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Dayo

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Everything posted by Dayo

  1. Yea i had a quick play yesterday i liked it. Some of the rexr is a bit small i.e. the remove button rather then have the text remove why not a x
  2. I have started work on the admin page of GL V2, i have implemented a password verification every time you visit the admin panel from the game , are there any other security features you think would be a good idea to add?
  3. I may add something like this to GL if you don't mind me copying your idea :)
  4. Dayo

    Gl v2.0.1

    It has yet to be coded i was going to add the PvP as a separate downloadable module as there were mixed opinions on what way to go i.e. you can completely kill a character or just hospitalize them (like mccodes)
  5. one.com is one
  6. This post is 7 years old, im sure they have figured it out by now *sigh*
  7. I actuly made something very similar to this, but rather then pie charts etc i used a calendar to plan my budget and this way i can see my budget varying month to month also set up rotational bills i.e. every fortnight, month, 4 weeks week etc ...
  8. When you get a large army there are no more orange or red enemies to attack they are all just green also what does the skull mean near there names? Also you need a bit of a tutorial at the start
  9. Im just so used to using JQuery i do it without thinking lol, It looks good so far, what about adding multiple bots on the map.
  10. $(document).keydown(function(e){ if (e.keyCode == 37) { moveLeft(); return false; } else if (e.keyCode == 38) { moveUp(); return false; } else if (e.keyCode == 39) { moveRight(); return false; } else if (e.keyCode == 40) { moveDown(); return false; } }); Adding that made it much better to play
  11. Maybe bind keyboard keys for movement and space for attack? also have it so the log is always scrolled to the bottom ;)
  12. Dayo

    Survive

    Yea, not sure what to do with that, in all honesty the code behind it was shocking (if i remember correctly)
  13. Dayo

    Survive

    It may be because i am on linux as i had to do it at work aswell. I like the concept of this type of game, im going make one myself but make it a Mafia theme.
  14. Dayo

    Survive

    Just to let you know i had to reset() then reload the webpage, maybe add a document.location.reload() in the reset function ;)
  15. Yes they are both very easy to code (the layout, not the functionality). But its the design and UI that takes most of the time.
  16. Zettieee your problem is you started selling PSDs too cheep now people begin to expect the same quality for the same price, i actually like the theme. And why is it not worth $55, yes it may be easy to code but how does that effect the price, look at facebook, twitter ... very easy to code ... did they pay $55???? Go and find a designer outside of MWG who will even take a website design job for under $55 ...
  17. all you have done is install this 3rd party plugin, have you expanded on the api and made any custom functions?
  18. You can set a timeout on key-down that after it has run it stop the event then starts the gravity
  19. Dayo

    Gl v2.0.1

    This is an issue to do with my server, i will be upgrading the specs of my server today and sorting out the underlying issue. Thanks for bring this to my attention
  20. check to see if the query has any variables in the query that can be inputed via the user ie $_POST, $_GET, $_REQUEST etc ...
  21. Dayo

    Hosting Template

    Looks very nice dave, background looks very similar to my desktop background (elementary)
  22. Dayo

    Need help?

    What version of GL are you using and what work do you need done? you can add me on skype my username is cdcoding
  23. Im looking at spending a few weeks looking at node.js, just wondering what others have thought of it.
  24. Dayo

    Survive

    I was only going to make a simple bootstrap template for now, that way you can play on mobile aswell :)
  25. I agree it should not be a major concern at this moment as you are in the middle of development but to add class="btn" or class="form-control" to an element takes seconds and will improve the look and feel dramaticly As for tooltips you have the enhanced version of the map where you can click the direction you want to go untill you get to the outpost you want to look at, why not add a tool-tip to all the outposts so you can just hover over a square to see the info
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