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Script47

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Script47 last won the day on April 2 2019

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  1. We just had a fun few rounds just now @Alexander01. An actual unique game for this site. What's the tech stack? Do you plan on open sourcing the code? There are a few issues: Pressing multiple movement keys seems to cause the movement to glitch from time to time where it stops moving I'm having weird issues where the mouse stops moving if you're moving at the same time, this happens sporadically It would be nice to see the health value instead of just a bar It would be nice to see the actual damage per bullet Show health on spawns on the map
  2. @Dayo Same tech stack as GL? Or, have you changed it up at all?
  3. Script47

    Cyberia Engine

    What is `handleData` doing? To make your controllers cleaner: Separate your business logic into separate classes Use API Resources for your responses
  4. I've only ever used Paypal and Stripe. I used PayPal really early on and their API was utter garbage, and Stripe I've been using for the past 4-5 years now and they've been a treat. From the dev perspective of clean docs and good libraries to their support responsiveness, I have no complaints. Just last week I was looking into Sqaure as an alternative to Stripe, not because of any issues with Stripe but just to reaqauint myself with the market.
  5. Ah, I absolutely adore Vue, have an intense dislike for React, and never used Svelte. I'm glad it made your train ride more interesting though.
  6. From time to time I peak on MWG and I'll be honest, it's been a while since a project has piqued my interest - especially with the tech stack. I'm very much also enjoying your dev blogs. P.S.: I recently started using Inertia and it's been a blast and would definitely recomend it as it makes life infinitely easier.
  7. Script47

    Work Setups

    To continue this off-topic trend, gotta agree, can't go wrong with PhpStorm and VSCode. I use PhpStorm as my main driver and use VSCode for lightweight coding/Salesforce related work. I've pretty used them all, Netbeans, Eclipse (yes, they had (have?) a PHP IDE, not very good), Atom, Sublime, Brackets etc. P.S: Great setup @Dayo, looks very clean
  8. That tech stack is wild. Any reason why you opted to mix so many languages? You could have opted to use something like Nuxt + Capacitor + PHP to create website and mobile apps while keeping the tech stack minimal. Nice to see you're using PHP 8. How're you finding the newer features?
  9. @SRB I'm more interested in your setup, especially the vertical screen. What screen/mount are you using?
  10. Just in case it gets seen here first before Github: https://github.com/ChristopherDay/Gangster-Legends-V2/pull/54 Added a backward compatible way to update the hash algo from `sha256` to use the preferred `password_hash`/`password_verify` methods. - Introduced two new methods `hash_password($var)` and `verify_password($salt, $password, $compareTo = null)` and deprecated the old `encode` method - Removed the user ID salt as `password_hash` handles salt generation I've tested login and register with both passwords using the old algo and the new one but can't test forgot password locally, though, theoretically it should work as login and register do.
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  11. Do you mean "LoL" as in he's wrong? Because I agree with that article, wholeheartedly. As powerful as PHP is and as clean as it can be - especially with a solid framework like Laravel or Symfony - you'll still have folks churning out bad code which some poor soul will have to maintain because management doesn't see any immediate financial incentives in taking some time out to redo it hence the bad taste that is left in the mouth of the maintainer. Ultimately, the OP of the article hit the nail on the head with the statement: "Using PHP it’s very easy to produce bad code. Other languages have many more restrictions." But, the future is looking promising and TBF, with the advent of PHP 7, you should be able to write clean, robust, and maintainable code, now. Unfortunately, PHP 7.1 is now in EoL, yet, I've seen firsthand companies still using 5.4 and 5.6. The worst part is that they see no issue with that. And, with PHP 8, things are looking even more promising. I'd say PHP isn't going anywhere anytime soon.
  12. @Dayo the first and third game you linked are down. To your actual point, I think the issue is that the market for TBGs is clearly not what it once was so the "need" for developers is a lot less compared to say 5 years ago. Personally, I think if people are looking to break into this market with new engines it should be targeted for mobiles, by that, I don't mean mobile responsive, I mean the sort of engine built on top of cordova or Ionic with a RESTful backend. Now, I do see the downsides to this too, it would definitely require developers to have a lot more grounding in other tech and would make it a lot more difficult for hobbyist to come along a hack a game together which may not be ideal for your circumstance but I think this would be a promising way forward.
  13. I'm sure V3 would fix that...
  14. Is there any proof for the monthly earnings?
  15. God damn it... @illusions How's it like to be resurrected pal? I looked around your game yesterday, are you still working on it? P.S. I even attacked you but had to run away because I had no weapons.
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