modernmafiia Posted June 2, 2012 Posted June 2, 2012 (edited) Creating android apps for your game. Price $150- One of them i done, it is designed to fit all screen sizes perfectly. -[ATTACH=CONFIG]423[/ATTACH] [ATTACH=CONFIG]425[/ATTACH] Edited June 2, 2012 by modernmafiia Quote
The Spirit Posted June 2, 2012 Posted June 2, 2012 How many pages will you do? just mccodes engine? Were going to need more info Quote
modernmafiia Posted June 2, 2012 Author Posted June 2, 2012 The whole engine, the engine will have a different layout which im charging to do which will fit all screen sizes perfectly without side scrolling etc.. Quote
Guest Posted June 2, 2012 Posted June 2, 2012 Hmm, misleading title? You mean you are creating a layout, creating an android app means you'll be using java (i think) Quote
modernmafiia Posted June 2, 2012 Author Posted June 2, 2012 Well yeah, layout but it will be an app apk. format which you can add to market etc.. it just wont be a java style app more like a browser sort Quote
Guest Posted June 2, 2012 Posted June 2, 2012 Well yeah, layout but it will be an app apk. format which you can add to market etc.. it just wont be a java style app more like a browser sort So you create a stylesheet to fit it? You don't actually create the app? Quote
modernmafiia Posted June 2, 2012 Author Posted June 2, 2012 What i do is i create the design, then use a program/site to get a apk browser for that certain link, that design fits to all screen sizes etc..it will create me an apk then you can upload etc.. and when downloaded it will display where the app was linked to such as http://www.link.com/mobile/ <--have your mobile files in a different folder or something It works same as a normal app with the design and everything Quote
JakeB Posted June 2, 2012 Posted June 2, 2012 Why have separate files for the mobile version? if you make it properly you could just make it check the user agent and display the correct style sheet for mobile, then you don't have to manage 2 separate games pretty much.. Quote
rulerofzu Posted June 12, 2012 Posted June 12, 2012 So your doing what for $50-$70 compared to http://andromo.com/ Which you can use free? Quote
modernmafiia Posted June 12, 2012 Author Posted June 12, 2012 first of all it created different sorts of apps, it does not create and app connected to your game does it? An am charging that amount to create a layout for the mobile (template) so it fits most screens perfectly. Quote
JakeB Posted June 12, 2012 Posted June 12, 2012 And for the app you don't even need another program to make it.. Just make a simple WebView that connects to that site, and checks links. Example: Browser Activity: package com.yourgame.app; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.widget.ProgressBar; public class Browser extends Activity { /** Called when the activity is first created. */ WebView browser; ProgressBar progressBar; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.getWindow().requestFeature(Window.FEATURE_PROGRESS); setContentView(R.layout.browser); getWindow().setFeatureInt(Window.FEATURE_PROGRESS, Window.PROGRESS_VISIBILITY_ON); browser = (WebView) findViewById(R.id.browser); browser.setWebViewClient(new browserClient()); browser.getSettings().setUserAgentString("your-custom-user-agent"); progressBar = (ProgressBar) findViewById(R.id.progressBar); browser.setWebChromeClient(new WebChromeClient(){ public void onProgressChanged(WebView view, int progress){ progressBar.setVisibility(View.VISIBLE); progressBar.setProgress(progress); if(progress == 100) progressBar.setVisibility(View.GONE); } }); browser.loadUrl("http://yoursite.com/"); } } Custom WebViewClient (makes it so when you click links it'll load the new link in your app instead of the default browser) package com.yourgame.app; import android.webkit.WebView; import android.webkit.WebViewClient; public class browserClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView v, String url){ v.loadUrl(url); return true; } } Just create a layout called Browser.xml with a WebView in it with the id "@+id/browser" and you're good to go. EDIT: i'll make it even easier. <WebView android:id="@+id/browser" android:layout_width="fill_parent" android:layout_height="fill_parent" /> enjoy. Quote
Smokey Posted June 12, 2012 Posted June 12, 2012 appsgeyser.com is another place you can create an android app, which really its just an app linked to your full site not an actual independent app, but it has no adds like andromo.com Quote
rulerofzu Posted June 12, 2012 Posted June 12, 2012 Soooo basically something you can do for free rather than paying. Quote
modernmafiia Posted June 12, 2012 Author Posted June 12, 2012 You can do it free how ever, it wont be mobile type, it will be your PC version squashed up for your mobile it remains hard to navigate etc... Quote
Dave Posted June 12, 2012 Posted June 12, 2012 You can do it free how ever, it wont be mobile type, it will be your PC version squashed up for your mobile it remains hard to navigate etc... So all you are supplying is a modified template for McCodes which enables it to fit upon a mobile screen? Quote
Smokey Posted June 12, 2012 Posted June 12, 2012 I use the appsgeyser app for my game, and it works much better than the mobile browser, I use Daves chat system which wont work correctly on a mobile browser, well not on my phone anyway which is a Mytouch 4G Slide, but with the appgeyser app it works fine, and it isnt "squashed up" :P Quote
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