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Sim

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Everything posted by Sim

  1. Upon release, how long did it take for your game to starting making $100+/month, $100+/week. I doubt many people on here make $1000s/month or week. Also, what are your top sellers? What type of player upgrades? If you don't mind answering.
  2. I am seeking a partner to run and manage a game or two. I can perfectly manage to run a game by myself, but two people increases the chances of success. What I bring to the table: roughly 20 years of programming experience. I am fairly decent at advertising. Also, I will ay fair which I expect from whoever I am working with(Meaning I won't or don't expect more money from income. Would/will send money your supposed to receive. If I am in control of domain/hosting. It won't magically disappear one day. If at some point months or years later, I decide I no longer wish to partake in the game(s), you will be treated very fair with my half of ownership. The reason i would like to work with someone is I believe it's a better chance of success, I don't like the fact of handling %100 of the responsibilities Meaning I can't take a one or two break away in case something happens. Another person on board also means double the content. Or if the person I team up with can't program, it could allow me more time to create and upgrade features instead of worrying about adding, fixing content. I would also be interested in teaming up with a new game already released. I prefer not to join a project that is already in development and game plan/design is final. But like I said, I am fair and easy to work with. @MNG might say otherwise. I would prefer to work with the game engine GL since I have been doing a lot of development for it lately, but if I am joining an already released game, I am fully capable of working with any existing script.
  3. Since I am nearing completion of this module, I decided to do away with adding all the modules to the menu and create a custom menu for it using the custom menu hook. It's a nice touch. The trade zone link will end up looking like this Trade Zone( # ) if there any transactions that need the players approval. Here's what everyone been waiting for besides the release. All places where an item should be is now there. I just uploaded the shops folder 10x wondering why something wasn't working until I realized I was uploading the wrong folder so that just means I am to tired. Lol... All that's left is the user trades and then some extensive testing since it's a fairly large mod.
  4. So: here's the two class files: <?php interface Item_Types { public function __construct($data = array()); public function getID(); public function getValue(); public function getName(); public function getPrice(); //return results or msg or whatevee you like, if type different from weapon, armour. public function useIT(); } ?> <?php class Weapon implements Item_Types{ public $desc = "Increases attack power"; public $itemType = "Weapon"; public $itemID = null; public $name = null; public $value = 0; public $price = 0; public $data = array(); //pass any data needed for item type to be used. public function __construct($data = array()) { $this->data = $data; $this->itemID = $data['id']; $this->name = $data['name']; $this->value = $data['value']; $this->price = $data['price']; } public function getID(){ return $this->itemID; } public function getValue(){ return $this->value; } public function getName(){ return $this->name; } public function getPrice(){ } //returns value. public function useIT(){ //was testing to see if could access properties global $db, $user; $user = new user(1, false); $user->set("US_money", $user->user->info->US_money + 10000); return $this->value; } } include $ItemTypesDir . "ItemTypes.interface.php"; include $ItemTypesDir . $iType["parentID"] . ".itemType.php"; Causes error: There was an error! File: /home/simmakew/public_html/GL/modules/installed/itemTypes/Types/ItemTypes.interface.php Line: 3 Error: Cannot declare interface Item_Types, because the name is already in use Type: E_RECOVERABLE_ERROR But if I do this: //include $ItemTypesDir . "ItemTypes.interface.php"; include $ItemTypesDir . $iType["parentID"] . ".itemType.php"; Comment the interface out. I get this error There was an error! File: /home/simmakew/public_html/GL/modules/installed/itemTypes/Types/Weapon.itemType.php Line: 3 Error: Interface 'Item_Types' not found Type: E_RECOVERABLE_ERROR I highly doubt that there is any variable or object named Item_Types. I changed it t to that after I received the error to see if maybe I did declare something "ItemType" before changing, but I don't use _____ in any variables classes or any other objects. This fixed the error. require_once($ItemTypesDir . "ItemTypes.interface.php"); require_once($ItemTypesDir . $iType["parentID"] . ".itemType.php");
  5. Sim

    Why?

    I seen it after I posted it. I been encountering those little errors slot and takes me a few minutes to find the error. It's always the little dumb errors that get me
  6. Sim

    Why?

    $iType = $this->getItemType($iTypes[2]); var_dump($iType); debug($iType["ParentID"]); array(5) { ["id"]=> string(2) "24" ["name"]=> string(12) "Hand weapons" ["desc"]=> string(30) "Weapons in hand besides guns. " ["parentID"]=> string(6) "Weapon" ["note"]=> string(27) "Knives, knuckles, ballbats," } The log file minor.txt is not writable! There was an error! File: /home/simmakew/public_html/GL/modul.php Line: 111 Error: Undefined index: ParentID Type: E_RECOVERABLE_ERROR
  7. Pfff. I already have the code written though :). At least someone gets to write code
  8. Are these values correct? Case sensitive ir['Houses'] == 'None'
  9. Yon should hire me to code to daily login rewards 🙂
  10. Sim

    Mafia City

    Anyone play this Android game? It's more like those build a city games and attack MMO. https://mafiah5.yottagames.com/
  11. Trade Zone has been started. This mod involved a bit more thinking on design, but now that I have it figured out how I would like it to fully work it development will be faster. People can reply to a listing much like adding a listing picture below. Then the Creator can approve the trade or deny it.
  12. Another request very simple one. Add namespaces to all the admin classes. Although off the top of my head I can't think of one reason why I would need more then one admin class loaded in memory, actually I just did. Reason: can't load more then one admin file in memory. Meaning no one can call functions from other class files. I'll use my item mod for example: pulling the list of items types and item Slots. I could only call one method if loaded the class and have to recreate the same method in my mod file. I basically had to copy and paste at least a hundred lines of code from one mod to another to reuse functions so people wouldn't have to edit any GL files. Of course I will be going back and creating a function mod so I can reuse the code, but it would have been nice to keep the methods in the class file they are associated with.
  13. Maybe I'll wait till there's another one before I release it? ;) Scrapped the actuall item groups/packages module itself. It could be done using item types and will be a great example on how to create your own item type with the item type class files itself. All that's left is the user trades then add the image features will give this mod the much need appeal. Scrapped the actuall item groups/packages module itself. It could be done using item types and will be a great example on how to create your own item type with the item type class files itself. All that's left is the user trades then add the image features will give this mod the much need appeal.
  14. Thanks. I can't wait till it's finished myself I bet you are. This was something I planned on creating for oRPG Creator. It was unfinished, but was more extensive due to the flexibility of oRPG Creator. Had to create stats and add them to the item types. LoL. I wanted to enter this item system in the mod Contest. 🙂
  15. Black market is finished except for images. It is nearly identical except lists all items for sale instead of like user shops only showing items from owner of shop. Only two additional features for item mod then nearly complete
  16. User Shops done: Some Proper error handling screen shots added as well.(altering values in URL)
  17. A+ for effort. It missed 2 purchases. I rather be notified by PM who purchased what mod. So I could private message them.
  18. I didn't say that. MTG did. Not in GLs template system. I created a topic around here somewhere. Array $bongs $bongs[type] = say 100dimensions $bongs[type][hitter][person] never executes {#Each bong} {Type} {#each hitter} {Person}Never works {/Each} {/Each} Quick example. The second each never cycles threw the array. It only cycles threw the first array. Not multiple dimensions.
  19. Yup!! Multidimensional arrays don't work with nested eaches though. I can't seem to get nested eaches too work at all in GL
  20. What you mean? I think he might hang missed the point of template systems. The only thing template systems are for is to keep the HTML and PHP separate. He is right, the template system does need conditions added to it. I can recall one instance where I had to add multiple variables to add blocks of HTML instead being able to check the template variable value. It would have made things better on the PHP side, but it still produces the same thing. I still rather be able to access other module methods before a template system update. Though both are easy to do. So should add both at once. 🙂
  21. Sim

    Quiet around here

    That's probably a few months down the road. Look how long it's taken for me to make my item system. :).
  22. Adding that but isn't a few lines of code. 🙂
  23. I enjoy the template engine. It's fairly simple. I still can't figure out how to do nested eaches with it. Regardless of what temate engine you use, if you have that many conditions, it's still going to be the same concept using another template engine. If if if if else you ECT . I am confused by what yo mean first error to get is engine crash?
  24. If possible quote the story then add your sentence to keep it going. "There was a criminal named @mdshare who always dreamed of being a gangster one day. He was to afraid to ever commit crime though. He decided to create a forum based around mafia games. He eventuality met a real gangster. This gangster made him his apprentice. He ended up committing many crimes and fear was no longer a option. He stayed dormemt for many years, until one day he missed the thrill of committing crime and decided to pull of one last heist at a bank. He began planning his bank robbery He began planning his bank robbery
  25. Sim

    COD MW

    +1 for bring up a post almost 1 test old
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