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Everything posted by KyleMassacre
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Here is my MacBook Pro. It is only a couple weeks old so I dont have any backgrounds let alone all my programs that I need [ATTACH=CONFIG]1426[/ATTACH]
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Not if you use a good IDE
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Are you trying to rewrite all of your ?'s and &'s? If so your looking at a lot of work. You need to include in your regex all of your query string keys. Or or you can look how wordpress does it but your still looking at a lot of work but since they use a standard they get by fairly easy by doing it with PHP I'm not too savvy with Apache so don't take my word for it
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If done right in htaccess it won't matter if you have the file extension in the links itself. I believe like what [MENTION=70137]john.[/MENTION] said about a permanent redirect will do just that, it will redirect to the re-written URL to match your regex pattern.
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This issue has been fixed and from some tests it is confirmed that this will no longer happen. Good find !Angel
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I'll do a Destop, Laptop when I get home from work lol my Destop is disgusting because I have so many files and folders on it but on my new MacBook Pro it's pretty empty and clean
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User Mentions and other new features.
KyleMassacre replied to Djkanna's topic in Feedback and Site Support
I dont think there are really any limitations for it really besides maybe people getting irritated at all the mails that are sent. Things that have been tested though is quotes do not re-tag anyone or add to the tag count but may we can test this further in a dummy thread? -
User Mentions and other new features.
KyleMassacre replied to Djkanna's topic in Feedback and Site Support
It does look like spaces are posing an issue I guess especially since there is a member here named "The" lol As for the spamming, that is what I tried to cover in my sticky and that it should really only be used if you need to get the persons attention and direct them to the thread. -
Why MWG will be dead in 6 months: Let's spell it out.
KyleMassacre replied to SRB's topic in Chit Chat
I would have to agree with a lot here. I think the biggest issue with the forum is the childish negativity. It is very hard to keep order when everyone is bickering at everything or trying to just start an argument. Potentially new people see this stuff and think that this forum is one hot mess, which in reality it is. People are afraid to post because they just get flamed if its not up to par instead of getting constructive feedback to improve. With that being said, constructive feedback doesn't need to be a complete slam on every aspect of the code. For example, you [MENTION=50378]Guest[/MENTION] (hope you don't mind, but I actually do value your input), the feedback you give, is it kind of harsh? Yes, is it constructive? Yes, but a lot of people here can learn from your methodology. And I know a lot of the times people see you as a giant prick and I know deep down that is not really what you are shooting for because when you post advice it is because you are trying to help people learn. But some people here do in fact have some issues and I guess seem to feel better about themselves to totally try real hard to make people feel bad about their posts. And I am trying myself to make it a goal of mine to try and stop that. And I personally think that in regards to this being a MCC forum isnt entirely true. There has been attempts to bring in other engines like like EzRPG NWE Gangster Legends Just to name a few but MCC seems to be the most popular and when people go and buy the engine from their site there is a link back to here so it must be pretty decent marketing on their end. I haven't seen a refusal to allow another engine here, granted I have only been here a couple years now, but still. I do 100% agree with you on the fact that its super hard to develop a module and make a couple dollars on it because a lot of people think that it should be free which I think is preposterous. Should there be free mods? Well yes, but does everything need to be free, NO? What people need to realize is that people that can create mods for people need something to keep it interesting like some sort of monetary kickback. They dont want to pay for a module, but yet expect to make money on their game using our modules. Why even create donator packs then? Do they create donator packs because they spent some time putting together their game and think they should be paid for their hard work??? I think that about covers what I have to say about this at this time -
Well it is available for Linux https://netbeans.org/downloads/
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Well what is it showing as an end result. Also, for each new item type you will have to edit your file ;)
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If you right-click a particular file type you should be able to go to a properties menu and set an option to open this file type in this program. As for the FTP uploads you should be able to click to overwrite if newer and apply to this upload if you are overwriting files. But Netbeans is an IDE with built in Git and FTP powers as well
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Adding something to that table shouldnt really cause any overhead and its probably the easiest way to go about it code wise
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IDEs and FTP soft shouldnt really matter when it comes to OS's. For me since I use Mac OSX I use FileZilla for FTP and I use Netbeans for my IDE
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In your items table you can create a new column for example "usage" so when you create a new item you can fill that in and that will be what is displayed. Then you need to edit your inventory and add that in where the links for the item are like $r["usage"] or whatever it may be
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Okay thread closed please take further communications to PM
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User tagging & Interactions enhancements
KyleMassacre replied to ColdBlooded's topic in News and Announcements
No I still have the same original notification so it's not a double one -
User tagging & Interactions enhancements
KyleMassacre replied to ColdBlooded's topic in News and Announcements
Okay I cleaned up some of the stuff so now business as usual -
User tagging & Interactions enhancements
KyleMassacre replied to ColdBlooded's topic in News and Announcements
I'm going to close this thread for a quick second so I could clean it up and not have to worry about post coming in after I do it. This thread is not to argue or anything like that it's simply an introduction thread to a new feature. If you want to argue take it to p.m. -
I want to close this topic because I think it's going to turn into a flame war. So can we please not argue about who's right, who's wrong, who's being a bad boy, and keep it on topic? In Pete's defense he never said it was for an emergency, and I believe what he was trying to say is tag someone when you really need them to look at it or to notify them of a post that you think is important that they should read, or to give them some sort of props. Those are not the only reasons to use the user tag but just a couple of examples to help get the idea
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What makes you think they are not complete? And yes they are new, ColdBlooded created a thread: http://makewebgames.io/showthread.php/44686-User-tagging-amp-Interactions-enhancements that explains the new features
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Or you can create a usage label when you create the item in the staff panel and then add it to the list of columns to display in the inventory
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It may just be me being lazy
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If you really wanted you can use one function like: function message($text,$type = null) { // I'm on my phone but may check for the types to make sure they are right like in_array() if($type == null) $type = "general"; echo "<div class='message-box ".$type."'><p>".$text."</p></div>"; } Usage: message("Good day to you sir"); message("Good day to you sir","info"); //so on and so forth
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You got it!!!! If your not using the variable inside a function it doesn't need to be listed as global. Global basically tells PHP "Look for this variable for me will ya?"