KyleMassacre Posted August 16, 2014 Posted August 16, 2014 i'll talk to my Co-Owner and get you his contact information if he is willing to teach ;) Give him my skype. It's the best way to get a hold of me Quote
AnonymousUser Posted August 16, 2014 Posted August 16, 2014 Give him my skype. It's the best way to get a hold of me Will Do :) Quote
Sim Posted August 16, 2014 Author Posted August 16, 2014 I ran into problems yesterday with my plugin feature thing: A sniplet of My HTML so your get the picture: <fieldset> <legend>Gym</legend> <p>The gym is used for increasing a character stats.</p> <p><a href="#" class="gym" id="plugin_feature" style="color: rgb(255,0,0)">Click to Disable Feature</a></p> </fieldset> <fieldset> <legend>Blackjack</legend> <p>The classic gamblers card game of 21. Choose min - max bet as well as # of plays per day.</p> <p><a href="#" class="blackjack" id="plugin_feature" style="color: rgb(255,0,0)">Click to Disable Feature</a></p> </fieldset> My ajax Sniplet for the "plugin_feature" on click $("#plugin_feature").mouseup(function (e) { e.preventDefault(); alert($("#plugin_feature").attr("class")); }); Instead of explaining entirelyg what I am trying to do, I will just explain the problem. A lot easier for both of us. the plugin_feature mouseup DOES WORK ONLY FOR the "gym" which is the first link. It pops up a message "gym". I need this to work for all links I make. As of now, I have around 7. I just don't want to be creating a ton of .mouseup's because a lot more code is gonna be going in there. SO instead I almost finished this: A custom registeration thing for game owners to make there own custom registeration fields and profile fields. Its a very simple version. There is still a little testing to do on the profiles but the registeration works fairly good. I also need to set it up so if people login after registering they are "required" to enter data for any additional fields the game owner(s) created after they registered if they are required. Quote
ColdBlooded Posted August 18, 2014 Posted August 18, 2014 Continuing to learn PHP for another hour and then write a blog post about learning to program and achieving a state of equilibrium. Please do link me this blog once published. #notify Quote
wrux Posted August 18, 2014 Posted August 18, 2014 Working on a markdown document editing webapp written in node.js using mongoDB for the database engine. Also working on a native OS X app that will followup. Sometimes it takes a while to create a polished application. I swear all I do is fiddle with front end elements all day Quote
Sim Posted August 19, 2014 Author Posted August 19, 2014 It doesn't seem like I got much done today. I fixed two bugs on oRPG Creator. Almost finished the feature disable/enable manager. I can most likely finish it in a hour but I am to tired right now and stressed out from this clients game I started working on. The game is buggy and a security hazard to society. Thank goodness it hasn't been released yet and I told him I am not adding no new features because I don't want to be the blame if he releases it after I add new things and the site gets destroyed on release until I fix them. ;-) Quote
ColdBlooded Posted August 19, 2014 Posted August 19, 2014 Working on someone's unique idea of a web and phone based application which will bring ease to user's life. Will be able to share with the community once client gives the green light :) Involved on this project with [MENTION=53642]dave[/MENTION] and [MENTION=50368]Dabomstew[/MENTION] Quote
Razor42 Posted August 21, 2014 Posted August 21, 2014 So inbetween work, being a fighter and having a lot of client work on, I have started working on my latest project. So far I have only been working on the design and sorting that out and I've also hired someone from outside the forums to complete me a logo which should be ready in the the next few days. The home page design is just about finished and can be see at: http://mmadraftkings.com/ This is a big project and will most likely keep me busy over the next few months. Quote
Sim Posted August 21, 2014 Author Posted August 21, 2014 Been awhile since I updated this, so over last few days, I been working more on the feature disable/enable and custom profile/registeration fields. I also have been fixing several bugs with the shops & attacks relating to the shops that would not allow you to use the currencies you created for them. When creating or managing an attack, spell, they was not properly being added to the shop in the right zone/location which is now fixed. Then I started the inventory as that was messed up to. Also I had to go back and fix another bug that once deleting an attack/spell, it did not delete it from the shop or inventory of user. This is now fixed as well. As for today, I am going to be looking over the ACP features of attack manage/spell manage as I know there is a few problems. One is that it doesn't display all the information that you originally created when editing the attack/spell. I also noticed that there is not a way to edit/delete a created cron. So I need to add these features as well. Quote
W3Theory || Peter Posted August 21, 2014 Posted August 21, 2014 Finishing up last minute touches on Coffee Pour as we have our official launch party today. On top of that, I am in the process of finishing the beta stage of Hyper Monsters and now jumping into testing stages for the next couple of days. Third game designs are being done as we speak, so in 2 weeks we will be able to start on our 3rd game. Lot's of work, mixed with client work, day job, and training for 3 marathons. Going to be a fun next couple of months. Quote
wrux Posted August 21, 2014 Posted August 21, 2014 Today I uploaded my first release of an online markdown document editor. It's powered with NodeJS & MongoDB. If you need to create simple documents online, go check out http://skribe.it/ Quote
AnonymousUser Posted August 22, 2014 Posted August 22, 2014 Starting to implement an api for my game & just finished with my gym code. Tomorrow I'll be workin on giving special advantages and disadvantages for my player classes modification made by Kyle Quote
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