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a_bertrand

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Everything posted by a_bertrand

  1. Ok I tested a few things from blender to unity. First of all I must admit I'm far from knowing well blender but as far as I can tell, exporting to Colada and then importing the object works with UV assigned to it. However I didn't manage to get it directly in Blender format.
  2. As always: create a story, make something with some content not just an empty shell...
  3. Neither of the two... way too many of those in my opinion.
  4. We have now a website (which is not yet finished) to show a few of our works: http://www.fuelforhtml.com/
  5. 100$ will not last long in a google advert... and will not bring many registrations. 100$ is anyhow really a small budget for advertisement, if you don't have much money I would save that for other things.
  6. Keep in mind it's not just 3D work, but any design / template work which may or may not integrate 3D art inside.
  7. Well let's see how it goes with that, I would prefer to work on design for once and I know Dj would love too.
  8. Nope for once I want to do something else as simply coding ;) However the template can be coded within the engine of your choice.
  9. To show a bit the quality of work you could get, I show here an model I made myself from scratch in about 2 hours of work: [ATTACH=CONFIG]185[/ATTACH] Why make myself the models? You will never have copyright issues and you could basically have whatever you want. On the other side it may be more expensive, therefore we may use existing resources in case you don't need such unique models. We don't do only 3D modeling but any layout (login / in game), just ask for a quote, and we can discuss it.
  10. Chair 1: This is a self made model which tends to look like your chair. Used stock materials and default light however added an environment map. Chair 2: Improved materials (tweaking), made the light a bit softer (check the shadow) Chair 3: Changed light setup to use a global illumination solution (GI) and tweaked a few materials again. It would be anyhow still not a perfect image. First of all rendering something like that in the middle of nowhere will never give back good results. Much better to be within a cube to render like within a room. Second the texture for the ground is certainly not a good one, as you can see it lacks precision due to the fact I didn't used a texture with enough resolution. Last thing, the model seem not very natural. A chair like that would be... not nice to use... to hard. However to show you where you should go with you render it shall do the trick, isn't it? Again good start, but keep working on it ;)
  11. - The font trial is... just a font trial and not a very good one. You tried some bevel or something and made all the faces go odd. Sorry doesn't work for me. - For the chair... simply to dark and an hard light. Would be better with another lighting. Also due to the lack of environment your metallic parts (foot) doesn't look very well. - Overall, while using texture, you seems to just have applied a texture like that without thinking about UV maps or texture resolution... again doesn't look very good. If those are first trials, then you are in the right direction, however you will need to invest quiet some time to go past this "plastic / newbee" look.
  12. Well never used really Blender, nor it is a tool I would personally use, however I find odd that you can't apply a material when the object come from there. I will make some test and let you know.
  13. Normally models do NOT include textures directly. You normally have only the material information, and then need to re-apply textures one the imported material. For what I tries in Unity it is always like that for any kind of file format I tried. BTW Procedural texture will not work as well as per-face textures. You need to have a correct UV map setup for your object and in case you need to, bake the texture in your 3D modeling software. For a FPS, well it's actually not such a big project. Unity offers most of what you need to create one. You will just need to create the levels and the objects. Free assets, sorry I never looked into things like that as I'm a strong believer that if you re-use free to use objects people will spot them miles away.
  14. I use mediawiki for the help pages of my first game with great success, and uses Joomla for for the home page of wsirc. Both do offer some features which I would personally not re-write without good thinking.
  15. I usually check how much time players spent inside the game, and how much they gained. If the ratio is too high (which means they gained too much in a short time), then it rise an alarm and we manually check what the player did. Captcha are not that good, as they annoy players, but you can very well make your page generated via JS (or at least some essential parts) and have some odd cookie / session check to avoid auto-clicks.
  16. I searched quiet a lot, and can tell you my results are nothing odd. But if you don't trust them, please make your own research and share your results. Also, Java applets are nearly not used, where you should look for JSP & servlet mainly for Java. J2EE & JBoss are other keywords you may look for. But again, it doesn't mean you guys should stop using PHP, I was merely pointing out why I choose to move away from it and for my personal feeling / findings, C# is about 10x as faster to develop & maintain as PHP.
  17. Well I came to this simply by checking how many job offer you get for C# or Java compared to PHP... Shows clearly that PHP is not as widely requested. Now I don't say nobody use PHP, nor I do say that PHP code is always a mess, of course it depends primarely how you write your code. But for sure PHP is harder to make clean than a C# or Java code. It's due to the frameworks under and tons of different reasons, but believe me, till you work on big projects once with PHP once with other language, you will not see the difference. And yes I do know PHP very well ;)
  18. Now all runs under sourceforge.
  19. Well one place is enough, and as urbanmafia did the work for sourceforge, then it's more than enough in my opinion.
  20. Yes not a bad idea... Still I don't want to handle it. So if somebody is willing I give all as zip and he/she upload it to sourceforge.
  21. Hi guys, As nobody really shown interest into it, I'm thinking of stopping paying the domain as well. Unless somebody of you is willing to take over the thing, I will let this die.
  22. Well I checked as well, simply out of most of us pocket to have a full blown DDOS protection. I had actually to move my server last August due to some DDOS... Not fun.
  23. Blender is certainly am incredible software if you think it's free. It does also have quiet a few cool features you don't find in many other packages. I would say if you manage to get a grab you may indeed produce good things. However all the tools tends to be... amateur level in their implementation. The GUI as you stated was a good example. It is a bit like photoshop and gimp.
  24. ZBrush is certainly a great tool, but as said I would not use it as main tool, more as additional tool in the pipeline. Also, this kind of tool works much much better with a graphic tabled than with a mouse. So you must add yet another 400-600$ for the graphic tablet if you don't have one. Yes 3D is expensive and time consuming. But if you enter the business it's also something which pays really well.
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