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Everything posted by gmoore
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Kyle. Just upgraded. THANK YOU! Maybe but maybe administrator accounts should not be included. Well since I am locked out once installed. :eek: Greg
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It's just a conversation. But yes, all of those things you mentioned could be problems. Greg
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Kyle if you make it clan_bank ... someone else could make a clan_vault for items. Greg
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Well. Create their own 'sub' area. I was thinking about this to create a ... dungeon or perhaps star system. Under that 'place' they can be creative. But other places, perhaps not. I really want players to be able to affect a location more. Have their own mark upon it. In a Crime game, perhaps, they could have their own places. I just don't think the Game Master of the game should create everthing. Let's the player have a better stake in things. Greg
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AWESOME! I think the other was more of a bank right Kyle? And your could be clan_stats. Now we need a vault ... then the BIG bucks start coming in. Okay its snowing, my brain is melting :) Greg
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I called it facilities improperly (had something else on my mind). Just player created content. And no, you are a GM in your area. Just I saw this in an old game and thought of NWE. Greg
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Has anyone worked on a way for a player to add something to a location? I was thinking of an old game I saw once. I think it was called Universe. This was were a player could add items and location at some point that they controlled like a game moderator. Thus there was Location1: Any player can make 1 location linked to it. SOOO, I create a location, 2-Gmoore's Play Area. In this location and on, I create a universe of planets and starships. Locations 3-4477 Later, Kyle, bored fixing something, creates 5000-Kyle's World of Fun. In this location and all those things he connects to it, he creates a medival world of fan fair and silliness. Locations 5000-5782 This would be like creating your own game. Items are not transferable perhaps, or they are converted. Just for fun, if anyone remembers this system. Greg
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gmoore replied to KyleMassacre's topic in Free Modules (Requests or Offers)
I think this is a great addition! Greg -
And he won't HATE me. Just might be a bit of work to get it right!
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Okay I have redone the Location Module. Should I rename it so as not to add confusion? I have changed the entire stats system to be more simplistic and changeable based on the position. Also have added a Helper module to be an addon to Stats. AND a Unit module to add things like fleets and armies that move independently. Point. Should I put these on the forum ... with CORE changes. Thus let you all sort them out... OR. Politic Alain to make the changes I need to get these changes accepted ... OR. Try to keep them in a separate module and hope they work together? My brain hurts. Greg
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How did you do that ...... awesome!
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I will try but there is nothing in the system available to limit movement of the item.
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My job is security of web systems. But I am a certified Oracle and Sql Server DBA. If you need something just ask. Alain doesn't have to help with everything :) Greg
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I applaud you for making the modules. Now, make the vault handle items and you have my BIG smile coming. Greg
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Another suggestion: [ATTACH=CONFIG]895[/ATTACH] I think the defaults should be zero. We don't want to ACCIDENTALLY send all the cash to the members :) Greg
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There ya go! I like to hear things dinking around. I have 12 modules that I wish to release. BUT they change too much of the core system to be helpful to others. I can't release Galaxy without releasing a new Location module or Combat module or Stat Module ... it's getting crazy here lol. And that's just 1 of them. Greg
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Well all those items can be taken small or broad in scope. Clan Training could be a separate stat (guild_stat table for instance) that requires the members of the clan to perform to (as a group) get some benefit. Let's look at the crime module. There could be a Clan Mugging crime, that would give the experience to the clan rather than the individual at, lets say, 100 times the cost. The result could be a plus for all member of the clan in Muggings. So "We all work together, we all get the benefit but at a higher cost". Leads to GREAT reasons to be part of the clan. If you leave, you loose the benefit. Greg
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Number 1, I see in most games. 'NPC' type characters that can work for you. Like a General or a Trainer or a Builder, that help your position. Followers they were called in D&D for example. In all my playing with the system, I only stumble with trying to simulate some of the bigger type games. Like 'Tradewars'. I can make this system do ALOT of it. Cool. But when I try to step outside the simple I sometimes find myself frustrated as to the 'proper' way to expend the game without rewriting it. Like the main character with stats. I don't consider it ever a 'character' like the way the demo is, I consider it a position with stats. So I try to simulate 'fleets' for example. I want the player to move his fleets around the location. Fleet 1 (Gmoore's Position): Admiral (Sir Awesome) Level 4 Trainer (Bob) Level 2 3 Battleships 2 Destroyers at Location 343 (Orion) Fleet 2 (Gmoore's Position): Admiral (Fred) Level 2 Navigator (Jimmy) Level 4 23 Cruisers at Location 222 (Betelguese) Like that. Each might have its' own actions, its' own locations, its' own stuff/training etc. (Move Fleet 2 to 223, attack Fleet 3, Alain's Broosers ... 2 Cruisers destroyed, retreated back to 222) (Fleet 1 trains in Globe Formation adding +1 to defense, Moves to 3 [Earth], buys 2 Stealth Fighters) etc. Greg
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Ideas Kyle:!!!! 1) Clan NPC: NPC's only a clan member can interact with. Let the clan build them. 2) Clan Hideout: Place a clan builds that is a location only they can go to. Let clan build the location. 3) Clan Scavenger Hunt: Let people bring stuff to it. First with all the items gets some prize. Let the clan build and set it up. 4) Clan Levels: Let clans work together to increase levels. Let the benefits be customizable (like stats). 5) Clan Items: Only the clan can make and use them. 6) Clan HQ: Place where they go to access clan things. 7) Clan Vault: Place to add items ... like the bank but with items. 8) Clan Training: Way they can train as a group. Busy yet? Greg
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1) I have been toying with a 'Leader' or 'Hero' module. Kind of like an Avatar for your position that can move independently, have its own stats, possessions. This would be rather than move the 'single' entity that is the 'User'. Just a thought. Has anyone else considered this? 2) I have also been adding location specific actions. For example, you can only gamble at location 1 and 2, but at 3 you can explore or commit a crime, location 4 you can horse race. Is this already in there and I just don't get it? Gives a reason to move around. 3) I still would love to see something with a map of the locations. A visual (not for moving) just to see where you are. Like I could have 1 location for each of the 50 stats in America, but I could go to 'Map' and see that map of the US with those links (done externally in photoshop possible not generated). Thank you, Greg
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Hey Kyle can you describe better your clan events package also? Screen shots? Thanx, Greg
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I used to be a QA manager at a big software house. I always put negative numbers in places lol
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Another ... you can mass pay everyone minus also ... which grabs money from their accounts and gives to clan. Hey sounds like ObamaCare
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Another thought. When you send Currency ... can it say Currency rather than !Currency. People will think that's a bug. Greg
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Thank you for fixing, Err, ah, found another one. Put -10 into withdraw and select withdraw ... it adds 10 to the clan coffers. I am RICH! lol. :cool: Greg