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Sim

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Everything posted by Sim

  1. Sim

    A little thought.

    Very nice ".article". Unfortunately, a lot of people do like simplicity. :). But only long term players like strategy. There the ones I'd like to keep anyway.
  2. Multiple phones with different code. It's hard enough managing too code on phone and use ftp and debug. In not using git to delay the process. I had to finish up item types. Note that they are done. The MOD will be released within the next 24 hours. I am doing some final testing and making sure all tables are correct for installation. The difference between a regular item type or a special type The additional fields for treasures are pulled from the item type file. This allows for any type of coming to be done. You could even make an item types that steal X amount of money from all played in the game, or randomly attack a person, or random steal X money from a person or steal an random item from a person. Anything you can think of. Item types go as far as your imagination can go. I am about to post a pre-order. Price will go up after released.
  3. It seems like I lost of my files so I am going to need to rewrite it. After that all is ready to go.
  4. I believe what @InverTed said it's the most important thing. Fresh, consistent, updates, content, features, contest keep the game from become to boring. If there's nothing new, there's never nothing new. Players need a reason to keep coming back. Every gamer has there own preference, some like collecting, some like the power of fame, some like battling. I think announcements of what's to come could be a good idea, or bad if you don't follow threw. It gives them something to look forward to. ^^ with what I said, maybe finish your update before an announcement, then anounce it that will be coming soon this way your desire is met and proper testing is done.
  5. Sim

    cron issue

    The function query does not exist. You need to $mysql as the database class (OBJECT)
  6. I been running into issues with the templating system here and there. So hopefully this will give me a better understanding of it. Data:
  7. Items can now only be placed in one location their the item system. Equip system is now done. ALL THAT'S LEFT: Is to add the items values to the kill mod. :). Maybe add a few additional item types. Edit: No comments in over a month. I guess no one cares if this is released or not. Shall I keep for myself?
  8. No email verification
  9. If MWG Hosting offered it and you paid, they are(well should be) obligated to provide that for you, or at least refund you your $1(if that's what you paid. LoL) Message him.
  10. I am doing a special promotion. Purchase two mods and I will give you one for free that is not higher then the amount of both mods. So if you purchase two $6 mods. You can receive any mod for $12 and under for free. https://makewebgames.io/profile/14499-sim/content/?type=downloads_file
  11. A simple mod that I created for myself and feel could be helpful to a few other members. This module also shows the power of the GL hook system.
  12. If all goes as planned, this will be released tomorrow. :). AS FAR AS I AM AWARE, the current GL item system only uses items for the Kill feature (module) if I am not mistaken? If not mistaken, can someone let me know where else it is used at?
  13. I am excited to say @InverTed has joined the project. We will announce more details and information on this project when the time is ready. With what everyone has seen from me and his recent revival of his own personal project, I am fairly certain this is going to be a project that drops jaws in awe.;)
  14. I don't mean to hijack his thread, maybe split it where I quoted him? My email isn't updates either I believe.
  15. This is why MWG should send a Mass-Email. The thousands of members who forgot about this place. Many of whom have created awesome projects and many who still one day still wish to make a web game.
  16. He made GL 🙂
  17. It's been awhile since I have made any updates to the mood as I was struggling with how to equip items to the created item slots. Us programmers tend to over complicate things and this is how easy it was. :).. I have a few minor things to fix, only allow a players item to be in one place. Not equipped, in shop, in player shop, in blackmarket, ect Theni also need to do some tweaking to what's already implemented into GL's item (System so items actually matter.) Add the values from my item System to take effect into GL. I ALSO might release a few mods using this item System such as a new attack, mug, fight mod. So the item System plays a larger part in games. As I will be creating these miss for my game anyway. I also have a very interesting new daily game mod I should be releasing soon as soon I figured out this JavaScript error.
  18. Joke or not, I googled this last night for two hours and unable to do any further coding while you here having a good time joking around about something that is not a joking matter to whatsoever. You bet your ass, I find no humor in your slick ass comments. I read about about: debug. It keeps redirecting me to chrome: about page not found
  19. Anyone with a real answer to this question that I find serious want to reply.[ Second answer with smart ass remarks. And what makes it even worst is your an Administrator representing MakeWebGames. @Dave
  20. That is not possible at this time. Anyone got a real solution?
  21. I can't seem to get my JavaScript errors to display on Google chrome or Microsoft edge while on mobile devices. Anyone know how to or recommend a browser for debugging.
  22. Sim

    jQuery round 4.. :)

    It was a joke, sorry. Bad joke? After I googled, I knew I spelt it wrong. I was thinking scavenge and Savage ;).
  23. Sim

    jQuery round 4.. :)

    Now that the issue is resolved. No. It's SCAVAGE. :):):):):) Lol@ you @Magictallguy
  24. I am going to try and finish this mod up today. I am fairly certain everyone is going to be pleased with the price of this module.
  25. Sim

    jQuery round 4.. :)

    That's how I fixed the issue. It looks like I forgot to post the answer. var scavageTimer; var counter; var scavageData; var scavageCounter; function performScavage(){ //e.preventDefault(); var timez = jq("#scavageTimes").val(); var url = "?page=scavage&times=" + timez; if(timez <= 0) { alert("You have to search the streets at least one time!"); return false; } jq.get(url) .always( function(data){ scavageData = JSON.parse(data); scavageCounter = 0; scavageTimer = setInterval(showScavageResults, 1000); }); } function showScavageResults(){ jq("#scavageResults").append(scavageData[scavageCounter].msg + "<br>"); if(scavageCounter == scavageData.length){ clearInterval(scavageTimer); } scavageCounter = scavageCounter + 1; }
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