
dnenb
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Everything posted by dnenb
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I sent you a PM, Sim.
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I'd like to get my game moving a little bit again and would like to hire someone to work on my game. Please see the below for details:
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I still have mobile mafia, a game that I've barely touched for a few years. It would be fun to play with it again, but as I haven't touched PHP in forever I'd like to get some (paid) help. The first thing I'd like someone to do is to change the game so that I'm not dependent on the cron scripts. Something like this: Please shoot me a message if this is something you can do, and include an estimate of the cost. My game isn't very far from mccode v2.
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What does this mean seriously : not a dog starting with C
dnenb replied to MonsterMMORPG's topic in Feedback and Site Support
I just reset my password and I had no idea what to answer there. Had to refresh to get another question :P -
Hey, did you finish this? :)
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Definitely still a market for it.
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If the player is alright with it I don't see that it could hurt. I use it just for login in my games, but I plan to expand with the other ideas wrux mentioned initially. I think rewarding players who share their accoplishments on facebook will pay off in the form of new players.
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I recommend Asana or Trello.
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Yeah I was thinking "what did I just install an extension or something? this can't be the domain!". It's cool after the intial reaction tho :P
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Dude that domain freaked me out. But I like the look of the game :)
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If your point is that random number generators aren't really random then it won't help anything to do it twice (shuffle->random). Keep it simple and use rand(). Most mccode games doesn't have the userbase to make server load a big issue anyway.
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Cool idea! I'm going to use it when you finish it :)
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Looks very good :)
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What kind of earnings do you expect for £2,000? How big of a userbase? I ask because 1) a general rule is websites sell for 10x monthly revenue, and 2) it's hard to get players to text based games.
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Interesting read, that! I don't think I would have problems sleeping at night if I made money from a situation like that, just as long as I was honest about the inspiration for the game.
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Access to $ir in a PHP script loaded with jQuery load()
dnenb replied to dnenb's topic in General Discussion
Yea I still use that :) -
Access to $ir in a PHP script loaded with jQuery load()
dnenb replied to dnenb's topic in General Discussion
I thought he meant giving whatever info I needed in chat_loader.php via the load()-call as JSON or something. I use the session and a DB call to get what I need :) -
Access to $ir in a PHP script loaded with jQuery load()
dnenb replied to dnenb's topic in General Discussion
Do you mean passing the info to the loaded page? If so: can't do that as I have to check that the user is indeed that user in the loaded doc. So I gotta access the session. -
Access to $ir in a PHP script loaded with jQuery load()
dnenb replied to dnenb's topic in General Discussion
Setting the session name solved it :) -
Access to $ir in a PHP script loaded with jQuery load()
dnenb replied to dnenb's topic in General Discussion
Yeah I just needed to get that point. I'll take what I need from the db :) - - - Updated - - - Hmm actually it looks like I don't have access to the session variable from there. That's odd. Do you know what could cause that? As in, this is at the top of chat_loader.php: <?php session_start(); echo '1'.$_SESSION['userid']; but it only outputs 1... The same echo will output the userid in chat.php. -
Access to $ir in a PHP script loaded with jQuery load()
dnenb replied to dnenb's topic in General Discussion
Thanks! I actually thought I had access through it through the jquery load, haha :) -
I have a chat in my game that uses this jquery code to load the chat messages: <script> setInterval(function(){ $('#loaddiv').load('chat_loader.php'); }, 1000); </script> This code is present in chat.php. Why don't I have access to $ir (or any other variable available in chat.php) in chat_loader.php? This exact same way to do it works in another game of mine so I'm really confused.
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I just realized the one that comes with the engine doesn't scale well. I've limited the energy in my game to 100, but I think I need to adjust the gym formula. What does yours look like?
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Maybe with better photoshop-skills than I have. My current designs (I actually have one fixed-width for mobile and one fixed-width for browser) use some fixed-length images that are hard to make look good when stretching/continuing on wider screens. Therefore I judge the time I'd have to spend on getting a good enough result not worth it compared to what I have to pay for a responsive design.