a_bertrand Posted June 6, 2012 Share Posted June 6, 2012 Don't worry, continue to ask even if it's just for your own game, some stuff will be done in your direction, where others may not as they are too custom. Quote Link to comment Share on other sites More sharing options...
Sporto Posted June 6, 2012 Author Share Posted June 6, 2012 You are appreciated in all you do as always. If you need any mods tested before release, please don't hesitate to ask. Quote Link to comment Share on other sites More sharing options...
Someone Posted December 21, 2012 Share Posted December 21, 2012 Pretty links suggestion http://localhost/game/index.php?p=explore&token=ec7beaacbabc8c843951d021ab132cbb becomes http://localhost/game/explore/ec7beaacbabc8c843951d021ab132cbb Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted December 21, 2012 Share Posted December 21, 2012 The idea is not bad, yet what do you do with URL which are a bit more complex for example like: index.php?p=mines&mine=1&token=bb5e994f726ece014504f45bf30fc56f Where do you pass the "mine=1" ? Quote Link to comment Share on other sites More sharing options...
Someone Posted December 21, 2012 Share Posted December 21, 2012 (edited) If module developers plan for it, this could be used /mines/bb5e994f726ece014504f45bf30fc56f/1 The first positions in the url array is system reserved for token and module name. Or they could be configured as part of the config.xml system, and perhaps auto assigned to $_GET['mine']. Or less pretty, but should work fine and not effect existing modules /mines/bb5e994f726ece014504f45bf30fc56f/?mine=1 Something I wrote sometime ago .htaccess RewriteRule ^(.*) test/index.php?first=/$1 Then in test/index.php I did $rq_pices = explode('/',$_GET['first']); if( $rq_pices[2] == 'backend' ){ //Ajax request if($rq_pices[2] == 'backend' && in_array($rq_pices[3], $pages_bc)){ include 'backend/'.$rq_pices[3].'.php'; die; }else { echo 'Aouch not a proper rear entry'; die; } } Edited December 21, 2012 by Someone Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted December 21, 2012 Share Posted December 21, 2012 Could be done, however the way I would prefer it would be via the config.xml which would define the position of each parameter and then have a module called at first which would split the things for you. As a module, you would get the things as always. However to make this work, all modules need to be checked and modified to make sure all works and is properly setup in the config.xml Honestly I don't think it makes all that sense, I mean, does it change an inch for the player? No, anyhow you can't bookmark, nor you can't call directly any of those pages. So I find it ultimately a bit futile. Look at the big boys out there: Google link: www.google.com/#hl=en&tbo=d&output=search&sclient=psy-ab&q=test&oq=test&gs_l=hp.3..35i39l2j0l2.998.1646.0.1803.4.4.0.0.0.0.192.626.0j4.4.0.les%3B..0.0...1c.1.U8QTqnJXEKc&pbx=1&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&bvm=bv.1355534169,d.Yms&fp=35a1f62ae367c9fb&bpcl=40096503&biw=1186&bih=684 Youtube Of course you can find examples which are different but still, it doesn't change much the game play ;) BTW for SEO optimization => it has no real effects So I will keep this request in mind, but do not give it too much weight. Quote Link to comment Share on other sites More sharing options...
orsino Posted December 21, 2012 Share Posted December 21, 2012 request chance in inventory Only see item images of Equipped items . Because if i have like 50 diferent items in my inventory its shows a big list of item images . Also if you check a items you see the information about it + the image . Here i would like it if i can browse al the items bye moving to left or right (like torn city has ) Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted December 21, 2012 Share Posted December 21, 2012 Sorry I don't understand what you mean orsino... can you try to be a bit more clear? Quote Link to comment Share on other sites More sharing options...
orsino Posted December 21, 2012 Share Posted December 21, 2012 ok sorry for my bad english idea 1 : as i am adding images to all my items its a bit to mutch of the images in my inventory so i would like to only see the images of the equipped items idea 2 : if you click a item you get the info popup here i would like it if i can browse to other items like torn has hope u understand my ideas Quote Link to comment Share on other sites More sharing options...
Someone Posted December 21, 2012 Share Posted December 21, 2012 The pretty url to me would be neat, but a must. It has no value other than looking better and perhaps take away a bit of the feel of browsing the web. If I really really wanted to have this I suppose I could just make a template where the game is inside the a frame, the url would then remain the same to the user. Quote Link to comment Share on other sites More sharing options...
gmoore Posted December 21, 2012 Share Posted December 21, 2012 1) I would like to see the Location be more customizable: Default Clan Ownership Current Clan Ownership (and actions to take it over or defend it) Location Image Location Description Walls/Moats etc (or some sort of custom fields which might be cooler but take more time?) 2) I would like a map builder, so you can see the 'board' to some extent. That could be fun, like a map. 3) Maybe some more template calls available. LeftTopBox (html), RightTopBox (html), LeftBottomBox (html) and RightBottomBox (html). Essentially to make areas like xoops.org (cms) system used to do. Or better yet, a number of different box area calls for more flexibility. Like RedBox, BlueBox. BlueBox(header_var, content_var); or Box1(xx,xx); Redbox(header_var, content_var); or Box2(xx,xx); 4) (Pipe dream lol) The ability to call a function with different names and hide the source file. Clan's for example, could be called, ah (Guild and/or Faction). Just so I wouldn't have to copy the code and change all the internal names. Like a 'type' of clan. Just a thought. I don't know how you would do that. But JUST in case. :) Thank you for all the hard work! Happy owner of newworlds. Greg (Also bought neab but have NO idea how to get it running, but that's my problem) Quote Link to comment Share on other sites More sharing options...
orsino Posted January 4, 2013 Share Posted January 4, 2013 would be nice if there is an option to send items to other players Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 4, 2013 Share Posted January 4, 2013 You can send them via private messages already. Quote Link to comment Share on other sites More sharing options...
orsino Posted January 15, 2013 Share Posted January 15, 2013 i have some ideas for the nw engine voting module : members can vote for the site and recieve a reward Staff page : see who is a staff member and what there job is Donator : we now have the premium but i would like if members could buy donator status with giving them extras Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 15, 2013 Share Posted January 15, 2013 Staff page: will do it soon. For the donator, could be handled by adding a stat and setting it up. I will check. Voting: it pretty much depends on the voting site, so I hardly see how a generic module could cope with many different API. Quote Link to comment Share on other sites More sharing options...
orsino Posted January 18, 2013 Share Posted January 18, 2013 New ideas Change the Fight option on vieuw player into a new fight where you can Hospitalized other players Award system : players can get awards and would be showing on profile ( player gets somthing for the reward ) Locations : adding time to go to a other location referral link : players getting somthing for recruiting friends Facebook log in : doesnt need more info i think Ban : not the forum ban ( game ban ) i know i ask alot but i am still learning to code so i cant make it myself . if anyone could make 1 or more of these things i am willing to pay ( only via the official module way ) Quote Link to comment Share on other sites More sharing options...
gmoore Posted January 18, 2013 Share Posted January 18, 2013 orsino. With the location one, you can add a condition code that removes a stat like AP's (which could be time) or you can add time to the stats and lower it. I think there is a sample in there with !Currency. Greg Quote Link to comment Share on other sites More sharing options...
KyleMassacre Posted January 19, 2013 Share Posted January 19, 2013 New ideas Change the Fight option on vieuw player into a new fight where you can Hospitalized other players Award system : players can get awards and would be showing on profile ( player gets somthing for the reward ) Locations : adding time to go to a other location referral link : players getting somthing for recruiting friends Facebook log in : doesnt need more info i think Ban : not the forum ban ( game ban ) i know i ask alot but i am still learning to code so i cant make it myself . if anyone could make 1 or more of these things i am willing to pay ( only via the official module way ) Actually tomorrow morning I was planning on starting to see if I can contribute to the engine by trying to make most of those you mentioned because all of those are available with mc code so I was going to try to recreate them for nwe and upload them after dish out the $20 for dev version with market access. The referral system should be quite easy a long with achievements. And travel times should be fairly simple so let me see what I can do Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 19, 2013 Share Posted January 19, 2013 Forget the 20$ for dev access for the moment, if you produce all those mods (not just copy / paste McCodes mods that's it), I'm willing to offer you the dev license for free. So download the free and start building ;) Quote Link to comment Share on other sites More sharing options...
KyleMassacre Posted January 19, 2013 Share Posted January 19, 2013 I have the free version already but i dont have access to the module market to get some modules I may require so its all good Alain ill pick it up in a few minutes just going to run to get some coffee. Quote Link to comment Share on other sites More sharing options...
Stigmata Posted August 1, 2013 Share Posted August 1, 2013 Easy stat creation/modification A module for easy adding of new stats or modifying the existing ones. I would like to add a few more battle stats and perhaps work stats too. I read a description here in the forums that involved editing the DB and that is a bit beyond my capabilities, I am afraid I will damage the DB. The more stats the game has the more it's possible to do with the game and create a richer experience for the players, so I will have to deal with this one way or another sooner or later. Education system The ability to enroll in different educations that will improve your stats differently depending on which education you pick. Ammunition module Module for ammunition based weapons like a bow or gun alternatively a modification of the current module (tables-objects-weapons). It would be nice if it took into consideration the accuracy, rate of fire and size of magazine. So different guns will fire a different number of bullets per turn and having to sacrifice one turn for reloading if they run out of ammo before the fight is over. The user will have to enter type of ammo used, rate of fire (shots per minute that will be divided by the module to get number of shots per turn in the battle), size of magazine or the number of bullets that can be fired between reloading and a figure for accuracy (maybe a percentage? = never hits and 100 hits every time). For historical weapons a factor for weapon reliability might also be interesting, the weapon might fail or break down x% of the times it is fired. Main menu editor An easy way of moving around stuff between the main menu and the city screen(s). Been trying hard to find a way of "cleaning up" the interface but find it difficult. It would be nice to be able to group together different shops etc under a head line in the town view, Then I could have a merchant quarter, red light district, a mine, city center etc. My ultimate goal is to have a couple of cities with different shops, quests and services. I want only the base functions in the side bar and move the rest to the towns to give them more of a city feeling. This together with the new stats is actually why I am on the forum now, looking for an easy way to achieve it. It's entirely possible that there are easy ways to achieve this that I have not yet found, if so please bare with me, I have only had the engine for three days and I might have missed a lot. I am very impressed with the engine, it's very capable. The problem is in most cases finding where to alter stuff but most times there is a way, it only takes time to find it. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted August 5, 2013 Share Posted August 5, 2013 1) Easy stat creation / modification: on purpose I left that out of the admin panel, because you should not edit it once the game started. Fiddle around player stats may create a huge mess (like you lower some max stats or whatever). Honestly, it's not so hard, you check how the existing stats are defined, read the columns names and you should be able to create new one. 2) You can make this mod yourself, as the class picker or the work module (it would be like a mix of the 2) 3) Again, nothing to do with the base engine, therefore you should do it yourself. 4) Here, the engine is not currently thought to let you group things as you wish, as those are defined by the modules. I would suggest to drop the side_menu module and create a replacement menu module which would fit your needs. Quote Link to comment Share on other sites More sharing options...
Stigmata Posted August 5, 2013 Share Posted August 5, 2013 Thank you very much for your reply. You have given me some ideas that I will try as soon as my real life work permits. Education seems to be the easiest one to make after reading your reply and while doing that I might get some clearer idea of how to do the rest. It will probably end up as a big exercise of copy and paste from the other modules to steal code that does what I need it to do... Well, as long as it works. I can always go back to it later and do some updates when I know what i am doing! Quote Link to comment Share on other sites More sharing options...
rockwood Posted August 6, 2013 Share Posted August 6, 2013 we have to think about attack system, because which are old those are so outdated and out of fashion(i am specifying more that what i want to say "support attack system") Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted August 6, 2013 Share Posted August 6, 2013 Sorry rockwood, but there is already an combat system, which anyhow should be considered as placeholder and should be tweaked or re-written to accommodate the rules of the game the game owner want to to implement. Remember NWE is an engine, not a pre-made game. Quote Link to comment Share on other sites More sharing options...
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