Aventro Posted March 9, 2013 Share Posted March 9, 2013 As this is the forums that is supported, making regularly updated having effect on current running games I'd like to know how many actual games are running on ezRPG right now. If we would have some sort of idea of this it would be easier to make proposals and making updates that side-effects games running on current version, less people actually using it right now makes a market to make the core better. Quote Link to comment Share on other sites More sharing options...
boomy Posted March 14, 2013 Share Posted March 14, 2013 I'm actually using an old version of ezRPG (0.12) which I find much easier to edit than the new versions (1.02) I've currently added a basic forum, modified the existing battle/items/equipment systems, added player trades and a few other things Quote Link to comment Share on other sites More sharing options...
Aventro Posted March 14, 2013 Author Share Posted March 14, 2013 That's awesome! Any game you have up and running or just something in dev? Quote Link to comment Share on other sites More sharing options...
boomy Posted March 24, 2013 Share Posted March 24, 2013 Something in dev though it's currently playable. Basically a fork off the original 0.12v; I found it much easier to develop with this engine than the current 1.02 engine (maybe it's because I'm too lazy to learn the new structure... but the smarty template system and new functions put me off trying to develop anything for it) I've added a few modifications of my own such as a simple chat/forums, equip trading, potions, monster item/equip drops and daily events Currently planning to implement a system where players need to "travel" to locations to perform particular actions (such as move to the lake to fish or move to the mines to mine gold) Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 23, 2013 Share Posted April 23, 2013 How is security with it? Can it be easily changed to another genre rather than just mafia related? Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 23, 2013 Author Share Posted April 23, 2013 How is security with it? Can it be easily changed to another genre rather than just mafia related? No security flaws that I can speak of now. It's patched. Yes, there are no genre, its a boilerplate offering many modules you can use to modify etctera. Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 23, 2013 Share Posted April 23, 2013 I do like the simple style to begin with. I didn't realize there were modules to add on, but are those modules secure? I know the source code can be good and then you add a module that opens it up for hacking. Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 23, 2013 Author Share Posted April 23, 2013 Yes, you certainly did miss out with the awesome of ezRPG in that case, it's really modular. Depends on what module you choose, but in general all of them are. Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 23, 2013 Share Posted April 23, 2013 Hmmm.... I may have to take a closer look at this! Are you just a user of it or part of the project? Is there an 'explore' module? Basically it allows you to have random things happen every time you explore - like you find something or you fight something. Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 23, 2013 Author Share Posted April 23, 2013 I am not part of the main development team, however I've helped nand (the guy who started the rework) building on it, and now we're making a merge and stuff. It's going to be awesome! Not sure, but it could easily be implemented or created by someone, perhaps I'd do it myself, make a topic in the Module Request with details and I'll take it from there, if you find interest for it. Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 23, 2013 Share Posted April 23, 2013 So the current version is going to be changed or I can safely use it and install modules without worrying about code changes later? By the way, what is the most current version? Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 23, 2013 Author Share Posted April 23, 2013 The master branch on Github.com/ezrpg/ezrpg is the current. Yes, you can. The versions keep being compatible. The rework however is still under construction, but master is considered stable. Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 23, 2013 Share Posted April 23, 2013 Thanks you've been very helpful - I will look into this further. Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 23, 2013 Author Share Posted April 23, 2013 Glad to help, I'd happily answer any further question :) Quote Link to comment Share on other sites More sharing options...
Spudinski Posted April 23, 2013 Share Posted April 23, 2013 So the current version is going to be changed or I can safely use it and install modules without worrying about code changes later? By the way, what is the most current version? I'll add a bit. uaktags, a developer of ezRPG is working on creating an upgrade from ezRPG to ezRPG rework and vise versa. The ultimate goal is to merge the two projects and focus our time solely on improving and developing a single version of ezRPG. For more information you can visit his branch at https://github.com/uaktags/ezrpg. Currently, my rework is stable, but still in beta stage, hence 0.1b. There are a few kinks with the installer, but a fix for it has been detailed... somewhere. It's available here: https://github.com/nands/ezrpg The new release of ezRPG currently in development will house some awesome, but major additions and changes to the engine. You can find ezRPG devel here: https://github.com/ezrpg/ezrpg/tree/devel For a demo of ezRPG (stable master branch): http://demo.ezrpgproject.org For a demo of ezRPG Rework (beta 1): http://rework.ezrpgproject.org Quote Link to comment Share on other sites More sharing options...
JakeB Posted April 24, 2013 Share Posted April 24, 2013 Not sure how many times I have had to say this. DO NOT DOWNLOAD A ZIP STRAIGHT FROM THE REPOSITORY. THE MASTER BRANCH IS NOT ALWAYS STABLE. Please use the tags... https://github.com/ezrpg/ezrpg/tags Quote Link to comment Share on other sites More sharing options...
uaktags Posted April 26, 2013 Share Posted April 26, 2013 To add to Nands' post, I've taken a break for a moment on Nands rework. His rework is a new view on how ezRPG should have been with a few updated ideals built in. My git was an initiative to try to mold compatiability for the official ez and Nands. As of late though, I've been pushing development on a developmental branch of ezrpg found at https://github.com/ezrpg/ezrpg/tree/devel . It's updates surpasses master with some new features, but still misses compatiability with Nand. My goal is to push things like nand's security library, the decoupling of HTMLPurify, and a few code changes that Nand improved on. For the most up to date, stable official build of ezRPG @ as Booher stated https://github.com/ezrpg/ezrpg/tags . If you'd like to get inspired as I have, take a peep at the other branches and forks and make some requests as well. Everything for the most part is very secure, people have even decoupled the Gaming engine to use ezRPG as a low-resource cms, which is another initiative I'm looking into myself. Join our community, grab some mountain dews, and dig into a weekend of coding to try out where you can take ezRPG. In it's infancy, it's extremely powerful, let's see how much further we can push the limits on it. Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 26, 2013 Share Posted April 26, 2013 OK so there are different versions of EZRPG to make it more confusing. Right now I need an engine with good modules that is secure. I then need to be able to use that across multiple domains. I am mostly interested in having it functional and secure rather than new features. To meet this need and to avoid constant adaptations of codes due to mergers etc which one should I use? Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 26, 2013 Author Share Posted April 26, 2013 The tags on the master bransch are stable. https://github.com/ezrpg/ezrpg/tags Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 26, 2013 Share Posted April 26, 2013 Thanks, modules are also compatible with this version? Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 26, 2013 Author Share Posted April 26, 2013 Yes, they are. Quote Link to comment Share on other sites More sharing options...
DungeonMaster Posted April 26, 2013 Share Posted April 26, 2013 I am installing now and will join the community over there. Quote Link to comment Share on other sites More sharing options...
Aventro Posted April 26, 2013 Author Share Posted April 26, 2013 Great, feel free to make any topics if you have any questions :) Quote Link to comment Share on other sites More sharing options...
NoMak Posted May 4, 2013 Share Posted May 4, 2013 Does ezRPG work in Windows? Can I run it on my WAMP localhost on my Windows Vista laptop for testing? Quote Link to comment Share on other sites More sharing options...
KyleMassacre Posted May 4, 2013 Share Posted May 4, 2013 There shouldnt be any problems with it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.