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Everything posted by gmoore
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Well its the support area for NWE so I wanted to be involved, share etc. But your are right, seems kind of (not dead) just slow. I work fast, hard and focused! I will work on my own for the moment. But expect good things from the system. :) Greg
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I have been working on games and systems for like 25 years. So I get excited alot when I see something I like. Like, for example, NWE. Lots of potential, maybe needing growth but good enough. I think maybe I am in my own pool and expect too much from the forum. I promise to not post so much and will just go on to my own development. Thank you all and I will continue reading! Greg
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Just a thought to change in the module XML: <?xml version="1.0" encoding="UTF-8"?> <configuration xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.nw-engine.com/modules.xsd"> <module version="1.0.0" name="Add Experience" author="Alain Bertrand" updateserver="http://www.nw-engine.com/get_module.php" versionserver="http://www.nw-engine.com" versionprogram="/check_version.php" description="This is a small hack which should be removed on a running game. Allows you to add experience to the current player with a single click." /> </configuration> And would consider changing line 51, content.php in the admin_module_manager to 'something' like this: $data = file_get_contents($module_updateserver . "?l=$engineLicenseKey&m=" . urlencode($_GET["upg"])); And line 113: $res = PostMessageToServer($module_versionserver, $module_versionprogram, "mods=" . urlencode(serialize($mods))); This is kind of pseudo code but I wanted your thoughts on it. So that I can support my own modifications to my own site remotely. Thank you, Greg
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Okay, just to clarify. I never use/trust/expect perfection from code/systems that are downloaded. I check everything out. I work with Magento, Codeigniter, Yii ALOT and make sure everything is okay before it goes on a live site. I want to feed to my sites directly from my local tests. It has nothing to do with the developer(s), I just believe in as close to perfection as I can get. The more eyes the better. (Can you tell I don't update my system from Mircosoft or Apple unless I check it out first?) So I want something to proprogate changes to my system that *I* want and *I* have tested. ty Greg
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Is the creator AFK? For the holidays? Greg
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Question: I -NEVER- update code from a host server. I download and test locally, then move it forward. My theory: Web directories I develop with: 114a_original: Version from download 1.14 in this case 114b_last: Last Generic Version tested, last fallback version for restore 114c_work: Current Generic Version tested, with all downloaded modules updated 114d_custom_last: Last Custom version tested, last version for restore 114e_custom_work: Current working custom version I was wondering if the server 'check module version' software was available so that I can do this process independently? If nothing else, I want to check for my own modules for my own server/servers. Perhaps other 'purchased' modules. What do you think? Just wondering before I create my own. Great system! Greg
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I was just trying to make a more elegant solution. I mean I may want several paragraphs with images and what not. So I thought a variable or simpler code could make it easier for long text blocks to change. I have no problem changing 'Clan' to 'Group' but big blocks could get out of hand. (And thank you for the response. I knew it would be edit from the language OR something) Greg
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Yeah I saw that, but when you logout to see the welcome screen the permission/option is turned off. So can't edit the public items. Again, or I just don't know where. Greg
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I guess this is just a design question. In the case of the Welcome message. From welcome module, public.php: echo Translate("This web game is free to play, and offers lots of fun and activities!<br><br>Join now by pressing the Register button on the left side, or log in using the form at the top of the page!"); Is it normal in the design to just edit the message in public.php OR are you supposed to add a translation for this word grouping? Both seem kind of kludgy. Should there not be a system that does some sort of text replacement like: echo Translate($global_welcome_message); Then have an admin module that allow you to edit global messages? I just want to know if I am missing something before I write this. Thank you, Greg
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chat.js: Line 307: document.getElementById('chatLine').value += text; to Line 307: document.getElementById('chatLine').value += ' ' + text;
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In chat, when you type:1234, then add a smiley 9.6 (spinning eyes for example) you get 12349.6. When you just click the smiley, it comes out fine as 9.6 and then an image displays. And I guess in further testing adding a space after typing seems to elimate the problem. 1234<space><click smiley> My fix would to be to add a <space> before the smiley output to ensure it does not get mixed with the text. Thank you, Greg
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Okay I would like to post 1 of the mods and see how it goes, with the moderators permission. Will wait.
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It's not like I am trying to make money from the mods. Especially when I sense a group willing to share. I just don't want to break any rules. I have about 120 mods to the base code for improvements. Well improvements in my eyes :). I've only had the code base a short time. I do professional work in PHP for eCommerce sites. Gaming is my hobby. Greg
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Awesome. So when you ask to share a module it uploads it to the main server and can be put out there for everyone I assume. I don't know what is considered 'paid' or 'not paid' for parts of the source code. I have updates to tables and existing modules mostly (not bug fixes but improvements). I don't know how I can post them without showing 'some' code that exists. I obviously wouldn't want to get in trouble posting something but that might styfle my ability to share. Well thank you for the response. Greg
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Would this be the forum to share updates to code that I wish to share? Ones 'I hope' end up in the main code base? Greg
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I know this may be old but: Clan Experience Clan Levels/Upgrades Clan Stats (bought with experience that may add to your character stats) Clan Recruitment Messages Clan Location Ownership Clan Relations (enemy/ally) Clan Items (like weapons or tunics or something) Clan Powers (bought with experience - allows doing an action that otherwise would not be available) Clan Buildings (might be a hideout/safe place) Clan Signature (like an ID after their name [bADGUYS]) Clan Protection (helps members being attacked, like a guard) I think I could put things in here all day. Thank you!
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Official make a wish thread: Request an official mod
gmoore replied to Sporto's topic in New Worlds Engine
1) I would like to see the Location be more customizable: Default Clan Ownership Current Clan Ownership (and actions to take it over or defend it) Location Image Location Description Walls/Moats etc (or some sort of custom fields which might be cooler but take more time?) 2) I would like a map builder, so you can see the 'board' to some extent. That could be fun, like a map. 3) Maybe some more template calls available. LeftTopBox (html), RightTopBox (html), LeftBottomBox (html) and RightBottomBox (html). Essentially to make areas like xoops.org (cms) system used to do. Or better yet, a number of different box area calls for more flexibility. Like RedBox, BlueBox. BlueBox(header_var, content_var); or Box1(xx,xx); Redbox(header_var, content_var); or Box2(xx,xx); 4) (Pipe dream lol) The ability to call a function with different names and hide the source file. Clan's for example, could be called, ah (Guild and/or Faction). Just so I wouldn't have to copy the code and change all the internal names. Like a 'type' of clan. Just a thought. I don't know how you would do that. But JUST in case. :) Thank you for all the hard work! Happy owner of newworlds. Greg (Also bought neab but have NO idea how to get it running, but that's my problem)