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Everything posted by Zettieee
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Devana has recently had a great update! Here's the link: http://devana.eu/ If you check the blog you can also see they is another update coming soon. The next update will include quests/missions, trading, PvP, resources trading. This is a nice little script and would recommend. :) On a side note. This script doesn't look good on mobile devices with less than 1000px screens.
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You should check sourceforge.net they have a lot of scripts/projects that might interest you.
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Need a coder who is good at securing
Zettieee replied to Play Mobo Entertainment's topic in Paid Modifications
Wouldn't it more beneficial to learn how to secure them yourself? If it's a number var then this will do just fine: $number = abs(intval($_POST['number'])); Otherwise this will do just fine: $something = mysql_real_escape_string($something); This is VERY basic but should work for the most part. GL -
Hey so my graphics card fried after a good year of hardcore use. I've gone back to my old PC with integrated graphics for the time been. After doing a complete OS re install. I cant run any games/programs that require Directx (D3D hardware accelerator). Even running windows index assessment it crashes on the Aero graphics test. Thought you guys might be able to help. I've installed all lasted drivers etc. Dxdiag report for graphics: Display Devices --------------- Card name: Intel(R) HD Graphics Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_0102&SUBSYS_0D83105B&REV_09 Display Memory: 1760 MB Dedicated Memory: 256 MB Shared Memory: 1504 MB Current Mode: 1920 x 1200 (32 bit) (59Hz) Monitor Name: Generic PnP Monitor Monitor Model: HZ281H Monitor Id: HSD6735 Native Mode: 1920 x 1200(p) (59.950Hz) Output Type: HD15 Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32 Driver File Version: 9.17.0010.3062 (English) Driver Version: 9.17.10.3062 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/8/2013 19:10:18, 12615680 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-4242-11CF-1D78-892DB7C2C435} Vendor ID: 0x8086 Device ID: 0x0102 SubSys ID: 0x0D83105B Revision ID: 0x0009 Driver Strong Name: oem2.inf:Intel.Mfg.NTamd64:iSNBD0:9.17.10.3062:pci\ven_8086&dev_0102 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Any help would be amazing guys!
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$5 is an okay price. I've seen people (On here) pay more than $250 for basic MCcodes with mods pre installed (free mods).
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Nice work! Only thing annoying me is the "Syniti" part of the logo, try it in a lighter colour! :D Would love to try this out when it's finished.
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Sorry Dragon Born I wouldn't consider that to be a Pokemon game. They are adding types that would effect gameplay without balancing. A Pokemon game is more than just monsters and types. It's how it's balanced.
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I have over 400 hours on that game with a full 6 party of comp 100's. No more for me there lol. But yeah good game.
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@Dave - You could always make a "monster" collecting game? Same idea but without the art assets and ofc Pokemon names.
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Did you play Pokemon when you was younger? If so what was your favorite thing to do? What was the best Pokemon game you played? Do you think the new Pokemon games are good/bad and why? What could Nintendo do to make you play Pokemon, if you don't already? Would you play a Pokemon MMO?
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What is the one game that makes you rage?
Zettieee replied to Jan Kaufmann's topic in General Gaming Discussion
League of legends (Mid or AFK arseholes) - mainly team games. Crossfire, World of warplanes, world of tanks, Pokemon black 2 (online battles - people used banned pokemon and don't follow the rules.) They are a lot. Prince of Persia, tomb raider, Worms Armageddon, Chivalry, APB reloaded, ANY FACEBOOK GAME! -
It seems I've seen this template before? In fact I think it was a member of this forums template/design. Not registered could't be bothered to check after seeing the template. And after the review illusions posted just above this. I don't think I ever will register to give a real review. Best of luck.
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Well. you don't need to speak the language to translate them. If you read the code (NO MATER WHAT LANGUAGE) it will read the same. So if you know what the mod does. Simple replace the echo/text with your own. And tbh finding 50+ GRPG mods is almost impossible. If you truly have the mods post them up with credits and I think people might help.
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If you want real hosting look for a nice dedi in texas or germany if your aiming at the EU market for your game.
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Would it be worth buying a ACArcade script
Zettieee replied to KaineBennett's topic in Game Projects
If you can get a good arcade script/good games (That work in schools) aimed at ages 13-16. And have no meta tags for Games/Fun. And post adds all over the place. Kids in England would make you rich. -
You don't understand that they use a template system/css template and redesign the actual images each time a new request comes in? Bluetrendz is more of a fantasy designer while I would say Peter is more Professional - Business style(EG: Webhosting designs). Nation when you post your work please quote me so I get a PM. Thanks. The chick on the right needs to be blended a little more. Maybe add a nice splatter behind here and remove a bit of her breast area in the process. As someone said(CBA to scroll up): Looks like a porn/pimp game. GL with the project. (PS 2nd servers need a bit of a twist, maybe add more exp from crimes/more time in hosp from deaths.)
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Not a bad price for a clean looking website. Question: Is the chat using mysql(i)? Or a file based DB? - Not that i'm buying but I'm sure people would like to know :D
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Start Rippln! This could be bigger than Facebook!
Zettieee replied to HauntedDawg's topic in Chit Chat
Removed. :P -
You don't think people charge 3k for coding a game? I know a couple of people on this forum who have made more than that on one project and it still isn't finished. So please. Do some research. On another note, the amount of time the game has been out doesn't give a good indication of the value of the game. Maybe when you have more data to backup the costs/profits it will become easier to sell. Good luck with sales.
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Why not do something like: $width = $energy/100 and then on the ccs side of things: width="$width"
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Is it fair to say the game is not making enough money to support itself at this time? Do you have any income charts?
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Drag and drop inventory with action battles (turn based but real time). GL ^_^
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MTG is a pretty good coder. apart from his sprintf but that's his preference. And what you have posted isn't helpful enough for some of these people. Maybe right an example to show how it works?
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He has 2 games at 48% times, and 4% free time. his math is fine but how does he get to these answers? x.x