Jump to content
MakeWebGames

a_bertrand

Members
  • Posts

    3,655
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by a_bertrand

  1. No, seems you don't my point. Many forums exists as maybe the existing one don't fit the needs of the group or the coder which started a new one. Some may work with MySQL some others maybe with other databases, and simply some try to grab market and make sales. Beside this logic, I hardly see, how your "submit form" can be seen as ticket system, as even my answer have no chance to get back automatically to the ticks. Why? Because the answer don't contain any reference, and I doubt your mccodes.com address are going through some tool you wrote to grab ticket answers. So why do I think a better system shall exists? Well for example, if I report a bug, and you answer me saying it's not a bug simply I didn't put something right, then maybe the next time somebody have an issue you could point him to the same bug. On the other side, a correct bug tracking system shall accept attachments, have score / priorities, and have a responsible which shall work it out. Shall all that make visible? I would tend to say so, but you may as well keep it internal, that's up to you guys. Why don't I use one myself? Well beside I do use one at work, for NWE I don't have so many things open that I need one, and the forums (MWG) do fit my needs for the moment. Why do I think you should pick something existent instead of trying to do it yourself? Well because I believe you could invest your time on things more useful for McCodes like trying to fix some of the issues, write some documentations (I still didn't saw a single line of it), help coding the next engine, or even simply work as PR... which is totally lacking. BTW the McCode website would still require some work like: http://mccodes.com/products.php?id=3 Why do you have "Engine", "Latest Ver" "Price" etc... on top with Demo and Buy... where those could be link or was link in my mind, yet they lead to nowhere? I would say somebody need to invest time to make the pages a bit more user friendly.
  2. Copyrights laws are laws ;) But feel free to do whatever you want, but don't come here to cry afterward if you get caught. Maybe you will never be, or maybe you will...
  3. That doesn't mean you can use their song for your own project. That doesn't work sorry.
  4. You may use the audio tag for it: http://temp.nowhere-else.org/mmy However you will need both MP3 and OGG to make it compatible with IE, FF and Chrome. And no, you don't have the right to re-distribute music even if you say you didn't do it. Radio have to pays fees for doing their jobs, I doubt you pay the same fees yourself. So clearly you do illegal business unless you use open content musics.
  5. How could I log in if I don't even have an account... Sorry... makes indeed no sense. Nor the interface shows the fact it's logged. I would strongly suggest to use a tool like bugzilla or any other true bug tracking system if the forums or the emails are not enough. For me it doesn't make sense trying to re-do something which already exists unless your needs don't match what the tools have to offer.
  6. GL Script shall do some good for you... or ezrpg but yet another mafia game? Oh no! please!
  7. Thanks Kyle, as said, it's not only the forum, it's also the in game messages which use the same rich editor or any other textarea you want.
  8. Here we start with the work in progress over 1.1.2: [ATTACH=CONFIG]548[/ATTACH] As you can see, forum messages, in game email, and basically any part you want to can have now a rich editor, to use it inside your own mods: RichEditor($fieldName) and you have it. It support bold, italic, underline, lists and smilies. You don't want it? You simply disable the tiny_mce module, and here you are, gone the rich editor. Basically you could replace it with any kind of editor you want to have for your game. I will also make the security token and HTTP cache fully modules, and remove them from the index.php, why? because I thought it could be cool to have pre and post processes which can change the data produced by the modules. It will allow us to create more complex things or change security without touching the core. Will try to add more content to the combats, more weapons and difference between them. Will add a module for crafting which let you create items out of raw material. I have also some issues with the editing of the items through the admin interface due to the variable number of attributes, I will have a thought about it, I don't know yet how to solve it.
  9. maybe some bug in the module or the script you are using.
  10. You could use it even for numeric and mysql will then transform it in number back. Yet the real solution IMO is called mysqli even if the default lib offered is not really user friendly.
  11. For this guy it's not redux related... as stated in my mail, redux is vulnerable as well, even if a bit differently.
  12. And I tried to reply to your reply... which didn't worked all that well. Your answer is... incorrect or incomplete... plus the guy doesn't use redux so it doesn't apply at all to him. BTW your redux is as well vulnerable, maybe not for the admin, but for all the user pages.
  13. Ticket system is... bad: You send your ticket, fine... when some of you guys answer, the answer come from ian with a reply to noreply and all the text is... escaped, returns and ' are odd... Hey Alain,\r\n\r\nhttp:// sorry... that's really bad. Fix your ticket system and maybe people shall use it. Also having an history would be good too, so some sort of interface to see how's going with it. Too complex? Then go back to a simple email [email protected] and drop that "ticket" system.
  14. I was wondering why I received a password: 123456 Now I know why :-P
  15. Ok sent a "ticket", however bash Coldblooded, sorry but why should somebody repeat it... like about 3 times before you guys get involved? Why can't I simply send the info to one of you, and you pass the info along? Sorry you have huge communications issues (not you directly paul, every one of the McCode team). Internal and external communication issues. And that for me is not good. Somebody asked me why do I even take care to report security issues about on McC... I answered I'm too nice, maybe next time I will not do it, as it's simply wasting my time.
  16. Coldblooded got the details Paul.
  17. I quiet like it, it's the kind of sites you see made in flash yet it's not, pure HTML / CSS / JS, so it deserves some kudos. Now the question is, would I use such design myself? Probably not, but still, I do like it.
  18. You can use CSRF attacks everywhere... does that mean you need to delete the code? I think it would be wiser to fix the issues instead... and not wait on McCode part, as you will learn how to fix those, and also you will be sure when you will have them.
  19. JohnGato: I found your issue, when you apply a patch, it doesn't clean the cache hooks, therefore maybe you still have an older version in the cached hooks. This bug of the installer will be fixed in the next release, in the mean time simply clean your cache hooks (in the admin menu) and you shall be up and running. Dom: I found the issue with the simple brown template and the ajax. Edit the lib/ajax.php file and replace line 256 with: $res = TemplateLinkButton($id, $label, "#", $jsFunction . ";return false;", null, true);   Again this will be fixed with next release for all. And thanks guys for your reports ;)
  20. Yes and no. An engine can have a fell, and will in most hands as the owners stops as soon as they get a basic game running. However what I call an engine and not a pre-made game is a framework which helps you creating YOUR game, which let you change things as you want them, and ultimately do whatever you want, yet you may wonder then what's the pro of an engine, the answer is easy: it let you start with the tools you need to quickly get some results, it creates you the foundations to build your game, being security, db, stat / items, template and more. So should all NWE game look the same? I hope to prove at some point that you can make completely different games out of it due to the modular design, however I will do so only after the first full package is finished. McCode V2 sadly can't really do that as it's all glue together. If you use smarty as comparison, or the Zend framework, you may do basically any kind of PHP applications, right? Do they feel all the same? No for sure not. That's exactly what a game engine should do, help you develop your game but don't block you in the way to customize your game. And modifying the core file, even if it's for sure allowed is not really the way to do it in my opinion as you would loose any possible future upgrade advantages.
  21. CB: I didn't created a compatibility layer for McCodes mods, don't worry ;) so I don't see the overhead here.... I personally like the idea of RoZ, as it may show to others how to work with a different engine. Doesn't matter then if they will use NWE or not, what's important is to show it's possible to do things differently and learn from it. For the worthy platform, others shall answer.
  22. You mean really that redux is the best modular system or you actually meant that it is NOT the best?
  23. Well, if you check the quantity of McCode games (and not only the couple which goes out of the standard and transform it), I would say most don't add any story, content, rules or anything. So this is why I would say it's not their games but as you stated yourself a "factory game". You guys (CB, Dabs) are the one to say McCode is a pre-made ready to be played game, and this is part of the problem. Don't take it wrongly, it's not your fault, it's the fault of the people which buy it, put it online and hope to have a unique game just by changing the layout and maybe adding a couple of mods. To have a good story, a good content, good rules, for me it takes more than simply a couple of weeks or months, that's where my time frame came. Maybe I gave too much time on it, could well be as I never used any pre-made engine. So that's my fault. Of course I don't expect either that everyone does all by his/her own, and starting from an engine does help. It would be stupid to re-invent a programming language, or code everything in assembler just to say you have your own game. So try to see what I mean: without investing a lot of time (how much needs to be defined here), a "published" game will not be your game but just a... yet another copy of...
  24. Happy birthday kid ;)
  25. - Forums are vulnerable of XSS attacks as well as most other parts. - You can even attack not existent player (id 0 for example) - The currently offered features are... sub par, and you can hardly say it's a game overall, crimes, trainings and attack other players, that's it as actions? Crimes => it fails or succeed ? that's it? - Checks for invalid id => well that's basically missing ;) - You can't even delete messages in your inbox Ok that's it for my tests... Why should people buy yours when they can download for free GL, ezRPG or even McCode 1 ?
×
×
  • Create New...