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Zettieee

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Everything posted by Zettieee

  1. I stay away from all illegal scripts, engines. And images, copyrighted work. The rule set I've been working on, on and off for 2 weeks. I have, however taking ideas from many different games (card games and RPG's) would this be considered copyright infringement?
  2. Alright. :) So after looking around. I decided to go ahead and start work on my own TCG engine/game. If anyone is interested let me know.
  3. I'm testing it now. Maybe I will :) Would you by any chance do freelance coding? If yes could you pm me @A_B
  4. Congrats! Hope to see this game go live in the near future :)
  5. I just did a semi check list... I'm guessing around 12 months work... Maybe I'll take a 2nd look at Sandscape(url: http://sourceforge.net/projects/sandscape/) sandscape seems to offer pretty much what I was looking to do. *EDIT* I have the script up and running (*Without cards/decks.*) But the actual system works great. Features I've found working and usable: -Admin- Card Creation Deck Creation Dice Creation And more. -Player- Login/register Lobby - wait for matchs, creaet a match Lobby chat Profile View match's- Not in real time. Text document.   This is actually a really nice system after some pain of installing :)
  6. Added. Ability to trade, collect, cards, aswell as play *a* game. Store, show, create cards from the browser. Spectate live matches/games. really they are too many to list at this early hour ^.^
  7. Would you mind adding me on skype or msn? (maybe i have you already let me go check)
  8. So, for a long time i've been looking for a Trading Card Game engine. the ones i've come across don't offer anything worth using(buggy, out dated, etc) Just wondering if anyone has a TCG project or know of one? If not is anyone interested in making a TCG engine? :) Edit: yesterday/last night I was writing up some very basic rule set for this project, thought i might aswell post them up for you guys to have a read. *Yes my spelling and grammar is shocking. Please point out if they is a spelling or grammar error, thanks*   -------------TCG Engine v0.1 Rule Set-------------- 1.Round 2.Cards 3.Table 4.Dice 5.Castle Walls 6.Tokens 7.Decks 8.Dead Zone 9.Hand 10.Ways to win ---------------------------------------------------   ~~~~~~~~~~~~~~~~~~~~1:Rounds~~~~~~~~~~~~~~~~~~~~~~~ At the start of a match, a dice is rolled. Whoever gets the highest number goes first. You may put down upto 2 "active" cards per round. At the start of your round you may draw upto 4 cards. At the end of your round you may place an additional card of type: Spell. Spell cards can be activated only in your turn.   ~~~~~~~~~~~~~~~~~~~2:cards~~~~~~~~~~~~~~~~~~~~~~~~~ 2a Card Type: Active, Spell, Force and Crown.   2b Active Cards: Active cards are the main cards you will use. They have two stats: ATK/DEF. When you have an active card on the table, you may attack your enemys card. If your stats are greater you defeat thier card.   2c spell Cards: Spell cards can enhance your active cards ATK/DEF or increase your Castle Walls resistance. Spell cards can be used in your turn only. Spell cards will remain on the table for 2 rounds, unless your enemy sacrifices a card with 2 tokens per spell he wishes to remove.   2d Force Cards: Force cards can not be put on the table. They are played directly from your hand. Force cards have only 2 effects: Remove, Gain. Force Card Remove will remove your enemys cards from hand into the Dead zone. Force Card Gain will draw cards from the Deck and let you place 1 additional active card.   2e Crown Cards: Crown cards are activated as soon as a match starts and will remain in play untill the match is over. Your Crown Card: Castle Walls will have a set number of Hit Points(HP) And a Resistance Stats(RS). Resistance is how much ATK is blocks if your enemy attacks your walls. Your walls can only be attacked if you have No Active cards in play.       ~~~~~~~~~~~~~~~~~~~3:Table~~~~~~~~~~~~~~~~~~~~~~~~~~~ ****Image will go here**** Mockup layout: http://oi49.tinypic.com/2ltqzxh.jpg       ~~~~~~~~~~~~~~~~~~~4:Dice~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dice are used to see who goes first in the match. (for the moment).       ~~~~~~~~~~~~~~~~~~~5:Catle Walls~~~~~~~~~~~~~~~~~~~~~ Castle Walls as stated above (2e) are active all the way through a match. The maximum HP of your castle card will almost alway be the same as your enemys. The RS of your castle walls can change depending what spell card is in play. If your enemy attacks your walls your HP will go down. When your HP reaches Zero (0) you loose. If you get your enemys HP to Zero (0) you win.       ~~~~~~~~~~~~~~~~~~~6:Tokens~~~~~~~~~~~~~~~~~~~~~~~~~ Each play has 15 ATK Tokens and 15 DEF tokens per match. Some actions ie: Destroying spell cards, adding bonus ATK/DEF. Require Tokens as sacrifce. Tokens can only be added within your turn. Once a token is added to the card, they will remain with the card even inside the Dead Zone. Tokens can not be added to Castle Cards. The base bonus of 1 token is 2 ATK or DEF.   ~~~~~~~~~~~~~~~~~~~7:Deck~~~~~~~~~~~~~~~~~~~~~~~~~~ Your Deck will have 41 cards. Your deck must have only 1 Castle Walls card. Your deck must contain atleast 25 Active cards. Your deck must have a minimum of 5 Spell Cards.     ~~~~~~~~~~~~~~~~~~~8:Dead Zone~~~~~~~~~~~~~~~~~~~~~~~ The Dead zone is where used or deafeted cards go. Cards inside the Dead Zone can't be used again.       ~~~~~~~~~~~~~~~~~~~~~9:Hand~~~~~~~~~~~~~~~~~~~~~~~~~~ You can have a maximum of 8 cards in your hand. Unessl, you have used a force card gain. You may draw only 4 cards per round from your deck to your hand. You can place your cards into the Dead Zone directly from your hand.       ~~~~~~~~~~~~~~~~~~~~10:Ways to win~~~~~~~~~~~~~~~~~~~~ 10a: Reduce your enemys HP to Zero. 10b: Your enemy has no more cards in his deck or hand. 10c: Your enemy forfeits the matchs. Let me know what you think. Thanks
  9. Game name: Death Halls The game will be based around a hospital/Death. The basics are: Nurses/Doctors VS patients. patients can also kill other patients but they gain a bad record(nurses/DR's do more dmg to them) If a nurse kills another nurse the patients also do more dmg to them. The way of leveling up is through taking part in daily missions (go to ward A collect needles.ETC) The weapons/armor/items will not directly effect battles, they will only assist in the aid of completing different killings. Time length for this project is between 8-12 months. Hope i get it :D
  10. PM sent. ^.^ Looks interesting
  11. Thanks bro. Gonna check it out now
  12. Okay a good game support systems needs good players. Lucky is right. You really shouldn't pick anyone as an admin. If said admin has a bad day and decides your game is "for it" then he will destroy it. So take care when picking Admins. For support/mods just get good trustworthy players.
  13. I'd like to know who won? And how many mods was sent in, in total. :) + if they wasn't many are you going to extend the contest time?
  14. Well here's my game settings using 2 servers Server1: Freedom; They is no stat deductions at night. Shop prices are lower by 5%, Bank interest 4% [1], Bank interest 8%[2] Server2: Locked; Stats deducted by 0.5% every night [1], Stats deduction by 0.3%[2], Bank interest 2%[1] Bank interest 4%[2] Shop prices[3] 100% + [3] [1]= non donator [2]= donator [3]= Prices change if they is a set leader (1% - 15% TAX)   So having 2 servers here is a good option. Freedom gives the user the chance to see what the game is like. Locked gives the user a more intense game play [Hard mode] But in his game I think 2 servers is killing it.
  15. Recommended colours? And DJK why you no text back :(
  16. I never got a chance to look at it. I'm currently looking for a new engine. One that not many use would be a plus.
  17. Hehe it was made with GRPG in mind yes. It's nice to see my thoughts do come out in my work :)
  18. Well it's been a while since I opened PS so thought I might as well make something. Here is what came of my venture: Login: http://img7.imageshack.us/img7/334/logincopy.png Ingame: http://img62.imageshack.us/img62/8676/ingamecopym.png   Inspiration: Dave's Mobster city. Anything I should do, add, take away, change. Let me know :) If you want the PSD I can send you it.
  19. Just got me some of that :D *same problem with w3theory :/
  20. Hehe, Yes guys I know a demo is what you want but my host "w3Thoery" has gone down. Waiting for my files to come back to me. @illusions My coding has changed since I last came here on my other account (lost access to SlanderDesign) Demo will be up as soon as I get my files.
  21. Anyone got a copy still? site is down, no links on google for download :/
  22. Hey. Just wondering if anyone would want a new level up/exp system for GRPG? And if so, how much would you pay?
  23. It's been a while since I coded anything but i'd say: Don't suppress Errors like here: $betAmount = abs(@intval($_POST['betAmount'])); And the $_GET['something'] unless you have done something like this in classes, is a major security problem. $_GET['something'] = mysql_real_escape_string($_GET['something']); You should of just made a points mod (C&P) the money and changed the $_POST['money'] and changed it to points. Then added a table and stuck em both together?   This code (from what i've read) isn't as random as it could be. You are giving the poster the value of 0 and the taker the value of 1. You should randomize the value you give each player as much as possible.
  24. Hello. I'm looking for a trustworthy designer to make me an in-game template. Send me a pm or skype me: Akkirages [Please put your from here or I wont accept.]
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