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Everything posted by Sim
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If you send $5, they give to $10 right back. It's a debit card. 🙂
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Price has been lowered to my usual $6.00 price tag. 🙂
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So lately I been using cash app to get paid for my the work. They do not take any fees out. Some I am banned I had to find an alternative and with no fees, it's always a bonus Below is a link with my referral link. With both get $10 for your registering, but you have to spend $5, but who cares since they sending you $10 back. Everyone who knows me know I don't really in the regular, so I must be in need of money to be using my referral link. They also let yup sign your own card dressing on it. I'm sure some will love that. Hey! I’ve been using Cash App to send money and spend using the Cash Card. Try it using my code and we’ll each get $10. HRQWXSB https://cash.app/app/HRQWXSB I also been using it to sell some mods to avoid fees. 🙂
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I'm still for hire. I would love consistent work.
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I gave @ags_cs4 a mock-up of what I wanted and he made it 😉 props to his design skills
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If love to know why I been ignored? 😞
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I fixed a few minor things with the mugging and jQuery. I also had to fix the quick random mugging feature in mugging which did not work at all. I started the attack feature which is looks mugging but instead of mugging, it attacks the user. So, that will be a quick feature to add. Then, I will include battling NPC in turn based. I decided to do away with battling other players for now as it would leave allot of players in stalemate since I believe many will not finish the battle of they are going to loose.
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It's been awhile since I have released a mod, as this is added to my game, I figured I could release it on the marketplace as well. Once approved, you can view.
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Yoo know if you are referencing your tables like you did, yoo do not need a join statement. You could do WHERE sk.SK_id = us.US_sidekick The same query in question comes back with no results in my screenshot, but in the coffee shows results which is confusing me as this is the first time I've ever managed to do that.
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My query returns an empty result in phpMyAdmin which it is supposed to do, but when I get the results in GL, it's returning a record. Any ideas? $sidekick = $this->db->prepare(" SELECT SK_id AS 'id', SK_name As 'name', SK_fType AS 'fileType', SK_level AS 'level', SK_guard AS 'guard', SK_attack AS 'attack' FROM sidekicks JOIN userStats ON(US_sidekickID = SK_id) WHERE US_id=:id "); $sidekick->bindParam(":id", $userID); $sidekick->execute(); $test = $sidekick->fetch(PDO::FETCH_ASSOC); debug (var_dump($test)); array(6) { ["id"]=> string(1) "1" ["name"]=> string(12) "Gangster Wan" ["fileType"]=> string(4) ".png" ["level"]=> string(1) "1" ["guard"]=> string(2) "45" ["attack"]=> string(2) "23" }
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I plan on releasing all my future GL mods as MC-Codes mods as well. But personally GL is where it's at right now. Cleaner code and great mods. And developers right now. And if it hasn't been created yet, I know someone would if it's mentioned.
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There are still a lot of people who use mc-codes, so you can't really say it's completely dead.
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List of Trusted Coder and Scammers - Chosen By You
Sim replied to Script47's topic in Collaboration Experiences
This list is years old. I think a new one should be created. Some of the people mentioned are not even active anymore. -
I'm looking forward to it
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I got a mod called VIP Passes. What exactly is a Donator Mod though? Sounds like something I might like to create. B/:)
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If someone has there forum filesb fixed already, just upload them instead of having him try to correct the issue. I'm sure someone does, and that would save allot of people a headache which it seems like everyone has already. :0
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I have not touched much code on this project since my latest post. Last night, I did some designing of some things to finish up the game for a release. And I been working with a client song a small notification. Tonight, I started a new mod which will get released on the marketplace and on my game. If I could keep my eyes open any longer, I would have been finished within the next hour, so hopefully I can finish it up tomorrow. It's been awhile since I wrote any code for GL that will work outside of my game. :). Everyone knows my mods are pretty unique so another good one will get released tomorrow (I HOPE).
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Did you see my message about needing able to warm users?
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At what rate do you think someone should be able to go into protection mode automatically. In my game one can mug or attack. Some the hacker really isn't real time. I would find it a bit unfair if a user mugs av weaker one until they broke. St, mugging them 30x. Or keep sucking draining them until the character dies. I am thinking that each character can mug/attack the same player 3x/hour. After that they are protected for 24hours. A player can choose to put there character in protection mode. But once they mug or attack they come out of protection mode. I know alot of people out need players in protection mode for a day or week in certain games. I am against this, especially since there are other ways to go in protection mode. I believe having a player in protection mode will prevent them from seeing certain features of the game. If in protection mode they can't get muggged or attacked and be like I WANT TO DO THAT. If they get muggged in first couple hours of playing, they be like im going to mug some people's. Ohhh yes!!
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Another thing, I can't get it to go away every time I click latest topics/content.
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Aight, it's literally been a week since I have made any updates. Now that I am back in routine with work, updates should be coming again. I don't believe there is much left to do for a release. I am trying to keep things fairly simple as a lot of you know I like to offer do and posh large features. The item system was the biggest feature crested for this game as well as on marketplace. I am trying to have as much player to player interaction as I can. That's why, modified crimes and modified theft was also created and released. Now that mugging prototype and attack prototype is nearly complete. That is plenty for now to create enough player to player interaction. The next steps will be to create player co-op features. And, I have some unique ideas for that. Then the basic features need to be added and modified a bit(stats, news, ect) Then a little more layout changes, instant notifications, other stat updating, and some other neat effects I have in mind. Finally last but not least, to add massive amounts of content. I don't want to have to add any for awhile once released. At least another month of coding. I got my motivation back. I tend to loose it here and there. Mugging is now done