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Everything posted by gmoore
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On the outside they looked real close. On the inside I thought NWE was easier to code in and the author was very helpful. Greg
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Just an announcement to let developers know that NWE has people willing to buy modules. If you have something that works for MC-Codes, perhaps you might want to port it to NWE. ty Greg
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Well I see alot of modules for MCcodes. I was hoping to let people know there is some money over here lol. Greg
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How should, or would you recommend me to implement 'code' into a menu. My thought would be rather than the generic Menu Item. I would like to run a routine instead. And example might be a mini-map in the menu section. Or a list of items in the menu section. Should I add types into menus or something else. I just want your opinion before I start randomly. Greg
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Okay, another thought for a module I would like to purchase. A map from the locations. Now I know the locations are pretty generic but if you could add North/South/East/West or up down or a degree system or something, that would be real cool. So my idea .. if you took a map of the United States, Europe or whereever ... HOW would you display that movement in a generic way? I really hope we get module writers here. I honestly don't have the time to support modules but would be an avid buyer. Remember that :) Greg
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Soon, my module out of roots ideas. AND the all desired CORE modules and SPECIAL modules. Like the special bus lol. G
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This is just incase you wanted to move files outside of root (libs in this example which I just did to my version): config.php (Add) // Core base directory $webCoreDir="../core/"; index.php (Modify) include "config/config.php"; include $webCoreDir . "libs/hooks.php"; include $webCoreDir . "libs/common.php"; include $webCoreDir . "libs/template.php"; include $webCoreDir . "libs/roles.php"; // Loads the include when needed to avoid loading all if not required // It's also now possible to catch wrongly written class names function __autoload ($className) { global $webCoreDir; $classes = array("Database" => $webCoreDir . "libs/db.php", "UserStat" => $webCoreDir . "libs/stats.php", "Item" => $webCoreDir . "libs/items.php", "Ajax" => $webCoreDir . "libs/ajax.php"); if (isset($classes[$className])) include $classes[$className]; else { $bt = debug_backtrace(); $f = array_shift($bt); engine_error_handling(0, "Class $className not defined", $f["file"], $f["line"], null); } } Then move the libs directory up and over to Core and it runs like a champ. Directory Structure I use: core --lib www --(everything else) Greg
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1) Henchmen, Followers, Staff, yep. 2) If the game is about ... War ... it might be Factories ... if it was about ... Crime ... it might be Apartments or Hideouts. 3) Gurps meant Generic Universal Roleplay System. Was meant as a minimalist system that you could build any game (or in this case items) from with common rules. (Characters, items, worlds, skills) Way ahead of its time in the old days but also much harder to play. The items have always intrigued me. It helped you build a row boat with the same rules as a star cruiser and be able to compare them by tech and a variety of other stats (speed, combat factors, size, carry capability etc) Greg
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Just building up my minimalist NWE. Was doing the same to the templates. Found out a little more about the system, thanks to you and some head pounding. Right now I am selecting modules I previously removed to be reintroduced one by one (such as table editing, forums, etc) which I feel would be included in ANY game I might ever wish to do. This would NOT include like Mixing, Patterns, Russian Roulette which are good as modules but not necessarily in all game styles. In this version I am currently doing (002) I am also making my own generic templates (public, user and error). I am moving the libs out of root. I am making .xml and .sql files .php. Version 3 will start real non-core development. Greg
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And it turns out I was trying to run off a template I had removed. I thought having 1 template and the error template was enough. No, you need the public one also. Which is okay. Doing the Minimal NWE has taught me loads. Greg
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You are my hero. Never even saw that option. Thank you! Greg
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(Okay this is a 'very' development version - in otherwords this is not an error in normal NWE) But if you get an error message without any information do you have any guide on where to look? I have seen this and dug to find a routine missing before. Also this is done during a logoff process. Funny thing is if I close the window and open up a previous version it fixes THIS version if I reload it. lol [ATTACH=CONFIG]846[/ATTACH]
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Okay, I thought I would start this thread off to see if there are any possible module developers for NWE. Things I would pay for (things I need to do on my own regardless in the next 4-5 months): 1) Helper Module: This could be 'Staff' for a General or 'Cabinet' for a President. Helpers would need to have stats and slots like the player does. Helpers would need some sort of 'class' like 'Logistics','Training' or 'Attorney General' for example. Would need to be tradeable/purchaseable/trainable etc. They would need to be at a location or with the player (like left off). They would need to be able to provide a location report. Like a spy? 2) Building Module: This would need to be attached to a location. It would need to able to be owned by someone for some item or money. It need to have stats and slots like the player does. It would need a class 'Airport', 'Bus Depot'. It would need to be attackable (or abuseable) generically. It would need to have items attached to it (storage?). 3) GURPS Style Item Module: (If you don't know the GURPS system you look at it up from Steve Jackson Games) But the long and short of it, is a system that lets you generically assemble items that have statistics into a unique item that they can name. An example: 'My Super Tank' is made up of Tech Level 3 Treads, Tech Level 4 Cannon, Tech Level 5 Engine, etc. But my pal wants his tank to be called 'My Worst Tank' Tech Level 1 everything. Players could customize their own built items (like patterns) and I could define what of each class of 'parts' items would need to do tasks at some other point. Like locomotion, power, attack, defense. So ultimately, I am doing all this. But if you can beat me to it, I would pay. Not that I know what its worth, but it saves me time. If you need more details of what I am looking for pm me. (My requirements would only be that you could demo it for me online. I don't care if you use parts of other modules. But I don't want just to use the slots for helpers for example because I already played with that and it is not robust enough. I can use PayPal or write you a check.) Let me know, Greg
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Do you have a VERY general list of features? I am not trying to take but 5 seconds away from your development :) Greg
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Sorry am I repeating myself? Well the spelling error is there on the header anyway. ty! Greg
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That was humor anyway. PHP is just fine. But I have .NET tools aplenty.
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That was 100th post do I get a prize?
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Okay I know 1331 will use this against me. :p I work in .NET/C# in my real life. I have actually been employeed by Microsoft. And I wear pink underwear (well off pink) There I got it out there. Now I feel better. Greg (Rewrite NWE in C# and I'll pay another $100!)
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On modules needing to be updated, would be awesome if there was a comment of that changes that were in the new version. Module / Your Version / Markeplace (spelling problem here) / (New) Information Information would be a button that shows what changed. There was an Avatar change today and I wouldn't know why without the community. My opinion. Greg
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I was considering Garg Bertrand. Or you can use it. The guy in the black cloak in that dark alley over there. Greg
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Not ignoring. You answered my question lol
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I am using NetBeans, BeyondCompare and grepWin as my tools. Is that the topic? lol Greg
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I am doing Yoga hoping the engine tells me how it is going to change me. Greg
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What a nice post. Thank you on behalf of (the community), no me since I can't talk on behalf of the community. Greg
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Was my nickname in another life. I used to be a fanatic and scooped my pals off the grill. It was actually a positive thing. Convert or become Patrick :rolleyes: