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Everything posted by KyleMassacre
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how u guys forgot the language script/module ?
KyleMassacre replied to omarka's topic in Gangster Legends
Im sure Dayo would love that -
I'm pretty sure its V1. Jamie used to work on that engine a lot back in the day and the "top.php" gives it away for me.
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[SPADE] SPADE Engine is Officially Released!
KyleMassacre replied to gamble's topic in Other Game Engines
I just realized my post said “crown” class. It’s supposed to say “cron”. But thanks for the info -
I’m not sure if CPanel or PHPMyAdmin store previous queries that you have run in there.
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[SPADE] SPADE Engine is Officially Released!
KyleMassacre replied to gamble's topic in Other Game Engines
I haven’t been able to troubleshoot it yet -
[SPADE] SPADE Engine is Officially Released!
KyleMassacre replied to gamble's topic in Other Game Engines
I just tried downloading it and installing it and I could not get it to work. I could be my environment because I am using PHP8.2 and noticed that it was using short tags which should be removed which causes the php files to render in plain text and dynamic property creation in classes which throws errors. After fixing that stuff, I still cannot get to the installer route which I believe the crown class is throwing errors in the foreach loop because there are no rows being returned from the database -
Yup, that could be the problem lol
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how u guys forgot the language script/module ?
KyleMassacre replied to omarka's topic in Gangster Legends
I know this was discussed and I am not too sure how far it has gotten if even started. I believe the issue was “what and how”. There are a number of ways this could be done and what would be the best approach -
[SPADE] SPADE Engine is Officially Released!
KyleMassacre replied to gamble's topic in Other Game Engines
That is very interesting. Open up developer tool in your browser and see if there are errors that pop up. -
How did you install it?
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I would like to bump this topic, more specifically section 2.2.3. It’s very helpful if you take the time to actually give some details in your post. If you take the time, most other people here may also take the time. Hell, if it’s an engine I don’t own, I may even buy it in order to help people. I have been seeing tons of topics/replies that say: “This doesn’t work” but absolutely zero context other than we know it’s for a particular mod or engine. Screenshots or pasting 5 lines of code before and after your error is a very good starting point to get the help you will need.
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[SPADE] SPADE Engine is Officially Released!
KyleMassacre replied to gamble's topic in Other Game Engines
What didn’t work about it? Some screenshots or error messages my be very helpful. -
Just to be sure, are you using GLv1 or GLv2? This module was written for V1 which is not compatible with V2
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What’s not working about it. If you provide a little more information, we may be able to help
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[GLV2][MOD][FREE] Redirect User After Login To Previous Page
KyleMassacre replied to Sim's topic in Free Plugins
You should be able to download the zip file and upload it via the module manager. -
Yes, all instructions are in the readme file. It’s one simple SQL
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I can whip one up but you will have to make it work with your theme/template You can download it here. Note, since it's free, its not the best but should get the job done https://github.com/KyleMassacre/mcc_profile_sigs Also included a zip signautures.zip
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What kind of features are you looking for in this?
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It will take some basic PHP knowledge in order to do it.
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Not in the top. You need to find the query that I mentioned if you have the stock attack file. Just do a crtl+f and find $odata_sql. In the query you will want to add user_level to the query. Then below that it has something like $odata = $db->fetch_row($odata_sql); and add that if statement somewhere below that and it should work
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No problem. I would suggest possibly modifying that a bit though. I am not a fan of it going off money myself
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I am also on the fence here. I do love how it’s ok for a creator to “lose” a paid module but it’s not ok for a person to lose a module they purchased but yet they are at fault for losing it, but yet the creator is not at fault for purposely losing it due to actions they performed knowing what would/could happen. In the words of kids these days, it’s a little sus.
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You said in your OP that you set the EXP to 100T which by default has no effect on exp gained unless you successfully modified it. Don’t take this the wrong way but considering your other posts you have made, I assumed you have not modified the do crime. In a nutshell, what I am saying is that exp is gained based off the amount of money you put in for the successful completion of a crime. For example, to get 100T exp, you would have to put 800T money gained for a successful crime completion
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In your $odata_sql query, just add in there the `user_level` column and somewhere after the $odata = $db->fetch_row($q); you can add: if($odata['user_level'] == 2) { $_SESSION['attacklost'] = 0; echo 'You cannot attack and admin.<br />> <a href="index.php">Go Home</a>'; die($h->endpage()); }
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If you are working in MCC V2 then the exp is based off of the "Crime Success Money": $ir['exp'] += (int) ($r['crimeSUCCESSMUNY'] / 8);