Jump to content
MakeWebGames

KyleMassacre

Members
  • Posts

    2,921
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by KyleMassacre

  1. maybe you didnt run the sql right, what error did you get?
  2. Maybe what you can do is provide a unique session as a hidden input field in the index and have it check to make sure that is what it actually is to stop refreshers
  3. Well, Cronus would be the person to talk to like I told you in IRC. To me it looks like that it cannot find your facebook id, do you have it in there? So run this sql: update users set facebookid = your facebook id here where userid = 1; I am going to assume your id #1 on your own game
  4. No illusions, this was a new one that happened in another thread so I moved it over here
  5. Agreed and posts moved to [HERE]
  6. I haven't come across it in any of my posts that I have seen, but let me check if I edit this post real quick to see what it does Here is my edit Edit in advanced mode
  7. What kind of "Company" modification are you looking for exactly? There is a business module around so im sure you can edit that to suit your needs
  8. You mean like this:   I have no clue, are you coming back real quick to edit the post? I have noticed that if you edit your post real quickly you don't get the last edited by:. Maybe this new layout does that sort of thing when you edit before the forum soft catches the edit
  9. So some how I messed up when merging your posts cause you had duplicates and your attachments got deleted so please re attach them. I'm sorry for the inconvenience I'm taking full accountability on this
  10. Well judging by almost every game I have been on MC related there has been atleast one of his mods so based off that I'd say the rights you get would payoff in the near future provided you come up with new and improved stuff. @Cronus Its like I told you before when you first told me I bummed to see you go but you have a new venture ahead of you and I hope it pans out for you. You have been an inspiration for me in the couple years we have gotten to know each other. And you know where to find me if you decide to hit me up. Farewell and good luck, you are one of the few that has been there when I needed someone.
  11. illusions making a come back?
  12. Is there anything in your error logs
  13. I agree. I'm not too sure about how I feel about this. I am kind of weary about this, and why am I getting the feeling that the OP has something to do with crimec?
  14. I have never encountered this problem and I stacked certain stats ant a random high amount to test my mugging module. It allowed me to attack just fine. I'm curious to see if Dungeon Master can replicate this. Maybe try to give yourself the exact same stats as the player with the issue and see if you get the same problem? You can also try clearing your cache and see if that helps because maybe that had something to do with it
  15. Check lines 61-63 in your IPN $userrmdays = $worked['credits'] + $_POST[mc_gross]; $result = mysql_query("UPDATE `grpgusers` SET `credits`='".$userrmdays."' WHERE `id`='$_POST[custom]'"); Send_Event($user_id, "Your $_POST[mc_gross] credit (s) have just been credited. PayPal Transaction id: ".$txn_id." "); Try this: $userrmdays = $worked['credits'] + $_POST['mc_gross']; $result = mysql_query("UPDATE `grpgusers` SET `credits`='".$userrmdays."' WHERE `id`='{$_POST['custom']}'"); Send_Event($user_id, "Your {$_POST['mc_gross']} credit (s) have just been credited. PayPal Transaction id: ".$txn_id." ");
  16. I don't want to jump in an argument here but I since I have been here since the announcement of NWE and in a way watched the progress of it even though I have really only been using the engine for roughly 3 months in a development stage, I would tend to lean towards Alains point of view. mainly because since the start he has stated that this is an engine and not a game. He creates modules for game owners to kind of use as building blocks to create your own game to your liking and 99% of it is customizable and I feel it is the job of the game owner is to adjust stuff to fit your needs like training for example. Sure he has default columns in the table but its just used as a visual aid to show you how to create a new training session. And DM, I for one can only speak about myself but I do appreciate you coming in and voicing your concerns and on the flip side of that you must remember also that there may be some stuff that you yourself have to add/remove that you want because the developers can not implement everything that SHOULD be a default feature cause then someone else may come in and say why is that there? I hope this makes sense! Also its good that you come in and post about stuff because you may have the same ideas or whatever someone else does or maybe give someone else an idea of what should be there and people can implement it
  17. Please explain you can't just post something and leave it hanging like that. The OP already stated that.
  18. Well I must say that is pretty odd. Another question is, is it only happening to that particular player? Also look into that users energy, maybe they don't have enough energy to be combating because that very last param makes the button disabled if they do not met those requirements
  19. That wouldn't have anything to do with it. and to answer your question: Also does the player have a weapon? That may have something to do with it
  20. Ok when I get a moment I can update it but for now you can add it in there if you would like. It would be much quicker that way anyway
  21. Yes, it does go through the combat scenario. So just check it out and if its not there then its super easy to add but I'm like 90% sure I added something for a notification
  22. I haven't encountered that
  23. I believe their is a config value that only allows you to attack a certain user x amount of times per day
  24. Hmmmm. 1. I haven't actually looked at this code in a while but I believe I send a message to the player if not I can add that in easily 2. Through the start player combat function. This function is quite nice the way it is set up. 3. Nothing stops them I didn't add any type of safeguard to protect weak players. if your economy is balanced right weak, or lower players won't have a lot of money so the big guys probably won't waste their AP on them that often ;)
×
×
  • Create New...