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rulerofzu

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Everything posted by rulerofzu

  1. http://www.phpro.org/examples/Rainbow-Text.html
  2. One can but why make something that is already available
  3. Which is why your better using htaccess. Most control panels support the creation of secure directories using htaccess and a md5 hash password. Using filesmatch with a list of file names you wish to protect is another way to go. Again htaccess with a hashed password.
  4. It returns a numerical value. If your wishing to check if its a valid IP then why dont you filter the IP which you can do with filter_validate_ip which also means you can flag for ipv4 and 6. I dont think INET covers ipv6. There is also inet_pton and inet_ntop php functions.
  5. The only place user_level is stated is in the access checking at the top of the script.
  6. This has been mentioned before on the same or similiar subject. INET_NTOA() and INET_ATON() mysql is worth looking at. As for multi's there is no foolproof way to stop it. There is too many numerous ways to get around that. Easiest method is to keep accurate logs for transfers. The only advantage to having more than one account is to pool the resources.
  7. just use htaccess
  8. Well torn is not a very good or attractive game. It has a lot of members due to its age and if it was launched today would fail so why you would base a game on torn? Other than you cannot think originally.
  9. I use both subversion (windows) and git (linux). Doubt most of the game developers here have considered, would know how to use or require the use of version control software.
  10. A close button to get rid of it if you do not wish to chat anymore would also be good.
  11. Works well. I would recommend some kinda notification if the chat is minimised to show there has been new activity
  12. Why pay 50p each. Look up the file conversion info posted and then convert yourself. If you cannot follow simple instructions then you have no place trying to run a game.
  13. First thing I did when I got hold of Redux was to rewrite the installation. Its wrong in so many ways and yes as you pointed out "lets see how fast we can do this"
  14. Good idea.
  15. There isnt any. Convert from v2 and your game will look the same as everybody else's hurrah.
  16. Yes it is related and to be honest the fwrite part of the installation is a stupid idea. Its one of those moments where someone sat there thinking I could code it to work like this aint I clever!! Check with your host as some will not allow fwrite. Which is what McCodes staff really did not consider.
  17. Seriously. Its a border any content could be placed in and used for any style of game.
  18. Where is the fantasy bits?
  19. There is temporary solutions for this whilst updates are tested. The initial exploit has revealed 3 further exploits. For those on cpanel see http://forums.cpanel.net/f185/case-52484-apache-vulnerable-229112.html
  20. Its not gonna work like that.
  21. Think logically and strip the users table down.
  22. v2 v1 looks similiar to another website so I would always go for v2.
  23. Yes obviously an engine is a bit more to it than that. What your suggestion in your first post for optimizing the db would only really be effective if you also did the connecting class and then you would have to amend the pages throughout the engine. This is something that really should have been done in 2.5 and the fact they didnt showed lack of vision and commitment by McCodes staff.
  24. Ooops yes there was already an answer and your still wrong lol
  25. Indeed it does I stripped out the header and menu to have a look at it properly.
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