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InverTed

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Everything posted by InverTed

  1. Ah right, I just looked it up. This looks like whoever your host is, is having issues on their end. You may need to wait a while before you'll be able to successfully do anything. The HyperText Transfer Protocol (HTTP) 503 Service Unavailable server error response code indicates that the server is not ready to handle the request. Common causes are a server that is down for maintenance or that is overloaded. I guess the next question is, have you altered the register page in any way?
  2. It's not properly gathering you DB information more than likely. Did you fix the db connection issue you stated in a previous thread?
  3. Ah right then. Well then if that's the case, then I assume it's meant to just put users in the hospital the second they get shot... This is assuming there aren't any ways of the shot being missed the first time and the person shooting is the one who gets shot. @Dayo We need your expertise 😂
  4. Last i checked, most battle systems that have a hospital system with it will only put a player in the hospital if they hit 0. But most attack systems are a one click automation which means it'll go til someone has zero health. But there are the rare cases where its attack by attack, meaning you have to click to do damage and thus once you've made a player or you yourself hits 0, you'll go to the hospital.
  5. http://sim.makeweb.games/lyroth/login.php This is whats available now. It's not too extensive yet. But it's a good start. Okay, i have finally finished the parties function. At least enough for it to be fooled around with. It currently affects nothing, people can just create, join, invite players to the party, and leave parties. Once all members of the party have left, the party is deleted from the DB. One more thing down!
  6. So after some time and thought, ive come up with a plan that could help me push this project into its beta stages. I would like to find me someone who enjoys writing content. What do i have to offer? Simply put i dont have cash to simply spill out on getting help with this project. But by myself, this project could potentially take me until the new year to run the beta and id like not to make you all wait that long to get familiar with the unique features that will be involved within KOL. Working with me pro bono until KOL has reached a point of being known, will put you in a position to make easy money in the future. This is no "get rich quick" scheme. But if i can have someone write enough content to give everything the game has to offer a chance, itll pay off in the long run. I understand many of you will look at this and go, "why should we help you", and i get it. But as ive stated before, KOL will be a rarity in the Text Based Game genre. Its not an "out of the box" game. It is all my own work, with touch ups from the famous MTG. Im easy to work with and i understand how real life works, money does make the world go around. But i think with some help from this community, we can take KOL to an even higher level and maybe revive the love that this game genre has lost over the last few years. Any questions, concerns, or suggestions may be posted here or sent directly to me via private message.
  7. It's what were here for!
  8. If you're on windows, XAMPP is a powerful local development environment. I've been using it since 2010, and it's never failed me. I'd be glad to guide you on how to set it up, and get you rolling.
  9. See @Dave just takes a little thought and all of this will never happen 😆
  10. If youre having issues with people advertising on your game, there are multiple ways to at least slow it. Add a time limit between messages, extract info from those messages and lock out any responses that carry website names. Just my opinion, theres plenty that can be done. If you need a hand making that happen, DM me and i can help.
  11. Make double sure you typed the db connection correctly. Usually is what causes such an error.
  12. Hello, my names Dalton, 27, all of the work i tend to do is freelancing, although anything ive worked on seems to have dissappeared. Fairly fluent in PHP, ive been working with mccodes since... 2010? Although im currently coding KOL from basically scratch(Kudos to @Magictallguy for working with me before i had to up and dissappear). I dont have a set standard rate, i typically just go by the project requested. I can create anything from a simple form submission up to a complex questing system, just dont ask me for anything paypal related haha! Id like to build my reputation a bit more, and with that being said i may be willing to work out deals to do so. Paypal would be the way to go for payments for me.
  13. Todays update: Added some items, quests, and more npcs. Tested current features that exist, everything seems to be working as intended. I have made it so energy is aquired by attacking NPCs, allowing a cycle of enery without using crons so the training feature can be used. I have started the parties portion of the game. If you dont understand my point by party, think of xbox/psn when youre playing games like CoD or destiny. Parties will work in that effect.
  14. I was honestly thinking about making a flexible economy for KOL, floating costs up or down as the economy grows. Will just about force player to player bartering. Im thinking something kinda like this: If the games current total value is let's say... 100 million and after a reset it goes up to lets say, 125 million. So that would obviously be a 25% increase to the economy, i would raise the economy at a mere 2.5%. After players start to realize that the cost of things is rising, they will have to make the decision to either cut down on how much each member in their guild should have stored in their inventory. This could start the cycle of recycling gear to the newer players, or adds a potential into making professions a very major part of the game. I keep rambling and i'm probably giving too many ideas away but creating a successful floating economy in a game is something I've envisioned for years and figuring the best way to go about it is difficult. It's a make or break kinda thing.
  15. I don't want any one person to think i made this post about them, I mean while it may sound like im speaking directly at whoevers reading it, I'm not. It's basically an in general kind of deal. There are people that know those facts and there are those that have no freaking clue.
  16. It really doesn't even have to be so much strategy, as enough content to keep them going. Heres a way to think about it: Say i spend 80 hours adding content, the most time this content will probably get me per character is about 60. And that's if its interesting enough. So my thought is, don't think short term, think long term. I think a large problem is when games are released, theres enough content to play for a couple of days probably at most, then its rinse and repeat til new content comes out, which in most cases its filtered out slowly. I however plan on having enough content to give me time to plan content, instead of having to keep adding stuff to keep people playing. Your game should be able to be self sustaining if you plan correctly.
  17. Move this if it's placed improperly, but ive been having a thought. When you make a game, what is your influence? What makes you want to create a game, and how do you go about it? I think something that needs to be said is many people have gotten into this because they think it's an easy money fix. A large amount of games being released, with half realized content. By half realized content i mean one thing: Most don't put a lot of thought into the content and just slam some stuff hoping it'll stick. I want to maybe give these people words of encouragement, and maybe a little guidance on to why they might be failing. First and foremost, stop copying. If you are copying all of your ideas from other games, those ideas are not that original, and mashing a bunch of random ideas together can only do one thing: Cause chaos. Players like simplicity and easy to understand things, but if its too easy to understand and too easy to play, it's really a boring experience. Copying other games will give you that affect, and you might be alright for a while, but i promise choosing that will definitely define the shelf life of the game. BE ORIGINAL IS THE POINT HERE. Secondly, interact with your players, don't cater to them. If you don't know by now; in this world if you allow someone a foot, they are gonna try taking a mile. Speak with your community, but don't allow them to talk you into stupid ideas. Some players will view you as someone who shows favoritism, and that can kill a game too. Third, not ALL of your ideas are GOOD ideas, i have seen to many game runners add things that make zero sense to their list of things to do. They have no hook and they effect none of the game, everything needs a place, rhyme and reason. Think logically, not idealisticly, unless you have ways that that particular feature can play a part. And last, STAY COMMITED AND HEAD STRONG, creating a game worth its weight is NOT an overnight project, so please people stop treating it as such. These things take time, money, and hard work. If you can't do it alone, then find someone you trust! If this seems like a rant, quite frankly, it probably is. But if you take this advice and carry it through, your game will not only have a higher chance of success, but you'll draw a larger crowd. This community works well, and although i've only experienced working with a few of the people currently still using MWG, it's a very powerful tool to have at your disposal. Use it, ask for help. Pride is something that should be set aside if you really want to make what you want happen.
  18. Keep us updated @twison id like to see how ya make out.
  19. First of all, when querying the DB you do not need a $ in front of the mysql_query(), that is in fact whats breaking it. You would only need an $ sign if you are doing something like $db->query(""); and this is only if you're focused on PDO. EDIT: My bad, i read that line of code entirely wrong, Jaymo is correct, it's not calling the $mysql function from your class file, a simple error.
  20. Dont stop adding content, i dont mean like mods and things of that sort. I mean real content, provide a storyline. Take your community seriously, allow them to suggest new things. Noone knows what a gamer wants more than a gamer. Interact often, if your community doesnt ever hear from you, they will make the assumption the game is just meant to make money, and not for user enjoyment.
  21. When i get done work @2pm EST Ill fix it so email can be bypassed. You should be able to log in now - I commented out the confirmation part.
  22. try changing from mysqli_result() to mysqli_query(), that'll probably fix the issue.
  23. Had a few days, got some more issues sorted, there is a live version up right now, but its not 100% in a beta state. This is simply for those that would like to peek in and see the things happening. But so far heres a list of features that to my knowledge are working and do their job. Register/Login Substat training Mail system Kingdom Exploration(Basically explore.php on mccodes and things of that sort) Shops Shop keepers can give quests Hunting Areas where you can attack NPCs Inventory with 13 different gear slots that can be equipped Consumables can work, although i haven't added any of them into the DB yet I'm now fully back at the point of being able to develop further features, the database is fully reconstructed, code repaired where issues were found. If you want a link, you will need to PM me, as i do not want an overzealous amount of people trying to access it in these early stages.
  24. Without at least some minimal cleanup, the code likely will not work. I wouldn't say you are dead in the water by any means, but it will be some effort to get something effectively working.
  25. All is well, its a little off topic but i think i can deal.
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