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Everything posted by a_bertrand
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Hello and anyone want to help a plonker? :P
a_bertrand replied to The Coder's topic in Web Developement
Hints: Read what you can find around: http://makewebgames.io/content.php/151-Helpful-Links And other content here: http://makewebgames.io/content.php If you never really coded, maybe start from the very basis (how to make an hello world page) and grow from there, or the other road is to start with an engine (free or not). -
Looking for one or more partner for a myst styled game
a_bertrand replied to a_bertrand's topic in Partnerships
As example of work to be done: http://bosfx.blogspot.ch/2010/04/riven-sequel-to-myst-concept-art.html -
Thanks Sporto and rulerofzu
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Hi, Due to some high load, I had to delay the release of NWE, anyhow here it is: - Ajax framework offered (it doesn't hide it just simply ajax programming). - JQuery usage for example in the in game side menu (now it act as a tree and has a little animation) - Timers for jail / hospital will now update (without loading back on the server) and shows how much you need to wait. - Registration use ajax to verify if the username is ok. - Added 4 ajax demos in form of modules (which should be removed for a game in production) - Fixed some bugs Wiki manual has been updated to get info about the ajax framework: http://www.nw-engine.com/wiki/index.php/Ajax_development The update is available as always as patch or full package. Enjoy!
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Looking for one or more partner for a myst styled game
a_bertrand replied to a_bertrand's topic in Partnerships
Created 2 simple 3D images which let you "move" back and forth if you click on the image. There is some transition between them (not simply a cross fade). Also added a background loop sound (self made), to show that even music can be included (and supported on IE 9, FF, Chrome). http://temp.nowhere-else.org/mmy/ Sure that's far from being the game, but it shows it's possible. For the music you would need to wait a couple of sec such that i loads (about 300Kb) (no flash, just a little JS for the transitions of the images) -
Title: Not yet decided, we shall see it together Game abstract: For the fun (mainly and to check different technologies and tools, and maybe produce something different for once), I was thinking of creating a game which would be of the style of Myst http://en.wikipedia.org/wiki/Myst, yet of course, not the same images, nor same puzzles, but the idea of having a pre-rendered (or not to be decided) 3D world were you walk around and try to solve puzzles. (Some of the) Unique features: 3D rendered of some quality, a good sound track, some fun puzzles. Technology used: The game should be playable via web, so ideally HTML 5 if not possible then we may look into unity 3D. Content creation: - For the images (if pre-rendered) I will work with Modo 601 and ZBrush (photoshop for retouches?) - For the sound, I'm still looking, maybe Ableton Live Suite 8 - The game engine: JS (with JQuery) or Unity 3D ? Current development status: None, I'm starting just checking who would be interested to join, and the tools which could be used to produce such game. My own skills and tasks in the game: I would personally concentrate on the art creation if possible, but if needed I can also do the coding. So 3D art, puzzle creation, maybe sound track (looking in some tools there), and finally if needed also the code. What I/we are looking for: I'm looking for one or more partners to design the puzzles and the story, simple sketch of the world, and maybe the coding of the game (JS or other as we need to discuss it). Ideally I would want a couple of people designing puzzles and sketches, and a coder for the whole, but anyone with any skill is basically welcome. When I say anyone, it means you need to have at least one of the following skills: content creation for the puzzles (maybe the story), sound creation, coder, sketcher. Expenses will be covered by: I will pay, and provide the hosting, the tools for the art creation as well as the creation of the art myself. So basically there will be no other costs nor I will look / ask for money. Current team: Me myself and I are currently working on this project. Share / gain of the partners: I don't plan to sell it, so it will be pure fun and free advert for us. If there is a gain, I'm willing to share it. Why do it? Can you re-explain us? As said, I'm doing for the fun, to increase my skills, and maybe to build some partnership for future projects, also, as any "free game" it can be used to advertise other projects / games we could have.
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So cheap that I doubt it's hardly usable.
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Official make a wish thread: Request an official mod
a_bertrand replied to Sporto's topic in New Worlds Engine
Don't worry, continue to ask even if it's just for your own game, some stuff will be done in your direction, where others may not as they are too custom. -
Official make a wish thread: Request an official mod
a_bertrand replied to Sporto's topic in New Worlds Engine
Well, I hardly see how the ranged combat vs melee combat weapon could be implemented as we don't have a distance between the opponents. For the remaining wishes, well, I don't think it makes all that sense to yet change the engine combat to reflect your wishes as it would make it basically pretty much tailored for you. I don't say your wishes don't make senses, but it simply make the combat as YOU would like it. What is sure, is that the combat need some refinements. Currently I do have a lot of real life work, so expect like a delay of 2 weeks before I release the next version of NWE. -
What web server do you use? IIS or Apache? IIS: http://www.microsoft.com/technet/prodtechnol/WindowsServer2003/Library/IIS/25d2170b-09c0-45fd-8da4-898cf9a7d568.mspx?mfr=true
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That's clear... at least you know you can blame me and therefore I make you happy :P
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Thanks, somehow I simply missed it as I wasn't running NWE on the top of the domain. My fault.
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This is a bug fix release, which shall fix an issue with the current implementation of the cache.php file as well as a wrong .htacces file for the module tutorials. If you don't have currently errors you may as well skip it otherwise I suggest you to download the patch. The patch will not trigger the installer as it anyhow just fix a couple of files.
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I have a sony xperia arc s
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Create Code 3of9 from ASP.NET Web application
a_bertrand replied to amandaallen243's topic in Other Programming
simply use a barecode font and add the * sign at the end of the string you want to print. -
Well too bad I based the thinking on multiple PHP Ajax framework which already exists (like sajax, xaxax) and with a background idea based on ASP.NET. Think about it as an easy way to do ajax, not a way to throw away JS. As always inside NWE you can use it if you want to, you can avoid it if you don't want to. Yet creating an ajax communication with the engine is really matter of creating a function in PHP and registering it. How bad could that be or diabolical as you say? Anyhow, be assured it has been very carefully thought (lot more than 1 week) and tested and this kind of integration between PHP and JS is not something totally wired / odd or stupid ;) BTW it's creating a PHP function which can be accessed via JS nothing more than that... P.S.: I was expecting a negative comment from you. Somehow we have a drastic different point of view about programming.
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The mobile theme is there, however I don't know if you can or not freely select it. I just tried it on my phone (android 4.0) and it works, yet honestly it's maybe a bit easier to work with however I don't have all those issues to work with the standard one either.
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Ok I see the wrapper for insert and simple selects, but no way I see it for a complex joined query or you will end up making like an ORM or something similar. Not a piece of code you do in a couple of hours to make it right. Maybe you should check some of the existing PHP frameworks which already provides you such kind functionality.
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That would be true, if the queries stays the same. However even operations like join, upper or whatever a bit more than a simple select will not be standard across databases. You would then need either to have a query generator or use only things which works across the different db you want to use. That's why I think it's not as simple as simply have a DB class which translate $db->query into mysql_query for example.
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I wonder how many of you guys will use ezRPG on anything but MySQL as I doubt you will use postgress or oracle or any other DB. So making a complex structure to allow to run with different databases doesn't seems all that useful for this project.
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Added synchronous calls to the framework in case you really need to do it: <?php function MyPhpFunction($name) { return Translate("Hello there %s!",$name); } Ajax::RegisterReturnFunction("MyPhpFunction"); ?> <script> function do_my_work() { alert(MyPhpFunction("Your name")); } </script> <?php ButtonArea(); Ajax::Button('Click me', 'do_my_work()'); EndButtonArea(); As you can see what the NWE framework do, is basically let you call the PHP function from within JS, where you can pass parameters and get back the result from PHP. The return value of a PHP function is then transformed in JSON and you get it back as JS object. You can therefore send PHP arrays with sub-arrays and even arrays with key/value pairs or single values. Objects cannot be currently sent but if required I could expand the JSON serialiazer. So what does all that do for you as developer? Basically you code in PHP your functions and you are able both to update page sections without reload as well as call back your PHP functions on the server from JavaScript without much work. With such infrastructure, I will improve the register page, to check if a username already exists for example or you could get updates of the messages without reloading the page and much more. Yet most of this would require little to none JS code from your side.
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Sure tweaking the fields doesn't cost you a lot, but if you start to change the table structure / names and more, you will need to change as well all the queries which was accessing those data. At that point you may end up loosing a lot more time and efforts than starting with a clean code considering that maybe the old code is not all that great.
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That has been fixed with the new release of the module.