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gmoore

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Everything posted by gmoore

  1. Well its the support area for NWE so I wanted to be involved, share etc. But your are right, seems kind of (not dead) just slow. I work fast, hard and focused! I will work on my own for the moment. But expect good things from the system. :) Greg
  2. I have been working on games and systems for like 25 years. So I get excited alot when I see something I like. Like, for example, NWE. Lots of potential, maybe needing growth but good enough. I think maybe I am in my own pool and expect too much from the forum. I promise to not post so much and will just go on to my own development. Thank you all and I will continue reading! Greg
  3. Just a thought to change in the module XML: <?xml version="1.0" encoding="UTF-8"?> <configuration xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.nw-engine.com/modules.xsd"> <module version="1.0.0" name="Add Experience" author="Alain Bertrand" updateserver="http://www.nw-engine.com/get_module.php" versionserver="http://www.nw-engine.com" versionprogram="/check_version.php" description="This is a small hack which should be removed on a running game. Allows you to add experience to the current player with a single click." /> </configuration> And would consider changing line 51, content.php in the admin_module_manager to 'something' like this:   $data = file_get_contents($module_updateserver . "?l=$engineLicenseKey&m=" . urlencode($_GET["upg"])); And line 113: $res = PostMessageToServer($module_versionserver, $module_versionprogram, "mods=" . urlencode(serialize($mods)));   This is kind of pseudo code but I wanted your thoughts on it. So that I can support my own modifications to my own site remotely. Thank you, Greg
  4. Okay, just to clarify. I never use/trust/expect perfection from code/systems that are downloaded. I check everything out. I work with Magento, Codeigniter, Yii ALOT and make sure everything is okay before it goes on a live site. I want to feed to my sites directly from my local tests. It has nothing to do with the developer(s), I just believe in as close to perfection as I can get. The more eyes the better. (Can you tell I don't update my system from Mircosoft or Apple unless I check it out first?) So I want something to proprogate changes to my system that *I* want and *I* have tested. ty Greg
  5. Is the creator AFK? For the holidays? Greg
  6. Question: I -NEVER- update code from a host server. I download and test locally, then move it forward. My theory: Web directories I develop with: 114a_original: Version from download 1.14 in this case 114b_last: Last Generic Version tested, last fallback version for restore 114c_work: Current Generic Version tested, with all downloaded modules updated 114d_custom_last: Last Custom version tested, last version for restore 114e_custom_work: Current working custom version I was wondering if the server 'check module version' software was available so that I can do this process independently? If nothing else, I want to check for my own modules for my own server/servers. Perhaps other 'purchased' modules. What do you think? Just wondering before I create my own. Great system! Greg
  7. I was just trying to make a more elegant solution. I mean I may want several paragraphs with images and what not. So I thought a variable or simpler code could make it easier for long text blocks to change. I have no problem changing 'Clan' to 'Group' but big blocks could get out of hand. (And thank you for the response. I knew it would be edit from the language OR something) Greg
  8. Yeah I saw that, but when you logout to see the welcome screen the permission/option is turned off. So can't edit the public items. Again, or I just don't know where. Greg
  9. I guess this is just a design question. In the case of the Welcome message. From welcome module, public.php: echo Translate("This web game is free to play, and offers lots of fun and activities!<br><br>Join now by pressing the Register button on the left side, or log in using the form at the top of the page!"); Is it normal in the design to just edit the message in public.php OR are you supposed to add a translation for this word grouping? Both seem kind of kludgy. Should there not be a system that does some sort of text replacement like: echo Translate($global_welcome_message); Then have an admin module that allow you to edit global messages? I just want to know if I am missing something before I write this. Thank you, Greg
  10. chat.js: Line 307: document.getElementById('chatLine').value += text; to Line 307: document.getElementById('chatLine').value += ' ' + text;
  11. In chat, when you type:1234, then add a smiley 9.6 (spinning eyes for example) you get 12349.6. When you just click the smiley, it comes out fine as 9.6 and then an image displays. And I guess in further testing adding a space after typing seems to elimate the problem. 1234<space><click smiley> My fix would to be to add a <space> before the smiley output to ensure it does not get mixed with the text. Thank you, Greg
  12. Okay I would like to post 1 of the mods and see how it goes, with the moderators permission. Will wait.
  13. It's not like I am trying to make money from the mods. Especially when I sense a group willing to share. I just don't want to break any rules. I have about 120 mods to the base code for improvements. Well improvements in my eyes :). I've only had the code base a short time. I do professional work in PHP for eCommerce sites. Gaming is my hobby. Greg
  14. Awesome. So when you ask to share a module it uploads it to the main server and can be put out there for everyone I assume. I don't know what is considered 'paid' or 'not paid' for parts of the source code. I have updates to tables and existing modules mostly (not bug fixes but improvements). I don't know how I can post them without showing 'some' code that exists. I obviously wouldn't want to get in trouble posting something but that might styfle my ability to share. Well thank you for the response. Greg
  15. Would this be the forum to share updates to code that I wish to share? Ones 'I hope' end up in the main code base? Greg
  16. I know this may be old but: Clan Experience Clan Levels/Upgrades Clan Stats (bought with experience that may add to your character stats) Clan Recruitment Messages Clan Location Ownership Clan Relations (enemy/ally) Clan Items (like weapons or tunics or something) Clan Powers (bought with experience - allows doing an action that otherwise would not be available) Clan Buildings (might be a hideout/safe place) Clan Signature (like an ID after their name [bADGUYS]) Clan Protection (helps members being attacked, like a guard) I think I could put things in here all day. Thank you!
  17. 1) I would like to see the Location be more customizable: Default Clan Ownership Current Clan Ownership (and actions to take it over or defend it) Location Image Location Description Walls/Moats etc (or some sort of custom fields which might be cooler but take more time?)   2) I would like a map builder, so you can see the 'board' to some extent. That could be fun, like a map. 3) Maybe some more template calls available. LeftTopBox (html), RightTopBox (html), LeftBottomBox (html) and RightBottomBox (html). Essentially to make areas like xoops.org (cms) system used to do. Or better yet, a number of different box area calls for more flexibility. Like RedBox, BlueBox. BlueBox(header_var, content_var); or Box1(xx,xx); Redbox(header_var, content_var); or Box2(xx,xx); 4) (Pipe dream lol) The ability to call a function with different names and hide the source file. Clan's for example, could be called, ah (Guild and/or Faction). Just so I wouldn't have to copy the code and change all the internal names. Like a 'type' of clan. Just a thought. I don't know how you would do that. But JUST in case. :) Thank you for all the hard work! Happy owner of newworlds. Greg (Also bought neab but have NO idea how to get it running, but that's my problem)
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