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Everything posted by a_bertrand
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I would say it doesn't make sense. If you need to attach files it is MUCH better to attach them as zip instead of copy / pasting the code...
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Some guys do actually incredible ideas: http://channel9.msdn.com/events/mix/mix11/frm08 I must say JS starts to have more or more complex features thanks to libraries like that. Of course the drawback is that you will need to download loads of JS libraries, learn them, and yet use them. Advantage is that code which was written for a single page now can be reused... Quiet impressive overall.
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Good job Lilith... lacks maybe of contrast for the text which makes a bit hard to read. Also the reflection on the button on top is taking too much height... would look both cooler and save space if resized vertically IMO.
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You can attach files to a post and I would say for bigger mods that's the way to do. To do so in a replay, click the "go advanced" button, and you shall see a "Attachments" group under. Attach your mods as zip and you will be up and running. Easier for others to use than having to copy / paste code.
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I had to delete a few posts. Please keep it in a more civilized manner. Anyhow, just as tip, if you don't know yet PHP, it doesn't mean you cannot learn, however trying to learn by simply dropping some mods on some engine is maybe not the wiser way to learn. I know some people here started like that, but I highly doubt that you really learn in an efficient way. From my own experience you learn better by starting from scratch, with very small goals, like an "hello what's your name?", then slowly adding things to it to see how all that works together.
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Removed the exclamation point.
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Me doesn't see much the link between MdShare and the issue with the new forum software....
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I had to replace only 2 ' in the code to make it work. I do agree it's not nice but I don't have any solution to make it work automatically, so instead of being upset with the forum software be constructive, inform us exactly what doesn't work and we shall try to improve. I will however not change the forum software for that! Now I must also say, if you are not able to spot those two ' issues I wonder what you do with PHP....
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Which post? Can you be a bit more specific? As for me the code (just by quickly checking it) seems fine here.
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Indeed all is important, yet as a player you may accept that some part are a bit worse than others. For example, if you think plot it the most important part then graphics could be left behind (and actually for a text game that can be done like that).
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What is the most important part of a game for you?
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What kind of web games are you interested in
a_bertrand replied to a_bertrand's topic in Question of the day
Exactly why I said McCode like games are NOT RPG... No story => no role playing... -
What kind of web games are you interested in
a_bertrand replied to a_bertrand's topic in Question of the day
Seems a lot of fun... even if text rpg are not anymore my kind ;) -
What kind of web games are you interested in
a_bertrand replied to a_bertrand's topic in Question of the day
I'm surprised (or not that much) that most of you answered "text RPG" as game of choice. Not that much surprised because I was expecting that you would answer the kind of game you developed / want to develop. Surprised because I'm sure that most of you played / play other kind of games, like console games which are certainly not "text RPG". Finally, I wonder how many of you really know what an text RPG is.... For me McCode games are normally NOT rpg games ;) For me a text RPG is more like: http://www.ishar.com/ or http://www.sryth.com/ why? Because to be an RPG you must have stats, battles, quests, plot / story. McCode based games normally don't have the plot / story side... which make them more like strategic games than RPG -
Kieran-R: Problem is that most of you guys think that McCode will be a game by it's own... Where CB and Dabs clearly stated too that it is an ENGINE not a game which should be installed and used as is. So before even thinking of having an installer which would yet allow people with lower skills to get McCode running, you should think about what owning a game means. And I continue to believe that if you are not able to even use FTP and phpMyAdmin to install something you are not yet ready to run a game. Sure having an installer could speed up having it up and running, however I did tested McCode 2.0.x and it took me exactly 1 min to be up and running with the script. How so? Because I do already have knowledge of PHP / MySQL which is a MUST for PHP game programming. So if you don't comply with this must, then the engine is not for you and you should start with something easier. I don't mean by that, that you cannot even learn, simply as said you are not YET ready for it. And if you wonder why so many fail getting a game running (and by this it means that the game pay at least the hosting for it and for a couple of years), the answer is that most don't even invest the time about thinking about the game but simply install an engine, install some mods, in the best case change the template and that's it. No way this will make it a game.
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A valid license owner cannot simply copy the script and give it to somebody else. This is clearly pirating the software and therefore is illegal.
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Google do have bugs too. No software is without bugs, it's simply impossible. Simply on some softs you see the bugs more than others, or actually some bugs are easier to spots than others. Of course some softs do have better quality than others. Now for most developers, bugs are part of software which do not work as planned or should.
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You need to close the <form> tag before you open a new one... And the onclick on a button not a submit will work fine. If you want it on a submit you will need to return false to avoid to do the submit of the form.
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Sorry, but if you are not able to install McCode then you will have no chance to transform it into a web game as having a web game is not just uploading an existing engine...
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mccode-v1 Stock Market. Working + Secured
a_bertrand replied to Haunted Dawg's topic in Free Modifications
90% don't work? forum destroyed? Doesn't seems to me :p -
contains some typos... like: die("You cant enter this area when you are in jail"); which should be: die("You can't enter this area while being in jail"); (or something) And beside that... I don't see much the interest in this sort of mod. BTW next time write a description about what the mod shall do, and not simply let the other decrypt your code. Finally, use the indent correctly... currently it's just a mess.
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It's an issue with google Chrome. We can't currently fix it. So please try another browser ;)
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Prison Survival - Out Rank, Out Will, Out Last
a_bertrand replied to daftrude's topic in General Discussion
Please no flaming. On both sides. The who is info on a domain is the normal way to handle... the possibility to hide those are just tricks to avoid spam but honestly I don't think those are good practices. On the other side, I can tell you that from my own experience, having an engine ready is already a good piece of work done, however to come from an engine to a game is still a long story. For example, on the game I'm currently working, I would say most of the engine is done, at least for a start, and now I'm working on the quests / plots. You know how much work just this is? It may take me still a couple of months just to have my first quests in! So do expect to invest time on a game, no matter how good the engine is. Beside content, other works like testing, documentation, templates, marketing are also huge time consumers. -
just put an action attribute in the form tag.
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As said in the other thread of yours, using too many different fonts make your site look un-professional. BTW Blade Maker, you have so many different activities that people will start to think it's all... vapor. Nothing.