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dnenb

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Everything posted by dnenb

  1. Read about split testing. Try it! See for example
  2. You should put the registration-form on your frontpage, and don't ask for much more than a username+email. What I mean by "playing around with your front page" is that you need to test what works best. One version of your font page might have a conversion rate of 2% (two out of every 100 visitors register), and another one might have 0.5% - which of those two different versions do you want to keep? In order to know this information you need to set up tracking. Do this before doing any advertising at all. There's no point spending money on advertising if you don't know whether it works or not.
  3. Hey, Just a very simple tip that actually will help you a lot: It took me way too long to find your register page. You want new players? Make it as easy as f*cking possible to register. Don't ask for more than a username and an email, and do the rest of the registration from a link you send in an email. I'll introduce a term for you: conversion rate. Do you know how many of say 1,000 visitors on your site actually go ahead and registers? Track how visitors behave on your site (google analytics will do the job) and see how many of you new visitors actually register. Play around with the layout on your front page to see which ones gets more registrations. The more registrations the higher your conversion rate.. :) Keeping the players in your game is a whole other topic you can focus on when you have a better conversion rate.
  4. Did you read my post? I do not aim to go where no games has gone before. I'm saying I'm going to advertise in a place I haven't seen text based games advertise before. Do you understand the difference?   They're going going to pick my game simply because they don't know about any other games. If you don't understand this, read what I wrote above once more.   I agree with you 100%. But I've already said (multiple times) that I don't want to do that at this point.
  5. Hehe.. Nice work and a nice game you have, but that a little bit out of the price range I was thinking :P
  6. Thanks.   I agree. I'm targeting a niche not many text based games are in, and I have funds for marketing in places I haven't seen any other text based games market themselves. There's not a doubt in my mind that my game (*games, eventually) will catch on and get a lot of users.
  7. Thank you for another helpful comment completely off topic.
  8. Sorry on advance for being annoyed, but this was supposed to be easy. Please DO NOT send me a message asking me what I offer. I'm asking you. Please DO NOT send me a message with a link to your game and tell me to check that out. Give me the numbers. Please DO NOT go on about how I should create my game. That should be my own business. By the way: I find it weird that this isn't included with mccode when you buy it, or is available as an extra purchase (whoever sells mccode could easily have earned more money from me). And I know everyone says you should do your own thing and create something unique, but that's not what most people here are interested in doing.
  9. Thanks for the offer! I'll send you a PM.
  10. I have no intention of making my game original at this point. Keep this on topic, please :)
  11. Not the way it works:) I'm asking for a price. And when I ask what it includes i mean this: How many crimes? How many crimegroups? How many items? How many itemtypes? How many courses? And so on..
  12. What's your price and what does the database include?
  13. I'm lazy. Can anyone sell me a sql dump of their cities, courses, crimegroups, crimes, houses, items, itemtypes, jobranks, jobs, orgcrimes, shopitems and shops? I have mccode v2
  14. Thanks for your answers, they are helping!
  15. Just got a design from Peter I'm very happy with. Took him a single day :)
  16. dnenb

    Where?

    I'll bet you there are several game owners here looking for funds, so yeah, he's at the right place. Didn't say he had found the one or signed a deal yet :)
  17. dnenb

    Where?

    I think you're at the right place:)
  18. How do you structure your code? Do you use any design patterns? Do you do OOP? I'm coding procedural atm but the more I code the messier it gets..
  19. In that case I'll recommend an advertising network such as adwords or game advertising online. Or if you don't want to spend money, register on game topsites :)
  20. Launch it as an app! It's not difficult to create a launcher, and if you're really lazy you can just use something like appsgeyser.
  21. I like the game a lot! The mccode/torncity/grpg gameplay is addictive, so you do get far with a good design. Checked the online list (40+), so the game must be earning a lot as well.
  22. These kinds of storygames are still very popular! Take a look at Choice of Games and how many times their apps have been downloaded.
  23. I like it a lot! Are you coding and writing the story yourself?
  24. As a student studying informatics _I_ will be successful if I learn something making games that'll help me in my studies/future job. Of course it wouldn't hurt if the game earned enough money for me to manage without a job next to school :)
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