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Dave

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Everything posted by Dave

  1. I've got a lot of UX background and I did run games many moons ago. I'm also a whizz in Photoshop and have been improving my own recently acquired game Music Battle, my days of creating layouts from scratch are certainly over but adapting them is certainly something I can do. Be great to see a demo of the game to get an idea of where the UX / design could lead along with understanding how you want the partnership to work, is it 50 / 50 or a different split etc.
  2. Yeah I can't even imagine how challenging programming on a phone would be, seems like you're doing pretty well though.
  3. This looks great, excited to see it released 🙂
  4. Sounds like we might end up with multiple solutions, I feel a competition coming on!
  5. Thank you for being so generous! Yup, I got spammed by notifications of you purchasing. I'll see if there's a way around this but I don't believe the software supports carts for the marketplace extension we use.
  6. This looks awesome! Excited to see it 😌
  7. So their username changes to the banner? Or it only changes which banner is displayed on the profile page?
  8. Yup! I get screwed by the PayPal fees on the cheapest option, it even supports 1 minute crons, I'm clearly not good at pricing hosting packages haha! I've added you a development account to your MWG user, once you make a sale on Marketplace you'll be able to use that credit to pay for the hosting moving forward 🙂
  9. I believe you could post issues on the GL GitHub to help @Dayo manage the issues 😌
  10. Do you intend to post on the marketplace? If so I can probably sort you out with hosting for development purposes 😌 in time you’ll be able to use credit from your marketplace sales to pay. Send me a DM if you’re interested.
  11. Nothing changed, so I think it was you 😛
  12. Seems you're correct, the forum software seems to think that link isn't important for mobile views. I'll report it as a bug 🙂
  13. Is it a stable coin? The problem is I have to then convert the PayPal money I’ve received from your purchases into one of these coins / apps / gift cards. The 10% in most cases barely covers the initial PayPal fees, thus makes it harder to convert it further. Im able to offer the 3 existing payout options as I hold money in all 3 at any given time, if you want to be paid out to something more exotic we can certainly explore it but the fees will be taken from the withdrawal balance to ensure the site isn’t making a loss.
  14. Thanks! I composed them but the designer who did the game layout created them. Got an ever shrinking list of things I wanna do before my private beta, mainly tweaking the economy which cannot be done post launch without a reset. But hopefully just a couple more weeks 😌
  15. This is the fun challenge of building a stable economy, players need to feel rewarded but you’re right you don’t wanna flood the game with money. I believe TORN hired an economist to help with this.
  16. I’ve not heard of it before but doing some quick research it seems free so I don’t see why not.
  17. I run MWG and thus the marketplace, the original announcement thread contains most of the information you’re after: The fee is a flat 10% which is to cover PayPal fees and some of the operational costs. You can post them using the + link at the top and they’ll get approved by myself or one of the other staff. I aim to pay people out in 24 hours, but if you withdraw during daylight hours I’ll normally process it within the hour. I withdraw to PayPal, US Bank and UK Bank. Feel free to ask any other questions, I’ll be happy to respond 🙂
  18. Another little progress update, a lot has happened since I posted this but hadn't got around to updating this topic. Misc: Implemented custom confirm dialog and moved away from using window.confirm. Modified crimes to have a chance of using a % of your awake. Added awake into modifier for crime success, if you're tired you're gonna fail more. Modified gym to reduce the amount of awake taken from training. Further UI improvements throughout entire game. Fixed numerous bugs throughout. Added up to date bot protection methods to catch and ban cheaters. Fixed and implemented all crons (yes I'd been testing the game without crons up to this point). Implement numerous factories & singleton classes with caching to improve performance on repeatably loading the same model. Added composer auto loader for easier inclusion of modules. Swapped BBCode library for a modern choice with built in XSS protection, and more BBCodes. Probably some other stuff.... Now for ones with pretty pictures! New Registration: I designed and built a new registration, as the game previously had a very awful and non user friendly registration page. This registration is fully responsive, I'l also worked on making the login responsive to hopefully be able to attract some more mobile players! Basic Avatar System I wanted a way for characters to feel personal, so I implemented a very simple avatar system with further customization planned for once I release the game. Forums I deem it really important for players to be able to communicate in the game. Not just to each other but to staff members in an open forum, due to this I commissioned @Magictallguy to build a forum for the game: Better Slots: Apparently slots are an important way of making money, who'd have though! I rebuilt the entire slots system and implemented more realistic prizes based on multipliers of where your barrels end up landing. Yes you can end up getting x30 your bet back!
  19. Dave

    Romewars

    Damn you're working quickly. Super excited to see it once it's ready for people to register 🙂
  20. I actually looked for a similar thing on iOS and there are a few good examples, less sure on Android. I wish there was a day that I could work solely on my iPad Pro. From some research this one seems pretty good: https://play.google.com/store/apps/details?id=org.kidinov.awd&hl=en_US
  21. Dave

    #Sim

    Welcome back to the forum Sim!
  22. Dave

    Romewars

    That logo is pretty cool! It might work with your layout, I'm unsure. GameSiteTemplates has some awesome templates that might suite your logo better but would probably need some tweaks to fit your game: https://www.gamesitetemplates.com/photoshop-templates/fantasy/medieval.html
  23. Dave

    Romewars

    I feel like you've gotta share the logo now!
  24. Dave

    Romewars

    This sounds awesome! I like a different spin on a text based game which doesn't follow the standard mafia style games. You could make that design responsive, it'd just be rather interesting where you have to move everything. It's a nice layout, one of Peter's best! However, I'd be concerned at how tall the header area is which means the content is really far down the page which would be even worse when trying to make it responsive. I find the best way to do responsive is you just drop most of the fluff images for background images / colors. If you want any help I'll be happy to give some pointers. Excited to see the beta!
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