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Looking to start a small online "Mastermind Group"


Sim

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Ive read this book about business and it said a great way to gather idea's is to start a mastermind group. I am looking for 3 other people to join this group.

 

What we will do is discuss our online project(s) and give each other idea's once a week by sharing our beliefs on how to improve everyone's project whether it be from apearance, features, or how to monitize for profits.

Of course, not everyone should apply for this group. Of course, there is RULES!!

 

1) Group Chats will be held on MSN. So, if you don't have MSN, don't apply.

2) You must be able to show that you own a game or working on a game.

3) If your not willing to openly discuss most parts of your project, don't apply. This means, saying "I can't discuss my battle system cause its a secret" or "I can't discuss my travel system" or, "I can't tell you what ad network(s) I will use as it will take away from my profits"

 

With that being said, I do not expect everyone to just join a group chat the first week and give away all there unique features. A mastermind group is about trust, and should be earned by the members.

 

If your interested in joining this mastermind group, PM me and show me you run or a game or are working on one and what day(s) and time(s) are good for you.

Week one discussion will be mostly about introductions and talking about the difficulties of creating/running a game. Group chats will last normally about 1hr.

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Things like this do work for some people, but to be honest for smaller developers like this forum mainly has it's not really going to help. What would help them more is simply gaining feedback in a beta test or maybe, depending on the circumstance, simply asking friends. For example would all members be willing to sign a non disclosure agreement so I can be sure anything I share will not be passed on before I'm ready?

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disclosure agreement? Umm i don't think i will be signing much.

If the group turns out to be garbage ill let you guys know. as far as game development secrets, the quality of the ones i share must match the quality of the ones u share.

Sim has the right idea but going about it wrong, it should be more a group of members who discuss things about their game, idk what all this other hooplah is about.

Some of my best ideas came on my own, while talking to other people. Most times i give myself the fresh idea, just by bouncing old ideas off of a person.

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Ermm.

Best of luck?

Sharing really isn't caring when money is around.

I really wouldn't let anyone look at my code/project files source or anything else without me knowing them for ++ years...

This group should be with friends. Not random people :?

PS: I'm GREAT at spider diagrams so hit me up I'll draw you guys an AWSOME diagram!

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If the group turns out to be garbage ill let you guys know. as far as game development secrets, the quality of the ones i share must match the quality of the ones u share
And who determines what the quality is? Haven't you ever heard of open source or even just sharing? Some of us are quite happy providing code free-gratis, and publishing it for all to benefit from - yet you seem determined to keep your so-called "secrets" under wraps for only those that meet some self serving criteria.

I can quite happily conclude from this that you have in fact no "development secrets" at all. Of course, I could be wrong, but then having painted yourself into a corner, you will find it hard to extract yourself.

Meanwhile, a few of the rest of us will happily share our knowledge and resources without limit - via IRC rather than MSN. Yes, strangely enough, there are people who don't have MSN, IRC may be an older medium, but its used by a lot more "devs" than MSN.

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I think it has something to do with working within a basic environment.

A lot of "devs" use the basics of everything, like a basic communication system (That practically runs on anything) such as mIRC. In most cases, a simple text editor, where you do the work yourself and not by clicking a button to make a form for you etc - No dreamweaver for "devs" with very few exceptions

So you say a lot of "devs" use Notepad for creating C#, Java, PHP? Not a chance, there's a reason people call them IDEs.

I've also heard of a lot of "devs" using DreamWeaver, mind you.

Everyone uses what they like, regardless of what others think or say.

As to your regard of "basic", IRC isn't basic, it possesses a lot of the things IMs have*(file transfer, etc). It's just older.

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I'm not trying to shoot you down; I'm giving my reply, as I'm entitled to.

I never mentioned C. Please reread, but if you do: please notice PHP as well.

I think with a little bit of work, one could make a small version of MSN on win'95.

IRC still isn't basic. But, if you would like to debate it further, please create a new thread.

@Anon: Sure, the protocols have changed. But it still can do anything MSN can, though it will take additional editing to something like UnrealIRCd's source.

Edited by Spudinski
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There's an image I really need to erase from my mind

Please explain...

basic, adj.

Forming an essential foundation or starting point.

IRC isn't basic in the sense that it is a simple protocol. From my point of view, a basic protocol is something I could rewrite in a matter of minutes with PHP sockets.

That doesn't explain IRC. Let's look at some core features an IRCd can do:

- multi-user authentication

- real time instant messaging

- combining of two or more servers

- dynamic

Many people assume that the IRC protocol was just built once, but truth is, it can be redesigned and created by other people.

And because it uses the TCP transport layer, the possibilities are essentially limitless.

Edited by Spudinski
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