Tasks (crimes if you prefer)
  • Stat Trainer (replaces gym)
  • Messages
  • User List (of course)
  • Attack
  • Stores
  • Leveling System
  • Profiles
  • User Settings
  • Tutorials
  • Casino (Higher Lower)
  • Item Market
  • Bank
  • Nice Template
  • Respect Points (Difficult to obtain but well worth it)
  • Respect Points Trader
  • Search
  • Forums
  • Notepad
  • Education
  • SECURITY

 

Admin Feature:

 

  • View/Edit User Info
  • View/Edit User Stats
  • View User Inventory
  • Add Task
  • Add Item
  • Jobs
  • Mobile Site

 

To Do List:

 

  • More Casino Games

 

Have an idea for a new feature? PLEASE post it below it will be added!

Edited by gamble
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Not trying to be a downer, but how many times have you posted in regards to a new engine being made? I checked your history and on the first page, counted around 3 to be exact with a couple more dealing with similar topics. You also mention about getting a new free engine at one point. This might sound rude (and well it probably is), you need to just finish the engine and then open a thread when you release instead of opening threads multiple of times and not seeing it go anywhere.

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Honestly I agree with ruler on this one. I dont see how you will be able to make it any different that all the others. I hope you can prove us all wrong on this and hope to see a finished engine but until that time I think we will all be very skeptical.

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Well while ruler makes a valid point, you could say that there still is some space left. I mean, there are loads of car brands a person can chose, yet they don't all chose for the same one. Is he too late to jump on the big ship, he probably is. But for the new projects it might stand a chance against the others. Every engine will have it's pro's and it cons, just make it unique and your chances will be higher.

nonetheless, less talking, more programming ;)

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As the above people said with MCCodes V3 coming out and huge advancements on NWE there is tough competition. However I wish you look on your endevour

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MC code will probably fail like all previous versions and NWE leaves a lot to be desired, which not being very extendible. Everyone is bouncing on these bandwagons though.

Personally, I think I'm against the grain. I like MC V1. It's easy to work with for me, no matter how horrible the coding might be.

I've had a peak at some of the EzRPG addons, and perhaps it's because I've only worked with MC so far, but it doesn't look "EZ" at all.

As far as NWE, I'm not a fan of the modular layout, which is why I probably won't be using V3 if/when it's eventually released.

However, if something new comes out and the waters are lukewarm, I may jump in with future projects.

Best of luck to you, gamble.

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MC code will probably fail like all previous versions and NWE leaves a lot to be desired, which not being very extendible. Everyone is bouncing on these bandwagons though.

mccodes has failed? it's the most used engine so I guess it depends how you class success.

NWE is supposed to leave things to be desired so you improve it. It's designed to be a framework. If you mean the core of it has things to be desired tell A_b, and I'm sure he will take it into consideration.

As for Ezrpg it probably confused you at first due to smarty. If you've never never used anything like it before it would look somewhat odd. Saying that the documentation for smarty is good, and the EZrpg engine is worth looking at as a free alternative to others.

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MC code will probably fail like all previous versions and NWE leaves a lot to be desired, which not being very extendible. Everyone is bouncing on these bandwagons though.

What is this, another arrogant opinion shared by SRB?

MCcodes was a failure? yet you bought what, 2 mccode licenses? Yet you claim the MCC source aided your web applications development in PHP? Learn to have some appreciation pal. Stop having a period all the time.

Stay on topic ;)

Cheers.

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Oh c'mon CB. Apart from a popular product you didn't have anything. The technical side of the product was a disaster, your reputation couldn't be any worse, and I could go on for quite a while.

SRB started out with mcc, and learned from that and quickly raised above the levels of your code. It took him a couple of months to produce patches where everyone had to wait on for years? So I guess it's all about how you want too look at things ...

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If anybody is claiming they are producing an engine of top quality, then somebody else should not really need to re-write the structure to open it up more.

Think of wordpress. You can add on to that all day long and never have to change any of the base code.

Unless, like me, you think you can do better :D

 

<3

Now adding on without changing the base code is always a better way to work.

See limits of the coder.....thats why you think you can do better and would change it extend it according to your own requirements.

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Okay time for a written summary of my past week working on the engine:

I have added tons of features including Item Market, Searching for users, Forums, and many other features that are not coming to me right now. I am trying to find ways to take out the old style feel of text-based games but keep finding myself stuck on how to replace it. For example tasks/crimes i keep trying to find substitutions but can not seem to come up with anything. Any ideas?

I am also looking for some ideas for features that make you want to purchase the engine. Any ideas?

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Insecure, poorly written, pile of crap. Failure enough?

See point above. Nobody should have to write things. I seen the code, opened a page and shut it down. I did better in 08.

Nobody mentioned EZ -- I use templating systems, so nope, no confusion. However, I didn't comment on EZ because I have never looked at it as a base package - only seen a few pages posted here and there.

As I said it depends how we are measuring success. I mean it's the most used, and probably most profitable engine there is in terms of sales, and money made(in terms of the engines on this site anyway for everything that's worth on a wider stage). Even if that is not true I doubt the money MCC have made would be turned down by most people.

As for the EZrpg comment it was not aimed at you, but another post. Maybe I should have quoted -

I've had a peak at some of the EzRPG addons, and perhaps it's because I've only worked with MC so far, but it doesn't look "EZ" at all.

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O.o mc would be highest paid one on this site lol seeing as its run by mc.

It’s been the biggest since before mccodes themselves paid for MWG.

 

their sells were only high because they were one of the first ones to do it and there are few alternate options

Maybe that is true, but if you’re the first to do something then you’re one step ahead. No competition means more business for you.

 

Its a new age now and MC is over, CB and DS better be studying up lol programmers arent all trash like they used to be

Programmers were not “all trash” when mcc came out. The difference is more people are creating this kind of game, and attempting to copy successes stories of sites like torn. Just more people in this part of the web.

 

Its really sad how many programmers took their crap and have become far better than they may ever be xD funny really

Why is that sad? If anything I’m amazed at how many people have learned from it.

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Dominion. Care to indulge on your involvement with mc code because I have noticed one thing:- You jump to the defence of MC code A LOT.

Something makes me think you are more involved than you are letting on.

I'm not at all. I hardly speak to them, however I don't like ever thread were they are mentioned to turn into a one sided attack against a product. It doesn't mean I would recommend anyone buys it.

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But on the other hand:- If they had not screwed up so bad, offered near on no support, never patches files etc etc etc... people wouldn't point out the facts so much, right?

By doing what they did, they shot themselves in the foot.

And to answer your earlier debate -- You are right, they made some money and some would view that as a success, but then look at the bigger picture -- how much more could they have done had they fixed up their game from day one, not just when they want to launch V3?

I would imagine they lost more than they made simply because they didn't support their product and so many people have a gripe due to it, no?

Does make you wonder, simply on a public opinion side, if it would have been better to make "V3" its own separate entity, entirely. Assuming everything is as good/better as they want the hype to say it should be.

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