Frosty Posted June 21, 2012 Posted June 21, 2012 I have a question regarding the mccodes usage license, i want to start a game with multiple worlds but on the same domain. For example: >http://www.domain.com --World 1 (http://www.world1.domain.com) --World 2 (http://www.world2.domain.com) --World 3 (http://www.world3.domain.com) --World 4 (http://www.world4.domain.com) --World 5 (http://www.world5.domain.com) The user would only have to register once, and once they register they could activate their account on any world. So my question is, would i have to purchase only 1 copy of mccodes or would i have to purchase 5 copies? Quote
Djkanna Posted June 21, 2012 Posted June 21, 2012 As far as I am aware, yes you can do this to your hearts content. If you want confirmation, you can file a support ticket here and they should get back to you. Quote
H4x0r666 Posted June 21, 2012 Posted June 21, 2012 those are subdomains and are still part of one domain so this would not be a problem at all. Quote
ColdBlooded Posted June 21, 2012 Posted June 21, 2012 Our policy for this isn't clearly defined anywhere in the Licensing Agreement upon MCCode engine purchase and use. As we have always offered reduced prices for additional licenses and subdomain works just the same way as additional licenses. MCC V2: 1 license - $100.00 2-3 - 80.00 4-5 - 60.00 6+ - 40.00 MCC V2.5 (Redux): 1 license - $120.00 2-3 - 100.00 4+ - 50.00 In your situation, even if the game is fully sync through all the sub domains, you will still need additional licensing on each sub domain because each domain is a separate entity. It would be fine if your server 2, server 3 .. ran as domain.com/server1/ | domain.com/server2/ Regards, CB. Edit: However, this is a rare case scenario. Contact MCCodes support (http://mccodes.com/newticket.php) and I'll sort you out with 1 license as a whole stand-alone game. Quote
W3Theory || Peter Posted June 21, 2012 Posted June 21, 2012 Our policy for this isn't clearly defined anywhere in the Licensing Agreement upon MCCode engine purchase and use. As we have always offered reduced prices for additional licenses and subdomain works just the same way as additional licenses. MCC V2: 1 license - $100.00 2-3 - 80.00 4-5 - 60.00 6+ - 40.00 MCC V2.5 (Redux): 1 license - $120.00 2-3 - 100.00 4+ - 50.00 In your situation, even if the game is fully sync through all the sub domains, you will still need additional licensing on each sub domain because each domain is a separate entity. It would be fine if your server 2, server 3 .. ran as domain.com/server1/ | domain.com/server2/ Regards, CB. Edit: However, this is a rare case scenario. Contact MCCodes support (http://mccodes.com/newticket.php) and I'll sort you out with 1 license as a whole stand-alone game. Really? You would think about charging someone for multiple licenses even if they are on the same domain but just different worlds/servers? I am sorry, but I rarely comment towards your company practices and stay out as I find your engine to be fine with beginners, but this is ridiculous. I see your 'Edit' post, but you still kept up the original post so for future references. I just find that bad business practice. Quote
rulerofzu Posted June 21, 2012 Posted June 21, 2012 I could create world1,2,3,4,5,6,7,8.rulerofzu.com According to the licence I am only using on one domain and within my licence requirements and you would not be able to do anything about it CB. Simple to install as ".$prefix." database with a slight alteration to the engine and away i go..... 1 domain and 1 database. You can only claim them as separate entities if they are that 100% separate :P Quote
ColdBlooded Posted June 22, 2012 Posted June 22, 2012 I could create world1,2,3,4,5,6,7,8.rulerofzu.com According to the licence I am only using on one domain and within my licence requirements and you would not be able to do anything about it CB. Simple to install as ".$prefix." database with a slight alteration to the engine and away i go..... 1 domain and 1 database. You can only claim them as separate entities if they are that 100% separate :P More thoughts have been put into this and I completely +1 your point made there rulerofzu. Same with yours Peter. Game needs to be 100% identical on all subdomains with regards to database sync and main engine source. Content can be different, such as traveling to World 91 from World 12 to purchase exclusive alien items. Graphical changes on a World etc Quote
Frosty Posted June 22, 2012 Author Posted June 22, 2012 Each world would be it's own mini-game, users would not be able to transfer items from 1 world to another world. Quote
Danny696 Posted June 22, 2012 Posted June 22, 2012 I think what your aiming for is something like a tribal wars set up right? If that's the case, I would expect someone to edit pretty much everything, no longer even being mccodes Quote
Frosty Posted June 22, 2012 Author Posted June 22, 2012 I think what your aiming for is something like a tribal wars set up right? If that's the case, I would expect someone to edit pretty much everything, no longer even being mccodes Only the entire way user accounts are handled, everything else would still remain mccodes, but yeah you've got the idea :) Quote
Danny696 Posted June 23, 2012 Posted June 23, 2012 I really don't see why mccodes are saying you'd need to pay for another licence, I've seen other mccode games do it. Must be another way to make some money Quote
HauntedDawg Posted June 25, 2012 Posted June 25, 2012 Your best option is to make an engine from scratch, that's in a central location. From there, you modify outwards each module for each world. Now having the engine centralized, you can access it from any of those worlds. Just my point of view, similar to an API system. Quote
lucky3809 Posted June 25, 2012 Posted June 25, 2012 Your best option is to make an engine from scratch, that's in a central location. From there, you modify outwards each module for each world. Now having the engine centralized, you can access it from any of those worlds. Just my point of view, similar to an API system. +1 This is exactly what I have been doing,making my own engine/game. Because why pay for numerous mccode licenses? If you know the basics of how an engine is ran you can easily make your own. I would never use mccodes for a game, it's a good starting engine to toy around with,but that is it, I would not use it, too many people do, and there are very few successful ones out there. Some of the coding can be made shorter then how mccodes is setup, by using the basics of php. When you have your own engine you have an advantage to it, by knowing the coding better, and if you hire someone to help you code it can be easily explained to them. It may take you longer coding an engine/game but in the end it pays off. Quote
Dominion Posted June 25, 2012 Posted June 25, 2012 (edited) Our policy for this isn't clearly defined anywhere in the Licensing Agreement upon MCCode engine purchase and use. Maybe have a publicly available full (or perhaps slimmed down if it's a massive document) license agreement publicly available so people can answer things like this before they buy? Just a thought. Edited June 25, 2012 by Dominion Quote
rulerofzu Posted June 26, 2012 Posted June 26, 2012 Maybe have a publicly available full (or perhaps slimmed down if it's a massive document) license agreement publicly available so people can answer things like this before they buy? Just a thought. Should do really or at least the licence should be shown with a, tick box if you agree, before payment. It is not usually normal to have it just in the download for you to read afterwards. In fact could be in violation of your paypal agreement. Whilst I was joking with my previous comment about I could do this and you couldnt do anything about it. In reality that would be the case. If it is not clearly defined in your terms and licence then you cant say. Sorry you cant do that its in breach of our licence. Make yourselves fully 100% clear on what your licence holders can and cannot do and if you revise it let them know its been revised. Quote
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