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Everything posted by SRB
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@Dave I just looked at the GitHub and the readme links to makewebgames.com, rather than the .io.
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What's the point of luck without pushing it? So, that unreleased V3 ... any plans to ever complete? If not, open source, to perhaps give something new to look at; pique some interest of older folks, way past looking at V2 code - not sure what status that ever reached.
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Does it even really make money from new sales? I have no mods in a market to monetise this, but if the money from the engine is not that much, at least not enough to motivate you to want to bother, would you not be better off making it open source, potentially? Since you DO have mods available for sale (unless you removed them from everywhere), it would possibly (since you could direct link from the GH readme) link back to wherever becomes the new mod site home. Not sure what your financial investment is there, or whether it's even yours to make the call on - figured the free entry to the market may help bring some life to stuff again. But, what do I know? Just an old man these days. It's crazy to think I've been around these boards for 18 years. 18. damn. years.
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Since I'm not 100% sure which ones you need, these should cover most of your options: * * * * * - Every 1 minute */5 * * * * - Every 5 minutes */15 * * * * - Every 15 minutes 0 * * * * - Every hour @ XX:00 22 * * * * - Every hour @ XX:22 0 0 * * * - Daily (Midnight) 0 0 1 * * - First Day of every month Was going to point you to the tool at https://crontab.guru so you could play, but noticed they have a pretty good cheat sheet with a tonne covered: https://crontab.guru/examples.html
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What personal information do you show in-game, on a user's profile or not, that you feel would contravene GDPR/Privacy laws? I think if any game shows enough information from the user interface, that you'd have GDPR conflicts, I think the problem there is too much information on the show. Not sure ICO are ever really coming for anyone they can't take millions from either.
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Pretty sure you can replace that clusterfug of code with this: if (isset($_SESSION['switch_to']) && (int)$_SESSION['switch_to'] === 1) { $_SESSION['switch_to'] = ""; } $userid = ! empty($_SESSION['switch_to']) ? $_SESSION['switch_to'] : $_SESSION['userid'];
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Then turn on error reporting and report back what the actual error is. A generic 500 error page doesn't help us to help you. If you do not know how to enable any type of error logging, and need help with that; we'll need some server information - at a minimum, relevant software versions - to help direct to the correct locations to enable error logs (or view them)
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A lot of people learned from asking questions on these forums - myself included. Some of us also, me included, then went on to grow up and do software development roles as a living, so yes, people sure so learn a lot from asking questions. This summed it up exactly. It wasn't an attack on you or anything, but the simple fact is that you won't ever be successful in the field if you never learn to research yourself. Most developers aren't super intelligent like some people like to believe - we just have an understanding of the syntax and can roughly name most functions. If anyone ever tells you, even after writing PHP for 15+ years, that they know which order all array functions are in - they are lying, and they refer to the manual/documentation. If you can't accept that comment without being annoyed, this probably isn't the right hobby for you because once you put something public, on forums to Git Hub, people will be reviewing it and judging it, regardless of your thread title.
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How long is that delaying you and what have you decided you need to pay for initially?
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You also don't come across as trying much yourself either, so I'll be the one to say it - if you are never going to put one foot forward and look at researching stuff yourself, but just ask on forums constantly, you'll never learn. At some point, you need to take the driving seat of your own knowledge, so let's drive. You don't know what you're looking for? Sweet, so what do you THINK you're looking for? What have you taken from anyone's suggestions here?
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19 hours have passed - what's the progress report, Sir?
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I totally agree with this, however, I chimed in because if you do wish to pay for a license for an editor and you do go with a PHP engine like GL, AZH, etc, I'd 100% recommend PHPStorm. That said, if you're learning and know nothing about programming yet, I'd 100% keep it all as free as possible; work locally so no hosting (or domain) is required, use a free editor (like VSCode), and start with a free game engine (mc codes free, GL, or whatever else is around). Absolutely would advise you to keep it free, until you at least know it's something you'll enjoy. If you still want to do it 3 months in, then pay for better tooling if you feel it's worth it.
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It would have been quicker to just look at the forum's main index view, and scroll down a touch. The most fitting place looks to be in "Web Developement" (Spelt wrong) > Show off, here: https://makewebgames.io/forum/51-show-off/
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I'm unsure how much a name change, or even being offline, really affected everything with activity here. I think we live in a different time to when games were at their peak - with mobile internet so accessible now, and smartphones being cheap as chips for the lower end, it's only natural that people moved onto app-based things instead. I agree though, I wish I'd kept contact with a few people in times past. Scarlet, Decepti0n, and Seanybob, to name a couple.
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Given the SHOW COLUMNS command returns a Type column too, you could add some basic input type guesstimates. For example: TinyInt, Int or BigInt - type="number" - If unsigned, add min="0" Email fields = type="email" When working on mobile, mainly, this would be beneficial because it'll throw up the correct keyboard for the input.
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Check Laravel first because logging to the file should be the default, I believe. If nothing is there, then try Nginx logs. Also, I just remembered storage permissions are sometimes wrong, which can be remedied with the following: https://dev.to/alexandrefreire/fix-permissions-errors-from-laravel-2p1f Not sure about your willingness or position to install external SaaS projects for logging errors etc, but at work, we use https://flareapp.io which we hook into a development slack channel, so we know about errors as they happen - that'd also cover these errors. However, at $9 a month, it's not free which some people prefer.
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Have you generated the application key? To check, check your .env file and confirm it's set at the top of the file. The constant is APP_KEY. Outside of that, check server error logs - which I don't know the location of off-hand.
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Oops, I honestly paid no attention the thread was started a year ago, and then you asked for opinions. Ignore me. Pretend I wasn't here.
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Okay, so that's pretty cool for a 2D map shooter. Shame it doesn't have bot accounts so you always have someone to shoot, but you can open 2 browsers and make 2 accounts to play around at least.
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At half screen, 1280px wide, the content just feels too restricted width-wise. I get that you'd want to limit the width on things on full screen when 4k etc, but set a max width in that instance. table { width: 90%; max-width: 1280px } The white on green is terrible to read also, in the table headings specifically.
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Bots have probably been armed with AI by now, so at the very least, I suspect bots become far more factual when spamming.
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The never-ending influx of bots. Sure looks a little feminine for a dude named Kenny though.