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gmoore

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Everything posted by gmoore

  1. And why you should at least look at them all. I have choosen NWE ... why because? 1) the moderator/owner is like an animal with his system ... like me. 2) the system is modular 3) the system is active 4) well because I can develope in it Nothing more. Just that. So I would rather deal in a system with 800 posts vs 80,000 posts, well, because it makes me happy. Be healthy, wealthy and wise. (Convert while you can ;))   G ----
  2. LOL!!! I see everyones names all over the place so I would delete if I could. Please private message me with any comments. I will never post private info. If you need my private email just let me know. Greg
  3. Isn't the same thing?
  4. You rock. But the cat looks drunk lol
  5. I am not planning on moving from NWE. I wouldn't be posting if I was. Just want to see what I am up against. Is that list modern? Greg
  6. I know there will be some comment here but ... As a new NWE owner / lover. I wanted to know what you think our strengths and weaknesses are vs the other systems on this board. I really don't have time to look at all the mccodes forums but I did look at it before buying and honestly this look better even with only a year of development time. Now that I look under the hood, even better. Very modifyable and (okay Alain don't read) an honest to goodness helpful owner of the system. Even to the point of considering major changes based on my comments, which blows me away. So, I bet many of you have worked with the others. What am I winning and loosing. Thank you! Greg
  7. And did not affect my minimal NWE ... awesome lol (wiping head ... no work to do there)
  8. NWE Minimal Version I just finished an NWE minimal version. It took about 2 hours, which was mostly finding things I didn't know the location of. This is so you can reproduce the work if you need. There were a couple things different from Alain's very helpful post above. Step 1: Create new DB and copy over the following tables   Files not mentioned by Alain but needed: 1) Bugs (index.php requires this for writing bugs out) 2) module_manager_ignore (admin_panel requires this table)   Step 2: Create a new web directory copying over only the following modules to the modules directory:   Module not mentioned by Alain but needed: 1) level_handler.php (user_stats table was expecting the ExpPercent routine) Step 3: Change your config file to match the new directory and db. Step 4: Of course test   Some Notes: - I did not want to make any coding changes so I added the level_handler only because it was called in a table. - The only table changes I made where in module and module_config_values to remove modules not included. - I didn't do EXTENSIVE testing but it looks like everything checks out. At least 1 clicked through everything. The reason I did this was to be able to start with a baseline that would be free of 'extra' things so that I can decide on a case by case basis if I needed/wanted a module. My definition of minimal will be completely changing as I add some more modules I consider minimal (table editting for example). I wanted to write this before I get too involved changing from here. It is my hope NWE becomes a minimal system in the future that we can opt into installing modules like we opt into upgrading modules. Seems easier to me but you decide for yourself. Thank you for listening to my diatribe. Greg
  9. Things should be done in stages as needed. Yes I agree 100%. I wouldn't call myself a perfectionist ... my wife would laugh at that as she says I am always cutting corners. I just see possibilitie in real cool ideas. Of which this new item list is one of them. As I said, we can probably make any idea on this forum a monster for you/us to code. But I like to say it regardless. Thank you for your focus on the product! Greg
  10. It makes sense to me. Case in point: I might have mixable/craft items from different groups (just an example: Tanks ... Main Gun in 'Large Weapons', Tracks in 'Wheels' and Engine in 'Power Devices', lol just whiped the up in my head). Which makes me think sub areas, like 'Tank Parts' with sub areas of 'Weapons', 'Body', 'Treads', 'Engine'. Then those areas have the items. It might be over kill, but at some point I would add it myself. So you could always hold off and add it later too. I think any option/cool idea that comes up could be turned into a monster :confused: Greg
  11. When you open an area, then click the open/close symbol again (I assume to close it) it does nothing. I would think it would open and close. Also I think maybe I would like to open multiple areas at the same time. Or an option to limit window size (like display 10 items max with a scroller on the right). Another cool option I bet we could put 1000 things into and have it done my next year lol. It would be great as a function so that modules can use this same technique. And allow the site to have the same behavior in multiple areas. Ty Greg
  12. Not scared, paranoid. All languages have security risks. Most of them self induced I think lol Greg
  13. So its just a delay thing. I thought I was following your example. But I got it now. ty
  14. Honestly, I appreciate the 'notoriety' but I am following some of the best practices I have used and been told to use before. I did not really expect the community to do what I do. I am however posting my ideas and comments, as I notice them, in the hopes people can benefit or ignore them. This may be ALOT of work and I want you focus on what makes the engine great. I willing to commit the time, I don't think you should have to. I work on the concept, trust nothing (even .htaccess, only because I don't trust a hosting company to mess with apache randomly). So I put several layers of things in there. So I vote no, lol. But I REALLY appreciate you trying to help me! (I won't even mentioned my rotating directory names concept, not implemented. Nor getting all code out of the web root directory. etc) Greg
  15. I worked for the 'US' department of defense for 12 years (web development). Some in Europe, some here in the states. I had to take training that makes me want to hide under a rock. I mean this is a game system ... I am not trying to protect from the 'real' bad guys BUT I want to be smarter than joe average hacker. In the month I have worked with NWE, I have found a responsiveness to the code I have NEVER seen before. We (and I hope I can be considered part of this community), We communicate, critique, fix and help each other. I am very happy with what I have seen. So, it's a game, I work with backups as my last resort, I just don't want to make it easy. If we make a million, we can change things to be 110% secure. Even our banking sites puke over anyone even thinking they will be breached. Please post the holes you have found, since I will be one of the first to help correct them. Well unless Alain or the others beat me to it. 1331 has to be sick that day so I have a chance :cool: Greg
  16. That's what we need ... a Security Alerts Forum here. Greg
  17. I changed [.CODE] to [ P H P ] and it all disappeared. (And the tail blocks too)   Fixed: I didn't quite understand to go to the Advanced button first. ty all.
  18. I have been doing a number of 'custom' things to deter hacking. I have renamed all the subdirectories, changed location of admin modules and made all files php. It's a little work but the problem will be that at some point people find out you are using an engine and they can possibly come here and find flaws to exploit, perhaps before I see them. I am sure alot of what I did is overkill, but 'I' feel better. My task is only to propogate over changes from the baseline systems as they come in. Now back to the 'base' NWE system. It's like basic training, beat them down in order to build them back up more powerful :rolleyes: Greg
  19. (Okay what did I do wrong displaying the code lol ... I thought it was explained perfectly to me)
  20. I added this index.php file to each directory that was appropriate (not the root):   <?php /* Redirect browser */ header("Location: .."); /* Make sure that code below does not get executed when we redirect. */ exit; ?>   (Awesome markup utility !!!!) It was made to stop prying eyes by pushing them up 1 directory level. Eventually getting to the top.   Greg
  21. I would like the chat to have rooms. I this this is important as any game with a powerful chat experience keeps people excited about the game longer. Possible Feature: Attach to clans so they have their own area. Manageable by their leaders. Possible Feature: Attach chat area to particular section of the screen ... top, bottem, left, right. Possible Feature: Blinking header if new info was received. Possible Feature: Muting, Kicking, etc. Thank you, Greg
  22. I am not reading this properly, but I don't get what we need from this. 1331 help me understand! Greg
  23. Oh you are fine with the license. My goal with even purchasing a licenses was to be part of the comunity. I already have over $100 in help, friiends and just cool people here. :p Greg
  24. what is your goal? 1 per domain or 1 per 'me'? Greg
  25. Well Alain put this in for a reason. I just want him happy with it and my email not getting [email protected]. My wife shares my computer lol I hope you understand. Greg
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