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a_bertrand

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Everything posted by a_bertrand

  1. You cannot copyright a name. To protect names you need a trademark (which is not free).
  2. true, but nothing prevent you to change the mod if you want ;-)
  3. I would also say that multiple DB support (for a single project) is most of the time useless. Why? Because SQL is sadly not 100% uniform, so changing just the connection information to point to a new DB will not suffice to make your PDO enabled software work with another database unless you use only the most basic SQL features. Even join could be handled differently (look at how oracle uses the (+) sign ). Also, unless you will sell your script to companies which have special requirements, having your script working only on MySQL should do the trick most of the cases. Now is PDO useless? No I think it's more a question of trying to bring PHP up to par with let's say Java and it's JDBC which is a uniform way to access databases. It does make sense in general. Yet then, why offer MySQLi too? Well only the PHP developers can answer this question. Use either MySQLi or PDO, but what's sure, move away from the old MySQL interface and also, use the binding instead of passing the values inside the query string.
  4. well with any good IDE, parse errors should be solved while writting the code, however, parse errors should be the easiest to fix. Personally logic errors take me a lot more time, both to detect and fix.
  5. Well a guy asked for a pet module for NWE. So you could try to make it ;)
  6. Yes there is still requests for NWE modules. I do get some, however I don't develop custom solutions (too busy with my own game for that).
  7. or like a mud game
  8. a_bertrand

    Fire!

    It took me around 3-4 hours to model and setup, and 4 hours to render.
  9. a_bertrand

    Fire!

    That's the product I bought and tested: http://www.hdrlightstudio.com/ However the base software I use (for the modeling and the render) if Modo 701: http://www.luxology.com/modo/
  10. a_bertrand

    Fire!

    [ATTACH=CONFIG]1124[/ATTACH] A little render work I made to test a new product I purchased. Beside the fire / smoke effect which I'm not 100% convinced, I pretty much like the result. If you wonder, yes all is self made. No stock objects or images.
  11. Dave: http://www.malcolmcoles.co.uk/blog/seo-friendly-urls-myth-and-fact/ So no it doesn't really improve your ranking. For a website with content, like a wiki or whatever, yes it would make sense as it's easier on the eyes, and it's may be easier to link back. It also may add some "keywords" to google, but honestly I never saw any difference in ranking if you do it or not. For the ingame content, it's mostly useless. Players don't check the URL while playing, and google will not index it anyhow. So it's basically useless. It actually do have some impact on the server performances as it require yet a bit more processing (sure it's really small). Ooo and for VBulletin, it's afake, the only usefull part if the XXXX number after the showthread.php/ so if you don't know that number you can't access any post. For me that's not a user friendly URL as it requires an id ;)
  12. McCodes (so far) is not object oriented (nor NWE btw). McCodes requires you to change existing files to be able to add new features as the idea of hooks or any other plugin system is not existing. File structure is mostly flat. Features wise, it offers a near ready to played game, with less customization available from the admin panel than NWE and not the same kind of admin & security features.
  13. SEO => I can tell you it has NO impact. Google and most others don't care at all about what is the look of your URL. Ascetics is not all that useful for the player, I mean they play, they don't look the url once they are inside.
  14. I have a couple of issues with such kind of mod: 1) Is it really generic and not too game specific? I'm a bit unsure here. 2) Having a pet which helps you in exploring, or open up new quests or ares, or combat, or steal, well that means the pet basically touch nearly every parts of the game. Not something you want to do without really carefully thinking. Should the mods be modified to accept pets, or shall the mods be modified to add more hooks? Again unsure.
  15. Honestly I wonder why you would like to use mod_rewrite? Make the URL "nicer"? Does that have any real impact for your players?
  16. Took me more than 5 min to do ;) But yes, configure it should be quiet easy.
  17. Ok and what should do the pets?
  18. Good to hear ;-)
  19. If you have specific issues / needs I may try to help. But don't have time to really partner up.
  20. v1 is free, but v2 is not on sourceforge.... so you don't even tell the truth...
  21. Because if you spend time coding something, you don't like much other stealing your effort. So if you stole the code of somebody, why wouldn't you even cheat with somebody trying to help you? See my point? Sorry but you should make all by yourself or use open source / free engine or purchase some license. My opinion at least ;)
  22. BTW He doesn't seems to have a valid license if that's something you count on.
  23. function pS($string){ $string = mysql_real_escape_string($string); $string = htmlspecialchars($string); //$string = str_replace("<", "<", $string); //$string = str_replace(">", ">", $string); //$string = strip_tags($string); $string = stripslashes($string); return $string; }   Ok that's your "security" function. Yet... you know that new PHP installation don't add slashes? Also, removing the slashes AFTER escaping the string is not smart... So you should check first if the PHP installation requires you to remove the slashes, and if it's needed remove them, then escape the string. Also, replacing special HTML characters is not really something I would do all the time. But that's personal opinion. error_reporting(0); at the first line of the include you do all the time? Seriously? Why? No configuration file? You need to edit the func.php file to modify the DB and timezone? Rewriting all the URL from .php to .mc? Is that useful? There is more to it, but I shall stop. It's good to see somebody doing its homework and creating something from scratch => and learning from it. However be careful, I'm far from confident from the script, and I would not use it as basis for any game. Anyhow congratz for your work ;)
  24. Long time ago yes. Since then I decided to make it free. The dev is gone, and the free is basically a reduced version of the full, which let you develop commercial games as well as develop modules (free or not) for others.
  25. dev == free http://www.nw-engine.com/nwe_free.zip
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