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Posted

Hi there,

I’m thinking of starting a game and having been round this community a long time now I think I have a decent knowledge of the all the different engines that would be available to me. The reason I’m thinking of using an engine is simply because it’s a starting block and it saves abit of time for me and I think i’d struggle to create a game from scratch.

So far the two engines i’m leaning towards are Mccodes and NWE.

Why these two engines?

Mccodes is more a comfort zone choice. It’s the engine that i’v always used and the engine I have done alot of work for. I know it has its issues but with the ideas I have most of it would be stripped out anyway as its unnecessary.

NWE also interests me because it’s nicely done; AB is constantly working on it and improving it. The community for it seems to be growing and as from what I’v heared the coding is secure, nice and it could also help me learn alot and take me out of my comfort zone which would help me learn more.

What do you guys think?

Posted

I would say what I always say: decide what your game should do BEFORE choosing the technology / code / engine. Why? Because after you defined what you want, maybe you will discover that none of the existing engines will fit the requirements, or on the other side you may discover than one or the other fit better. Anyhow deciding what you want to do need to be done at some point, so better to do it before, and then see what to use and not fight with some code trying to bend it to make what you had in mind.

Also, remember that NWE, ezRPG, McCodes (and quiet a few others) offer a free version if they are not all free, so you could also check to see if the free version don't fit your base requirements as well and at least let you try to build something with it to clarify you a bit more.

Posted

The ideas I have are there and all engines really feature wise have what I need as the base for the game which I wan't to build. It will be something that needs alot of work and won't necessarily be noticeable once created.

I'm really just looking for a solid base to start with.

Posted

well then you already know the answer I would say ;)

Yet without making any promotion, try the free version, and check if you handle it. Don't spend just 5 min, spend a couple of days and try to build a fully working module maybe with admin features as well. Then, and only then, think what fits you better.

Posted

Without making any promotion eh? :p

I think your right, also another question that I would have is...

The difference between the dev and full version? Just the amount of modules that they include? Obviously I don't wan't to buy the full version if that's the only difference due to the fact I'd be stripping most of it anyway.

Posted

Long time ago yes. Since then I decided to make it free. The dev is gone, and the free is basically a reduced version of the full, which let you develop commercial games as well as develop modules (free or not) for others.

Posted
I would say what I always say: decide what your game should do BEFORE choosing the technology / code / engine. Why? Because after you defined what you want, maybe you will discover that none of the existing engines will fit the requirements, or on the other side you may discover than one or the other fit better. Anyhow deciding what you want to do need to be done at some point, so better to do it before, and then see what to use and not fight with some code trying to bend it to make what you had in mind.

Also, remember that NWE, ezRPG, McCodes (and quiet a few others) offer a free version if they are not all free, so you could also check to see if the free version don't fit your base requirements as well and at least let you try to build something with it to clarify you a bit more.

come on help him instead making jokes

Posted
come on help him instead making jokes

 

i will clear, why i said these words

wow it takes more than 24 hours to clear up your 2 pointless posts?

Anyways, I agree with alain. Depending on what you wish to accomplish is the way you should go whether it be content or comfort level but there is nothing wrong with getting out of your comfort zone.

I have never worked with ezrpg or grpg but mcc and nwe would be my choices based solely on my comfort level.

I am kind of waiting for the new releases of the ez, grpg, and mcc to see what all they have to offer I know all are supposedly being worked on from rumors in the mill so who knows what great new features the new versions will have. There are just so many choices to choose from and options to weigh so yeah, its all up to you

Posted

The advice given to me by Alain was good advice. I'v looked at NWE free and it's nice I like it, now I need to figure if I want a partner to help code this thing along side me which tbh I'm unsure about. Plus do anyone even look for partners to code with anymore?

Posted

The need for a partner wouldn't be for the reason that, just for time saving, idea sharing and the various other advantages that you can actually gain from partnering.

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