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a_bertrand

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Everything posted by a_bertrand

  1. A new module is available (for free for all full owners) directly from the module manager or the marketplace: player referrer It requires the latest version of the register module, however once both are installed, you will see an additional field in there registration, which let you type in either an id or a username of another player. The player which refer others may have bonus (editable via the admin table editor referrer_bonus). Also, in the view user, you now see how many players you referred, and you see your own referrer link. That should be pretty much as much as you would like from a referrer module.
  2. You mean coming from "do all yourself" to something which offers indeed some infrastructure? Ok I shall stop to bash, was my free bashing for the day...
  3. Ohoh, somebody started to dig into NWE features lately ;) Yes that could be the best of both worlds (like single click combats or not). Now the only thing is, in my version of the mixing formula, it could be pretty much any items, where in illusions version it picks the possible items from a given type. I could check how to do it, but not sure you can do both with a single switch in the config.
  4. Then do some little mod for NWE ;)
  5. Banning a scamer would make things just more complex. Why? Because he could as well create a new account with another name and nobody would knows who the new guy is. So banning this kind of character is not useful and proved to actually be just annoying for the honest people wanting to get info about somebody.
  6. - The auto-logout will logout even when nobody is inside via the auto_pre_public.php, that means it should always work now. - You cannot attack other players which are in hospital or jail - If you win against another player then this player will end up in hospital - You can define if you allows offline fights or not (by default not) - You can define how many times a player can be fought per day. - Added a ban / un-ban module (available on the marketplace for free to all the full owners), don't ban the admin or you will have to set a user variable directly from the db ;) Still need the: - House system - Referral link - Donor status (in days) So update your modules, and grab the ban module directly from the module manager!
  7. Well in my opinion it was actually a good thing that players could share the mix, it helps player interactions, and offers yet another subject of sharing.
  8. McCodes is exactly the same as Ravan or shall I say, Ravan is exactly like McCodes as they are one and the same code. GRPG I can't say, because I never seen it. You may check the free version of NWE http://www.nw-engine.com and build from it, or buy a full version to get more modules and features when you feel the need for it. You may also check GL Script or ezRPG Or build all yourself.
  9. Which engine? McCodes? Self done?
  10. If you are not able to add a time check inside the current system which basically allows any PHP code as check, you will not be able to work with any other engine either. Sorry but thinking of buying McCodes and make a game running without modifying the code is a pure non sense. Don't trust CB on this, McCodes IS NOT a ready to be played game nor it will ever be. You must have some PHP knowledge or you must be willing to learn. NWE offers some easy ways to add content, but will never be a ready to be played game either. Why? Because you would end up with just a game like many others, and that's certainly not what you want. So take your time, and start learning PHP. No other ways around. I never played Torn, nor I'm interested to check what and how they do things. You will need to describe fully what you want, and then we shall see if that make sense as an official module for NWE or not even if I would say at first, it may be a good module to include.
  11. All depends of the quality you offer. For the example you made yourself, I would say 5-10$ is a max. But a layout can go well above that if there is artwork involved, animations or whatever else which makes it truly unique.
  12. gift or services => you will not see your money back. What can you do? Nothing beside: 1) Begging to get back your money from him 2) Sue him (will cost you more than what you may eventually get) I'm sorry.
  13. orsino should keep his license, and just wait 1-2 weeks for most of his lacking in NWE: 1) auto log out system users log out afther 10 min because i keep staying online now => should be in but maybe something is not working, I will check it on Monday. 2) attack players and hospital them (using ap) => many asked for it, will tweak that beginning next week. Should not take me long. 3) house system => was planned since day 1, but didn't do it. So I will do it next week. I promise something for end of next week. 4) company system => no clues what he want here. If somebody can explain it, I shall do it. 5) Award system : players can get awards and would be showing on profile ( player gets somthing for the reward ) => that could be mostly be done via the current quest system. If you want we can discuss it further. 6) Locations : adding time to go to a other location => nothing need to be programmed here as you can already add conditions to the location links. I could simply add a "time check" in the wizard if this is an issue. 7) referral link : players getting somthing for recruiting friends => will work something coming week, and you should have it by end of next week. 8) donation option buying 31 donator days and getting points to trade for things => That's not currently in, but could be done quiet easily by expanding the premium system. Will work on that, maybe the coming week as well. 9) ban option to ban users => will add a ban option in the admin menu, should be pretty much easy. 10) more clan options => Illusions worked on a lot of things for the clans, he shall talk about it. So overall, if those are the lacking items of NWE, it's question of 1-2 weeks and you would have them. Again simply ask and I shall do my best to add the required features.
  14. Approved and available from the marketplace ;)
  15. Yes a lot need to be added to the forums, from ban, to all the normal moderation tools as well as a "what's new" feature.
  16. The issue here is that the filter is an actual where condition in the SQL where the display uses lookup from other tables and is not directly available in the SQL statement. It's indeed annoying but I'm somewhat unsure how I could do this, will have to check.
  17. I'm somewhat lost, so instead of running the inside_menu.php hook you would want to run another one instead? Well that could be from within the ingame menu module to load another hook instead of the normal one in some cases, right? Or didn't I understood your question? BTW I will now be 1 week away, so my answers may take more time.
  18. Then wrong section. Thread closed. You shall post in the right one next time.
  19. Is it so hard to put in the right section? Yes? Well... next time do it. I'm just bored to hell to move things around. So your content is removed, and you will have to post in the correct section.
  20. Which engine? Self made code? McCodes?
  21. File size: It depends on the admin image uploaded... 150Kb or so. You may edit this this in the admin_image_upload/content.php by editing the row 154 Odd for the SQL, it should have it ran. Anyhow, for the wizard, I was wondering it makes sense to add it or not and if yes how to do it. Anyhow I will check it not now, not next week (holidays) but the week after.
  22. a_bertrand

    HabitRPG

    Seems something fun... maybe... but I doubt I will try it ;)
  23. Ok I updated the location module: 1) You may upload images (one image per location), to do so I used the admin_image_upload module to let the admin upload the image. No need to create any entry in the DB. 2) You can define your own stats used by the locations (on the table location_stat_types) 3) You can define then per location the value of each of those stats (on the table location_stats) On the code part: 1) I expanded the lib which comes with the location module and you have now access to a new class called..... Location (incredible right?) To load the current location: Location::Current() To load any other location: Location::Load($locId) The CurrentPlayerLocation now let you put another userid as optional parameter if you want to retrieve another player (same for SetPlayerLocation) The Location object then contains all the base attributes (id, name, description) as well as any self defined stats. To access them: $locObject->id or $locObject->mystat; 2) I added the display of the location image in the home_special.php Let me know what you think about it.
  24. Hi, Just to say Someone (and not somebody) did a great job adding new content to the NWE wiki as well as fix some of my spectacular horrible typos. So first of all, I want to thanks him for his job (and hope he will continue ;) ) as well as say that if any of you feel that some part are missing and / or you are willing to add some content / flesh to the wiki manual, let me know and I shall grant you access to the wiki pages. If you wonder why the wiki is not open, it's simply to block spam.
  25. Well, making a map walkable like in NEaB is not impossible, however many people here on this forum are still more attracted by a text game. Also think that a 2D map requires art and JS code which may not be so easy for everyone to modify / handle. I would say, we should first concentrate on the text aspects of the game, and keep the idea of a 2D map which could be added for later on.
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