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Everything posted by Nickson
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That's something I can't tell you. Either he's doing something he shouldn't. This could happen via unchecked input on forms. Or something goes wrong when retrieving the value. Another possibility is that he doesn't have any value in the database for that variable. In that case, you might have a structural problem though.
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Can't say it any better than this In other words, the functions are outdated, shouldn't be used anymore, possibly have a better solution, and will be removed in a future version of php. What can you do to get rid of these errors. Either tell php not to show them (not advised) or give the script an overhaul/recode and use the alternatives.
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this is your query SELECT count(*) FROM userstats us LEFT JOIN users u ON us.userid=u.userid WHERE us.strength > AND us.userid != 135 AND u.user_level != 0 Notice the WHERE us.strength > AND it's saying WHERE strength is larger than oopsy! we're missing here something AND Find the query in the php code, and make sure there is some variable there, and that it is set.
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no, that's still a pre-made game to me. An engine should have the functionality to somehow create the user-stats, item types, and whatever else you want without the need to touch any code, or at least minimal. Eventually mods could be added with just uploading the files, either the engine will take care of adding everything, or a developer would use hooks to get it right. An engine is a basis to build on, an engine shouldn't be even playable imho.
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We don't really know what line 8 was untill you tell us. Deleting something is mostly not a good choice as it is there for a reason in the first place. If you can, put it back, and tell us what line 8 is.. If line8 was something in the lines of include "norightclick.php" then you need to upload that file as php can't find it. It's probably just a file that prevents users from using a right click on the pages, so no harm done there if it's just that.
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janiepeter please!.. This is a thread from 8 august last year, and if you had checked the OP's link, you would see it's a dead link. What was the point of even replying to this thread? Thread closed.
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I do not have any specific requests except one actually. I would like to see a true engine being developed and not a pre-made game with some configuration options! I know of many people who started but never that far really. I'd be happy to give feedback on your project.
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Feel free to download it, and play around with it, it's available for everyone on sourceforge ;) It's just the development that's discontinued.
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It shouldn't be too hard for MCC to transfer a license to another account, it might require some manual editing at most, but it should be possible. I don't know whether this is possible or not though. Best to contact them ;)
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Newclear, you don't seem to understand fully. Please read our posts carefully again and think about it for a while. We certainly do not want you to discourage making modifications, we just want to point out some facts and issues, some not always that obvious or known by all. There are so many things wrong with just basing yourself on the IP address of the user in question. In order to ban a user properly, which can't be done on IP alone, you need to base yourself on 2 sorts of facts. The technical facts, and those outside in the world. Read Octarine's previous post (http://makewebgames.io/showthread.php/40842-Hey-guys-need-help-with-everything-D?p=267722&viewfull=1#post267722), most of the technicalities are explained. But other issues that aren't included yet are what happens when players play on the same network? Imagine university campuses, could be 1000s of students. Are they multis because they might have the same IP? Not really... Imagine 2 colleagues that work together and play over the same network, are they multis because they use the same IP? Not really... Imagine 2 players making use of the same ISP service, yet live 50km of each other and don't know each other, yet they get assigned the same IP by the DHCP pool, are they multis? Not really... Imagine 2 friends playing the same game together and they login at each others house once in a while. Are they multis? Not really... And the list goes on... So in conclusion, yes it is easy to find users who happen to have the same IP, but that doesn't make them multis. I'm not saying that all of the above is always true, that really depends on what kind of users your game/site attracts. But please, be honest with yourself, don't try to just ignore what we say to make yourself look better and to get some extra sales on that mod. A lot of game owners that might not have the technical skills of others, will buy this and end up with more problems as they had before. There are way better solutions than what you have provided so far, but even those can't be 100% effective. Can you ban a users game account? Yes you can. Can you ban a users IP to prohibit them making a new account? Never, not even if you wish to ban a whole country. All of this makes me wonder who rated the value of AM though, but that's another discussion I won't dive into in this topic. Just to give you an example: Someone once banned 3IPs on a game (with over 50k users). Now, what is 3IPs on 50k users? I'm guessing you would think: well that's not a lot. Surely 3 banned IPs on a 50k userbase isn't a lot. But after doing a reality check, it meant that over 60% of a country couldn't access the game anymore, which lead to blocking 1000s of accounts. You simply don't want that to happen..
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You might have solved a problem, but you instantly create a few others. When banning an IP you ONLY ban the user temporary, unless they have a static IP (and even those can change). If the banned IP is part of a proxy pool, you might ban a whole range of users which could end up being x% of a country. And if it's part of a DHCP pool, you might block access to other users temporary. Be careful and think about your "solution"
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2147483647 is the maximum value a signed integer can hold. The issue might not be php, but mysql has troubles with this as the maximum value will never exceed 2147483647. Changing the data type in the database might help. Change this to bigint for larger numbers. Otherwise php doesn't seem to make much of a problem of it. It just changes ints to floats... $var = 2147483648; $var = abs((int) $var); var_dump($var); output: float(2147483648)
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New Explore, Free!! Works!! 12 Seperate Sections...
Nickson replied to The Darkness's topic in Free Modifications
Code tags added. seems weird in this addition though, it's a simple table. I also thought MTG has left the mcc scene, but I could be wrong. As last bit I would like to point out that many of the sprintf's don't really need to be used .. -
You are still free with providing your contact information via PM. Also, we will not monitor PM, a PM is private and we would like to keep it that way. We will only look at PM when the PM or the user has been reported. Our current goal is to move away from the posts that only contain the "add me to msn" phrase. There is nothing wrong with using an alternative way of communication outside of these forums. We will not prohibit an alternative way of communicating in any way. Contact information can also be shared via your profile.
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Recently a lot of posts containing the message "Add me on MSN/IM-client <[email protected]>" are being posted. I have to wonder who actually came up with this idea, but by moving conversations to MSN, everything moves away from MWG and thus away from our view. We can not warn you for malicious users, or bogus offers. If thread starters would create a thread with enough information, they only need to to explain themselves once, users might be able to direct you instantly to something very simular, or you might get a whole lot more responses and maybe save a few bucks. Aside from this, it gives a broad overview of who replies on what and what prices might be acceptable and what not. It will be easier for the client to select their provider. If, by any chance, the client hasn't provided enough information, or something isn't clear, just ask it on the forums. Don't be afraid to ask something, everyone benefits from a question that has been answered! Do you not feel comfortable with giving a price in public? Then you can still take it to PM. Call to requesters Stay away from MSN with your request and use the forum, what happens on mwg is what we can help with. Note: We do NOT mind users using different ways of communicating with each other. Everyone is free to do so. I personally prefer IRC just like a few other members do. With previous scam offers, we had proof as everyone can see what a user posts, but on msn, no one can warn you for anything... just a heads up. Warning: We can not tolerate these kind of posts anymore and thus, they will be deleted on sight as they are pointless to the community.
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Thread closed. Please start a new thread if you'd like to have a healthy discussion about laws and intellectual property. I would love to see one, where information is stated that is actually true and not just based on assumptions or opinions and that covers everything from a DCMA to patents to copyright and what not.
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So windows OS's are open source as well? Nuh uh ... linux can be considered open source, mcc is not. Is it a broken product that runs like a car with square wheels? Yes, it is! It doesn't matter if they have a bad marketing strategy or failing business set up? Not really. It doesn't even matter how poorly it's coded, mcc isn't open source, except v1 lite. Simple as. Don't confuse other users with false information please. I don't mind you having another opinion about this, but still, it is the way it is. Eventhough, you do have a point... If they decide not to hunt unpaid copies and what else, that's purely their problem. If I were to make an engine it wouldn't be anything like mcc, mcc is a premade game with lots of faults and issues. It can't even be considered an engine
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@ OP Nothing is "secured" by just a few lines of code in one file. It's just not possible. Whoever that is saying, don't believe them... I also doubt you'll find a free coder with the correct qualities. You've got errors? We need to see errors too, we can't even point you in the right direction if we don't know anything. The more info you can supply, the better it is for us and the easier we can help you. I do advise you however to at least lean the basics of php before you want to start a full blown game. Being dependant on others might not be ideal... @ Wickidnezz, Thread So just because you find a paid product on the internet makes it open source and requires you no longer to get a license? You're thinking amazes me! :o If MCC doesn't want to protect their product, that's their choice. If users want to use mcc without a valid license, that's at their own risk but you're still being illegal in fact. We don't support nulled scripts nor we will not push users to go around a licensing system, in fact we should encourage them. I'm quite sure that if you were to sell something, you would want that everyone paid as well ;)
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Redux is the codename for mcc v2.5, no need to worry about that. PHP Fatal error: require(): Failed opening required '../class/class_db_.php' (include_path='.:') in /var/www/vhosts/dclxvi.co.uk/httpdocs/cron_day.php on line 6 The php interpreter can not find the correct database class. I'm quite sure your folder contains both the class_db_mysql.php and class_db_mysqli.php file, but if you read the error properly, you will notice it will only say /class_db_.php. This means {$_CONFIG['driver']} isn't doing what it should. Check config.php to make sure this value has been set to either mysql or mysqli 'driver' => 'mysql'
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Still? Whow, that's quite bad... since this first attacked happened almost a month ago xD Good job mcc!
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Wrong place for this thread. Thread locked.
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Well attitude matters... I'm not surprised that some members do not wish to share their knowledge. We should be thankful to those that are sharing their knowledge and experience freely. They don't have to do it if they don't want too, and I'm quite sure they can use the time for something else as well if they feel unwanted. I would love to have a few more topics like this!A topic with examples, tests, clean code, and an actual discussion. Something is really discussed in here, albeit with the typical arrogance, but it's still better than normal... and yet some want to ruin it for all.